I'm a leveler. I've learned a ton in the past week or so about PvP in general. That IS some consolation for the decently huge (in my opinion) pile of gold and fsp I've spent so far. But I'd like to see something that can help me make up for lost time.
Also potions, no matter how powerful they are, is a very bad idea, I don't want to see my reward for spending over 10K stam is a potion that will make me powerful for a few hours then I have nothing, so I really dislike the potion idea
I'm not opposed to potions, but I'd like to see multiple smaller potions rather than a single huge potion. The prestige pot is ok, but the duration is ridiculous for someone with 25k max stam.
I think it would encourage more people to play if the rewards aren't bound. If I don't like the rewards, but can go sell them, I'm more likely to participate. If I get something that doesn't fit my playing style AND I'm stuck with it, there's no way I'm going to do another Season, period. However, the value of the reward would need to be decently high to counter those that would buy rather than play.
New PVP enhancement:
Attack Mug: Chance to drain 10% of opponent's attack and add to your attack for the battle if you initiate the combat (PVP only)Enhancement Negator: Chance to reduce 2 of the opponent's enhancements to 0 for the battle (PVP only)
Awesome ideas! "I will take your attack stat and add it to my own." And I do like the idea of a buff that is like Sealed, but works for enhancements rather than buffs. But I'm nervous about making Seasons rewards ones that just make the good players better. That makes it tougher to break into the upper echelon.
- Pussletuse likes this