Can I ask and please forgive my ignorance when I do but these so called over powered potions have "ruined everything" for who exactly?
Cheers.
wil72
Yes, who?
- dobroeutro, yotwehc and Pythia like this
Posted by Davros81 on 13 April 2017 - 19:58
Can I ask and please forgive my ignorance when I do but these so called over powered potions have "ruined everything" for who exactly?
Cheers.
wil72
Yes, who?
Posted by Davros81 on 13 April 2017 - 17:10
Posted by Davros81 on 21 March 2017 - 18:33
I'm not suggesting we do this, but one option for 'overpowered' skills would be to give them a diminishing return. This would allow the potions levels etc. to remain unchanged and ensure that the higher levels are still more powerful, but not crazily powerful if you know what I mean? It would also open up to possibility of even higher level buffs of some skills where it would have made them too powerful previously.
This is purely an example, but something along the lines of this:
Sample Skill: +1 per point to attack up to skill level 250. After 250, +0.1 per point to attack.
Massive no!! Sorry I did not spend countless amounts of resources to become a level 60 composer to have my reward ruined or taken away by some who simply cannot fathom out how to circumvent these skills. Composing was not the issue it was giving ridiculously high buffs in potions from global events, which was then exacerbated by the frequency of the global events which allowed people to stockpile high numbers of these overpowered global potions. I myself have well over 70 of these global chests... I would use more if there were more things to use them on, the lack of content and the effect of overpowered potions means there is a constant issue regarding things to do in the game...
Posted by Davros81 on 16 March 2017 - 20:08
Yes, there was only one, yes one, double XP event I could benefit from before I maxed out at level 60. To think I'd be at least 20-30 levels higher if I could have participated in the glut of double xp events we have been given, even in this last year.
I say yes to composing expansion, but to only include new potions not expand current skill levels.
Posted by Davros81 on 16 December 2016 - 18:10
To have options is always helpful! If you allowed players to choose one out of a couple d quests each day, you would likely make players much happier instead of the less hospitable tough love messages. There is a solution.
I wholly agree with this, to have options would be a splendid idea!! Different things hold different or higher/lower values to different people. Allegiance tokens are worthless, in my opinion, as there is nothing of value to purchase with them, I believe a lot would agree with me there!!! I never need any of the loyalty stuff as all is superseded by the plethora/glut of overpowered potions dished out with the global events which are dished out with an ever increasing frequency. My point is totally valid and to be flamed by an Admin is, I am sad and sorry to say, abhorrent. I am appalled!
Posted by Davros81 on 02 November 2016 - 17:58
Posted by Davros81 on 27 October 2016 - 17:13
Thank you for calling me out on this one Wonderful for you that you can create those invents. I do not like inventing and frankly the effort to invent 30 items is not worth 350 current stamina, sorry yes it is preposterous and it beggars belief someone would consider this a worthwhile reward for the effort involved, even when using the method you suggest.
I stand by my original assertion yes this quest, due to it's reward, is preposterous
Posted by Davros81 on 27 October 2016 - 06:47
I like all of the suggestions you made Chazz. I've always felt guild mates should be able to compete on ladder, however it does open a loophole for foul play.
This look hole is precisely why point 1 will never be changed. This will only make the ladder an even less competitive place which is just full of collusion and inter guild cooperation. I hop to never see this implemented in the future, it would devalue the pvp ladder even further.
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