Some that were missed -
Templar:
Stouthearted - is supposed to increase defense bonuses from Heavy Armor by 2/4/6%, but affects the armor from shield too (which isn't Heavy Armor)
Revenge - Not all negative status effects proc this talent, but I can't recall which ones at the moment
Warrior:
Maelstrom and Two Right Feet - Maelstrom overrides all slows while it lasts. This is most noticeable in ICC.
Bane and Destruction - "Bane creates a wide cone of destruction striking down foes in your path."
Even when I'm standing 0.2 yard away from a mob while facing it and using Bane on a mob behind it, this still doesn't hit properly. After much testing, it seems that it hits in a wide ARC (curved line, not an area) which is very hard to aim since you need to be a fixed distance away from the enemy.
Assassin:
Watch Your Step - "Your Frozen Spires now slows targets by 5/10/15% and inflicts an additional 10/20/30% Melee DPS."
Frozen Spires deals two kinds of damage: instantaneous damage, and damage over time. Based on the description, one would think that it now deals additional 10/20/30% instantaneous Melee DPS, but this damage is actually added to the damage over time.
Blood Siphon - Skills aren't clearly defined as bleeds or not. Which skills are affected by this talent, exactly?
Prophet:
Righteous Indignation - Same as templar Revenge; not all negative status effects are cancelled or ignored with Repent active. Frozen Spires <Trapped>, Stun, Knockdown, Cower (SV snake and BT Lady Karis), Sleep (SV Wraith)
Besides these, there's also the incorrect ranges of skills listed in my other topic and the skills with two types of range that weren't mentioned in the description.
- NerdyNeko likes this