Since the dialogue is open in regards to Relics being changed, currently, it’s too easy to capture Relics as an attacker and very difficult to defend relative to the effort needed to attack/capture them. One noticeable mechanic in Relic Defense is the “Lead Defender Nerf” from holding multiple relics. Currently, the lead defender stats down to 40% after 6 relics owned is a big burden for any guild aspiring to hold more than a couple of relics and defend them. To make Relics more balanced between attack and defense, I think we could adjust the Lead Defender Bonus to make it less punishing to hold more than a couple of relics:
# of Relics Lead Defender Bonus
1 150%
2 120%
3 100%
4 90%
5 85%
6 80%
Adjusting will allow guilds to fight for Relics while still suffering from a penalty by holding too many. The scaling proposed will still give the advantage to guilds holding less Relics while keeping it competitive for those who want to hold more.