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ZeusIV

Member Since 30 Jan 2014
Offline Last Active Oct 30 2016 00:58

#888238 Downtime

Posted by ZeusIV on 03 September 2014 - 12:29

When the client was new and you tried to get into the game during maintenance it just gave an error about login failed i think. Checking now there is a rotating golden balls thing lX4sENK.png which it pretty but not very helpful. Couldn't the client not poll a server and display something like 

HzNvg6a.png

 




#887089 noticed this npc text bug

Posted by ZeusIV on 23 August 2014 - 09:48

you can even hear it in adera forest

he should talk quieter or marry the woman




#886780 Skinning

Posted by ZeusIV on 21 August 2014 - 14:56

it would be nice if the mousover of dead mobs had a timeout on it so that you can see which ones are worth skinning

 

spO7809.png




#878613 Loot Rolls STILL Broken (Although Slightly Less Broken)

Posted by ZeusIV on 12 July 2014 - 11:39

this started when alpha complained that rein and me were winning more gems that other people. this is complete rubbish. the rolls were random.

when the devs looked at the code they realised there was a situation where the order a player joined the team had an influence on the outcome where 2 players rolled the same number. i.e.

get your list of players and give each one a random number

player 1    2    3    4    5

roll      88  23  88  11  19

now work out who has the highest. there are many ways to do this but here is one way

var max = 0

var playerid = 0

foreach player

    if roll >= max

        max = roll

        playerid = player.id

giveLootTo(playerid)

 

anyway in this example player 3 would always win over player 1 if there was a tie. in reality the player first in the list had the advantage so alpha complaining was actually shooting himself in the foot but that is by the by

 

to fix this the devs changed the code so that if there were 2 winners those 2 players would roll again so that the order in the queue was irrelevant. it was during this fix that the bug was introduced where everyone was getting a 100 roll :)




#877889 "Fill" Option For Sacks

Posted by ZeusIV on 08 July 2014 - 17:36

don't press the one in the middle though :)




#877006 Sort

Posted by ZeusIV on 02 July 2014 - 14:57

Don't you just hate it when you click the sort button on your main invent? Seen a lot of complaints about it. Why not make it a menu?

Go61mrk.png

That way you get another chance to avoid an accident.

Also in the future you could add menu items

  1. Ascending.       Sorts stuff by alphabetical order ascending.
  2. Descending.     Sorts stuff by alphabetical order descending.
  3. Sacks Top.       Sorts the sacks at the top and stacks at bottom.
  4. Sacks Bottom. Sorts sacks at bottom and stacks at top.



#876537 Loot dice

Posted by ZeusIV on 29 June 2014 - 15:01

Let's have a Loot widget or a /show loot command that lists all the player/loot so far in a dungeon.

 

/show loot

Alphamale:

1 sword

2 emeralds

1 garnet

1 cestus

1 bow

18 fusion powder

ZeusIV:

none.

Liriel:

1 staff

1 topaz

4 fusion owder

Brioche:

1 sapphire

1 ruby

1 zirconia

7 fusion powder

 




#875420 Widgets

Posted by ZeusIV on 25 June 2014 - 11:19

I never bothered about the durability of my armour and weapons. When I died and resurected I'd just repair. Tanks and the heavy mob put it off until the last minute and then use a repair kit because their repair expenses are so high.

That is until I got the new Fabled Longbow! This tool must have the worst durability of any in Eldevin. You don't even need to die but only kill mobs for an hour and the thing is nearly bust. A few times I've been ported to a dungeon only to have the stuff in need of repair popup appear on my screen. So what about a durability widget up there in the top left corner where you check your status before you go into battle.

uVhplfA.png

The green part would show the percentage of the lowest item, yellow the gap to the best item and red the percent damaged.

After a repair it would look like this MlqfwVy.png (all green and comforting :)

After a long stint in Rumbles Grotto 8PqibDa.png (or probably the normal situation for the heavy mob)

You could see at a glance that if there wasn't any green showing something has broken and you could avoid situations like this.

Healer: Hey tank has something broken?

Tank: Oh yeh some of my armour is snafu, hang on let me change my shorts

Healer: Oh Sh*t, everyone RUN!!!!




#873858 Widgets

Posted by ZeusIV on 18 June 2014 - 13:58

I would like to see some widgets on my screen. They could be switched on and off in options and be repositionable. Positions would be saved when you logout.

 

  • Clock
    When in full screen mode I can't tell what time it is. A clock widget would be useful. Also handy for timing cooldowns and next mana potion fix.
    MBmatv7.png
  • Flags
    Handy for showing status like 'Available for RG/BT/ASV/ARG', 'Selling Coal', 'Buying Ruby'
    cBf49QI.png
  • Stock Phrases
    When you are in a dungeon there isn't time to type important things so have a Stock Phrases widget to 'speech bubble' text.
    Un9hIZL.png
  • Extra Potion Bar
    Four just isn't enough
    9qfIk5R.png
    I get round it by using the little 4 slot bag but it isn't perfect because you have to ctrl-click
    081UCr7.png
  • Tool Bar
    A widget for your fighting tools so you can quick change your crappy longbow to your kiting crossbow. Some mechanism for properly equipping a knife so that it doesn't swap one knife for another but equips your knife in the shield slot.
    X3SB3hI.png
    You would just click the tool to equip it not right-click and choose equip. A temporary workaround would be to have packs that you can resize to short and wide or tall and narrow. Or just sell packs that aren't square.





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