don't we have insta finish for that?
and tbh composing should take a long time to level up
don't think that the time that composing takes should be shortened ...
- yotwehc likes this
Posted by Removed18058 on 10 February 2014 - 01:31
don't we have insta finish for that?
and tbh composing should take a long time to level up
don't think that the time that composing takes should be shortened ...
Posted by Removed18058 on 02 February 2014 - 19:51
just not needed just make your map page smaller have a scout tower page next to it ... i'd rather see the development roadmap fixed first and then have some more important stuff done first before this not as important stuff is done i agree would be handy but not needed right away
Posted by Removed18058 on 19 January 2014 - 18:50
Posted by Removed18058 on 15 November 2013 - 19:07
+1 but only a little. TKP prices are a bit too high but if you lower it too much, it won't be worth the effort of a secure.
i said a lil bit
Posted by Removed18058 on 15 November 2013 - 01:21
1. How would you handle players on the world map who are hunting and don't necessarily want to show as in chat?
2. +1 but if the mod has PMs turned off the accidentally banned users might not have a way to question them but if they are turned on, intentionally banned players will most likely spam the mod with junk...
3. +1
And while we are at it, any hopes to fix the word wrap error in the near future? (When someone types something that takes more than one line of chat, chat only scrolls down 1 line so the rest of the sentence doesn't show and future posts are hidden until you manually scroll down.)
1 : a preference to turn that off
2 : they probably have it off for a reason or that person in question muted for a reason
3 : make it that way on the global chat page but not for the world map make the world map version to only display the latest 5-10 to reduce lagg without having to shut it off
Posted by Removed18058 on 15 November 2013 - 01:04
Your contradicting yourself. 1 concern about flooding epic market. 2. Clearing titans faster = more spawns.
all there arguments are not that good and most of the times they start contradicting theirselves ... and the best solution at the end would be to keep it this way and lower the TKP costs a lil bit
Posted by Removed18058 on 15 November 2013 - 00:47
make it so that every1 get's the same gear selection from a rack so that they can choose what gear they wear? break away the levels make level 1 gear that can only be used withing the colloseum and wich have the same stats and make the lvl up points dissapear?
or make everybody fight without armor and let them have 20 stat points to set and each fighter get's 50 hp
we can start rounds every half an hour where we all get dumped in when the pool get's big enough so that we can all start brawling? last one standing wins?
Posted by Removed18058 on 14 November 2013 - 22:27
could be done but still there would probably be a cheaper version of that epic already existing ... so i dunno ...
else it gotta be higher level titans and thus it would exclude the lower levels wich seems unfair ...
Posted by Removed18058 on 14 November 2013 - 22:16
If I was Hoof id have a easy fix,,,
Remove the scout tower info on active titans,, cant see you secured cant stop when you have
Reduce TKP on some titans,, this part id need help with to make sure it was fair since I cant reach all. I think the best solution there is let TKP total equal 75%. To me its fair because they do 1 1/2 times what a guild that got 51% secure did so its reasonable to get a reward based on that.
Tweak spawns, make sure that at any time there are at least 3 titans available.
Give them 24 hours to clear or lose all secure and TKP, other parts of the game have time limits such as 48 hours for bountys and 24 for gvgs, maybe add up to 48 hours for higher level ones again feedback would be taken into account but by all means I would not have any titan sitting around for a week
If I was Hoof id also remove bonus TKP from 2nd-5th and instead make pots with those cool sounding buff names like imobolise titan, make it like a RP pack where 2nd place gets IT for 3 hours for the whole guild,, encourages more guilds to go for it as they get alternate rewards in the event they get pushed out of a secure by the domminating guilds.
that would be my solution.
that just wouldn't work for any1 ... thus making titan hunting no longer rewarding for any1 and making it useless for everybody please think a bit more ... i mean this way is the perfect balance between the higher and the lower players ... sure tweak the TKP a bit for the lower levels but don't make it dissapear etc etc else HCS would be saying hey you just gained 100 stam let's take 80 of that stam and remove it
you can't compare gvg with titan hunting at all ....
if one guild initiates a conflict they do 50/50 hits so they do their part i would equal that with a guild securing so 50% + 1
so if the other guild does nothing they gain nothing neither do they lose anything since they'll probably be an RP farm already
but if they do respond they gain something same for titan hunting if they go clean up they get some TKP = reward
if a bounty expires it's either because this person could not be defeated 10 times due to hard work by buffs etc etc or everybody was scared of getting counterbountied (because of a famous name) but so it's always hard work ...
getting 50%+1 kills is hard work and should be rewarded you can't just take the reward away babe ...
it takes me 1,5 hours to secure a lestus solo that's 1,5 hours of ma life and you'd just let that be stolen away from me na ah babe
Posted by Removed18058 on 14 November 2013 - 21:32
Pretty clear this has become a thing of one side thinks its great to do half the work and let someone else clean their mess so they can get their reward and the other half that think if a couple guilds want to push a monopoly and secure then they can clean up the rest of the mess too.
I suggested it a couple pages back and still think it works, put a time limit on titans and if it doesnt get cleared by the time its up then nobody gets anything.
Otherwise lets even it out for all aspects of the game,,,,
The guy with the first 6 hits on a bounty gets the reward even if he quits and lets someone else clear it
In a GvG you can do one hit and as long as the other guild didnt do 2 by the time 24 hours is up its a win,, nobody has to finish 50 hits.
Level by getting 51% to your next level and sit in realm and let someone else kill the creatures.
When you look at it from these perspectives rewarding someone for doing 51% of the kills and waiting for somebody else to clear it seems to be pretty silly.
let's look at it from another angle see it like the 50% 1 is all the kills possible to get on the titan and the rest is bonus for those who want to get some TKP and who are slower than the top this way they don't get excluded the people who did most of the work should be able to expect from the slower ones to do the rest of the job they killed it the slower ones just gotta clean up the mess
In a GvG you can do one hit and as long as the other guild didnt do 2 by the time 24 hours is up its a win,, nobody has to finish 50 hits.
contradictions you say that no1 gets it so it's not the same as gvg thus what this would mean is that the remaining TKP are gone and the winners still get the item solution for the winners of the epic but not for the losers
and remember lower levels with limited stamina can't secure so they will go for the TKP but no longer at higher levels
low level titans that aren't fuvayu, tsuki or gurgriss get cleared all the time but it's the higher level ones mostly
why you ask?
they don't want to waste their precious stamina because 3 hunts for 1 item is too much they want to do it in 1 hunt but that requires a team effort most of the times.
how do we fix this? we don't we want them to waste their precious stamina in 3 hunts because they are at end of content and they claim to have nothing to do:p ( no hurt intended just cows vision i think )
so i think that lower level ones should be lowered a tiny tad but higher level ones should stay this way overall they are epics they are ought to be scarse and especially the higher level ones
Posted by Removed18058 on 14 November 2013 - 20:19
At this moment you also have an cooldown because you got enough TKP to buy the item. So, my first suggestion is to remove that. You only get the cooldown if you secure it. Secondly, i would suggest an small multiplier to the number of kills made as soon as he is out for an couple of days AND he is below 50% health.
Example. If he is still out for more then 3 days, every kill will give you 1.1 hit, after 4 days, every kill will count for 1.2hits and so on. This will speed up the cleaning and give more TKP.
so we stay right beneath the secure so we can keep on killing titans and continuously buy the items? for example a titan spawns 3 times a week like that we can get 2 items a week by becoming first spot?
if you buy the item with TKP just put it on CD else people can abuse the system...
the easiest solution: make it so the cleaners get the item after 2 clean-ups thus lowering the TKP amount
but still why does nobody clean up the titans there's free TKP lying around for every1 to earn it ... it's free fsp and still nobody goes and gets it? sounds awkward ...
Posted by Removed18058 on 10 November 2013 - 03:28
yup same i have already sent the validation but my account still needed validated WHY???
you will probably have to go check the e-mail they sent you and revalidate i guess?
Where can i update my new e-mail address? i'm having trouble finding the option.
to change your password visit support by sending a ticket so they can help you out there that is the only way so far i recall
Posted by Removed18058 on 10 November 2013 - 02:38
probably the 2 % rule you did like 19 swings every time and then killed it = loads o stam and it's x 16 so 19x 16 = 304 ish stam that way you get trough real fast
i'd suggest that you go to your preferences and add severe condition and nightmare visage on block might aswell add counter attack for now since ur lower level this will save you a lot of stam when you get buff bombed
Posted by Removed18058 on 05 September 2013 - 17:09
just wondering will the legendary event be longer since i planned to hunt some down from 17:00-18:00 but now there's a game update and i think i won't be able to get my load of le fragments
Posted by Removed18058 on 04 September 2013 - 23:25
rebornjedi no longer a moderator
ironcire is
might want to edit that
when i try to place some jap emoticons like these : ヽ(*・ω・)ノ it says null somehow
-and maybe a chance to make friends in green?
-have multiple chat rooms in the chat with following categories : newbie help, general, etc etc... just like tabs on the top of it and when a message is entered in another room than ur in it flashes in some sort of way? like this karma can be implemented so that new players can give like 10 karma out a day to 10 different players so 1 karma per player trough the chat for when they are helped in some sort of way? (i'm just letting my toughts go atm lol ) like this we could get some sort of star rating reward in the chat for helpfull players aswell and tell me now who doesn't fancy a few stars ? ofc karma shouldn't be sold so that might be a problem still so make some strict watch on that somehow? if a player get's karma like 5 days in a row he get's revised or something like that i dunno (just thinking how to fix problems i'm making now).
-about the guild chat why would we put it on the world map when it belongs to the right side? i mean it has been there forever might aswell keep it there no? or might have a guild chat tab in the global chat that you can switch to with a tab? only accesible for guild members? seems a lot easier to me since my screen gets so filled up already
let me know what you guys think because i think these would be great upgrades to the global chat
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