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PrimeBr

Member Since 13 May 2013
Offline Last Active May 13 2023 19:46

#957892 competitive Guild Medals

Posted by kitobas on 27 January 2016 - 10:49

I liking this, better than achivements we having for guilds but it need calcualtion for medals, not making medals very easy or very difficult to getting

 

I can seeing many guilds wanting to getting this guild medals, more players playing arena, killing titans, killing global and rest

 

I voting yes




#957866 competitive Guild Medals

Posted by sweetlou on 27 January 2016 - 00:44

I love the idea of adding incentives to the game! The current guild 'achievements' could have used some more imagination to inspire players. I felt they were introduced to the game and were then forgotten not just by the devs but by the players too. Never once have a I heard anyone make a big deal about gaining one. Guild medals could change that if developed with some thought.

 

We need to remember not to add too many of these to keep an exclusive feel to them. Maybe add two or three, but not too many.

 

The idea proffered here has so much potential. What I don't have much confidence in is the amount of time dedicated to developing the game these days! Good luck with attempting to improve the game Mary!




#959086 competitive Guild Medals

Posted by kitobas on 14 February 2016 - 03:57

We have far greater priorities to the game than giving a small group of players more medals.

bro, at moment we having 80% for wanting this medals, 80% is not small group of players, 20% is small group of players (this from voting poll)

 

Further, no it has not been explains why it is better, just an opinion that certain players will benefit from. I myself would benefit from these.

medals giving more activity and if medals giving reward too then more activity

 

I knowing many players who hating pvp or arena but they doing pvp ladder, bounty board and arena because they wanting getting medal

 

I knowing many players who spending many FSPS for getting top 10 month or top 100 or top 1 player only for getting medal

would many players spending many FSPS for getting into top 10 month or top 100 or top 1 player if there was no medal? I thinking no because it not logic

 

for super elite I sawing friends starting hunting for only getting medal

 

when HCS putting pride skill I knowing many players starting getting medals for increasing potion durationing, this increasing activity of game aspects

 

this here good idea for activity of game aspects and hoping hoofmaster will reading this forum postings




#958811 competitive Guild Medals

Posted by mary4ever on 10 February 2016 - 05:31

I want to thank everyone who voted & for keeping it civil, really appreciate it, thanks ♥

 

some INFO:

  • it has already been explained why it is "better" to have GUILD MEDALS instead of achievements (https://forums.hunte...ls/#entry957950)
  • GUILD medals will NOT be viewed under the PLAYER profile, GUILD medals will be viewed under the GUILD section (above / under) guild achievements !!!
  • the skill PRIDE works ONLY on PLAYER medals, NOT on GUILD medals or achievements !!!

the main idea behind the GUILD medals is to encourage participation in the "biggest" (IMO) game aspects in the game (GvG, PvP, Arena, Titan hunting & Global Events)

 

remember the increased activity when new MEDALS were introduced

just to count a few: Global Quest, Fragmenter, Artisan, Team Player, Guild Bolster, ...... Medals smile.png

 

again,

I want to thank everyone who voted & for keeping it civil, really appreciate it, thanks ♥




#958547 competitive Guild Medals

Posted by mary4ever on 04 February 2016 - 23:27

it is GUILD MEDALS and NOT achievements, even the name of this topic says GUILD MEDALS !!!

 

+ it has already been explained where the difference is between the two !!!

 

Achievements don't have tiers.  You kill enough rats and you get the Guild Achievement and associated reward but nothing more if you keep killing them.

 

EXACTLY !!!

 

achievements are a "one time thing" + most of us "stopped" once they got it :mellow:

 

as WWWolf said, achievements do not have "tiers" BUT medals do !!!

players did not stop once they got their BRONZE medal, they continued to get a higher "tier" medal & the same will be with the guild medals in order to unlock a unique reward which will "breath life" into these aspects of the game (GvG, PvP, Arena, Titan Hunting, Global Events) smile.png

 

+ medals look much cooler that achievements :P

 

thanks




#957951 competitive Guild Medals

Posted by mary4ever on 28 January 2016 - 10:25

just putting this out there:

 

  • maybe we can have a "2nd advisor" that shows how many kills / wins (GvG, PvP, Arena, Titan Hunting, Global Events) each member has made? (might be nice to know)

 

  • to help GvG: maybe we can add 5 "quick buff" - icons that will combined buff the whole guild? (to be able to quicker buff guild mates when under GvG, defending guilds will profit from this, especially big guilds since they have more members & this will save them a LOT of time)

1st icon: buff members 1 - 25 in the guild (starting from top to bottom ranked)

2nd icon: buff members 26 - 50 in the guild (starting from top to bottom ranked)

3rd icon: buff members 51 - 75 in the guild (starting from top to bottom ranked)

4th icon: buff members 76 - 100 in the guild (starting from top to bottom ranked)

5th icon: buff members 101 - 124 in the guild (starting from top to bottom ranked)

 

this could really be helpful because from experience when a guild initiates a conflict with us it takes me a LOT of time to buff members (until then they would have made most of their attacks on unbuffed targets) & if I am on mobile then it is unfortunately much worse (the bigger the guild the longer it takes) mellow.png




#957950 competitive Guild Medals

Posted by mary4ever on 28 January 2016 - 10:11

Achievements don't have tiers.  You kill enough rats and you get the Guild Achievement and associated reward but nothing more if you keep killing them.

EXACTLY !!!

 

achievements are a "one time thing" + most of us "stopped" once they got it :mellow:

 

as WWWolf said, achievements do not have "tiers" BUT medals do !!!

players did not stop once they got their BRONZE medal, they continued to get a higher "tier" medal & the same will be with the guild medals in order to unlock a unique reward which will "breath life" into these aspects of the game (GvG, PvP, Arena, Titan Hunting, Global Events) smile.png

 

+ medals look much cooler that achievements :P




#957886 competitive Guild Medals

Posted by mary4ever on 27 January 2016 - 08:14

Aren't these Guild Achievements (GAs)?

no, the new medals will be GUILD MEDALS (achievements will stay but a new section will be created for the new medals)

GUILD MEDALS will be in bronze, silver, gold, crystal, ruby & crystalline (same ranking as our current player medals)

 

 

I do like the idea of a more active reset on the "top 10"

 

That said, I think every day is a bit overkill. Maybe monthly.

I do not think monthly is a good idea because it will put smaller guilds at a disadvantage + decrease activity in those aspects of the game

 

the more often the resets happen the "higher" chance smaller guilds have to get into the top10 since everyone will start from ZERO again (EXAMPLE: Titan Hunting: there is a 7 day cool down, GvG: 20 MAX conflicts at the same time + X days cool down before initiating against the same guild again)

this will increase the chance for guilds who do not "excell" in those aspects of the game

 

I love the idea of adding incentives to the game! The current guild 'achievements' could have used some more imagination to inspire players. I felt they were introduced to the game and were then forgotten not just by the devs but by the players too. Never once have a I heard anyone make a big deal about gaining one. Guild medals could change that if developed with some thought.

 

We need to remember not to add too many of these to keep an exclusive feel to them. Maybe add two or three, but not too many.

 

The idea proffered here has so much potential. What I don't have much confidence in is the amount of time dedicated to developing the game these days! Good luck with attempting to improve the game Mary!

thanks, I really hope more players wil post here & hopefully like it

 

:) I really do believe this will encourage player participation in those those aspects of the game (GvG, PvP, Arena, Titan Hunting, Global Events) :)




#957884 competitive Guild Medals

Posted by mary4ever on 27 January 2016 - 07:51

wild and crazy...but i like the idea of it..cows can work out the details..seems like a better idea than the guild achievements we have now, which smaller guilds have no chance at.. ..i think it could increase activity in all those aspects of the game.

hehe thanks & totally agree with you abnout the guild achievements (back then I proposed that guild achievements should vary depending on the size of the guild to give smaller guilds a better chance) & that it could increase activity in all those aspects of the game :)

 

only issue i see..is that many guilds change total number of members, levels of members....often..? how would this work in the formula ?

it's not an issue at all since the X numbers required are NOT "fixed", the total X numbers required depend on the size of the guild (# of members)

there might be scenarios where a guild with 20 members might kick 10 members to lower the required X numbers to have it "easier" so to COUNTER this EXPLOIT I think it's best that IF this suggestion gets implemented then ALL guilds required X numbers will be calculated and viewed for the guilds !!!

if after the IMPLEMENTATION a guild decides to kick members then the required X numbers will stay & NOT be lowered !!!

if after the IMPLEMENTATION a guild gets more members then the required X numbers will NOT stay & be increased (the guild might lose the guild medal until they have enough required X numbers for the # of "current" members in their guild)

!!! FORMULA is up to HCS to decide !!!




#935091 possible IMPROVEMENTS

Posted by mary4ever on 09 June 2015 - 15:36

ARENA

  • bring back item & gold tournaments

1st place gets the item / gold & NO Arena Tokens

2nd place gets 50% of the items worth in Tokens (% can be changed, this was only an example)

3rd place gets 25% of the items worth in Tokens (% can be changed, this was only an example)

EXAMPLE:

(tournament with Potion of the Brewers Art as a reward, in the Arena Token Shop = 100 Arena Tokens)

1st place gets the Potion of the Brewers Art

2nd place gets 50 Arena Tokens

3rd place gets 25 Arena Tokens

  • Introduce NEW ARENA recipes that use the old arena items + Elite items + LE items + in some cases SE items

This will keep the arena prices high for a longer time & give HCS more time before they need to put new prices + will drive more players into the arena to make some profit

 

IMPORTANT: OMACAZ chest (=inventor chest) should NOT work with the NEW ARENA recipes !!!!

 

Titan Hunting

  • introduce NEW EPIC recipes

EXAMPLE:

Deepwater Choker (amulet) + Feather Amulet of Kantec (amulet) + 2 different SE amulets = NEW EPIC AMULET

Arcing Sabatons of Cyclonus (boots) + Skaldirs Frostbitten Steps (boots) + 2 different SE boots = NEW EPIC BOOTS

Venoxa Tox Gland (rune) + Fuvayus Vortex Stone (rune) + 2 different SE runes = NEW EPIC RUNE

  • Introduce a 2nd cool down (personal cool down) for everyone who did more than >25% kills of the secured Titan !!!

EXAMPLE 1:

“John” from the guild “HCA” secured SOLO the “Lestus Titan”

The guild “HCA” will be on 1 week cool down BUT “John” will be on 1 month cool down

This will ensure that not only a few (fastest hunters) will be able to profit from this but the others (average, slow & those who will start titan hunting) + it will keep the epic values high for a longer time

EXAMPLE 2:

“John” (60% kills) and “Katy” (40% kills) from the guild “HCA” secured the “Lestus Titan”

The guild “HCA” will be on 1 week cool down BUT both “John” and “Katy” will be on 1 month cool down because each one of them has more than >25% kills !!!

EXAMPLE 3:

“John” (40% kills), “Katy” (40% kills) and Mark (20% kills) from the guild “HCA” secured the “Lestus Titan”

The guild “HCA” will be on 1 week cool down BUT “John” and “Katy” will be on 1 month cool down EXCEPT for “Peter” who will be on 1 week cool down since he has less than <25% kills !!!!

EXAMPLE 4:

“John” from the guild “HCA” got enough TKP (not secures) from the “Lestus Titan” for the guild “HCA” to buy the epic

Both the guild “HCA” and “John” will be on 1 week cool down since “John” got the epic with only TKP !!!

 

This will not only increase titan hunting activity to secure titans, it will even increase titan hunting for TKP (NON secures) for players to avoid the 1 month cool down + be advantageous for slow!!!

Increase the spawn rate of ALL titans

(there are currently 24 titans that randomly spawn, NOT including the seasonal titans or the 4 elemental titans !!!)

IMPORTANT: OMACAZ chest (=inventor chest) should NOT work with the NEW EPIC recipes !!!!

 

Super Elites

  • introduce NEW SE recipes to combine the old SE items to get a NEW SE item

=> brings back value to the SE items !!!

  • NEW SE should spawn in random maps UP to the SE level (can be done to the old SE too)

EXAMPLE:

NEW 1500 SE should spawn in random maps from 1 – 1500

There could even be a “SE event” where the spawn rate time is HALFED & the number of maps the titan usually spawns DOUBLED (+maybe DOUBLE the drop rate too) !!!

The introduction to adding SE items to invent NEW SE + NEW ARENA + NEW TITAN recipes will increase the SE items value + increase the SE hunting activity !!!

IMPORTANT: OMACAZ chest (=inventor chest) should NOT work with the NEW SE recipes !!!!

 

PvP

!!! FIRST what I am mentioning here applies to PvPer vs PvPer, it does NOT affect NON-PvPers !!!!

  • DEFLECT needs to be changed so that after each deflected attack the time you can attack again is halfed by 50% until 15 minutes waiting time !!!

EXAMPLE

“John” attacks “Peter” and gets deflected (“John” can attack after 30 minutes again instead of 60 minutes)

“John” attacks “Peter” a 2nd time and gets deflected again (“John” can attack after 15 minutes again)

“John” attacks “Peter” a 3rd time and gets deflected again (“John” can attack after 15 minutes again)

“John” attacks “Peter” a 4th time and is successful (“John” can attack after 60 minutes again)

I have always hated DEFLECT, it drove me crazy, worst was getting 17 deflects in a row by the same player on the ladder, I wasted tons of stamina & time for NOTHING

 

  • Certain powerful LUCKY skills like Dispel Curse, Golden Shield, Invert, High Guard should NOT work !!!

Once 1 or more of these powerful LUCKY skills activate you can kiss your calculations goodbye and a very high chance you will lose the combat !!!

(please remember how damaging the old sealed & old reflection skills were to PvP until HCS "fixed" them)

 

  • Composing Skills should NOT work except for Pride, Anti Deflect, Gloat, Brute Strength, (Buff Enhancer) BUT EPIC chests & global chests should work !!!

I believe that one of the reasons why PvP was so vibrant years ago was because it was kept simple (=NOT overpowered skills) where we had many different PvP setups (even elite & champion items were used) to change into & where skill & experience greatly mattered, NOT who has the highest pots / chests !!!

 

2 experienced PvPers using high lvl composing pots will get unresolved combats or best case scenario a 2% !!!

IMO this is NOT how PvP should be !!!

Go and take a look at the composing max skills at http://wiki.fallensw...llowable_Skills and you might understand (I already tested it and even saw some players using it)

 

(fully buffed skills lvl 187 & potted up (EW1725, ..) at my level I can get about 100k armor (+armor boost 345, coord defense403) with all the high lvl composing pots, adding sanctuary460 (= +46%armor) and entrench230 (=+57,5% of damage is transferred to armor) => this gives me about 150k armor !!! the highest damage my opponent can muster with the highest composing pots & buffs & potion is about 150k damage using suicide setup BUT terrorize403 takes away -40,3% of his damage leaving him with about 90k damage in the end !!! so in the end my 150k armor against his 90k damage !!! :( )

 

DO NOT misunderstand, I AM NOT AGAINST composing in general, I use composing pots for ALL my hunts, be it SE hunting, titan hunting or leveling),composing is very popular and has helped many players to beat titans who had trouble before + help players easily 1-hit kill creatures + and so on BUT I believe for PvP it is doing more harm than good :(

 

  • For the new PvP Tournament introduce “Synthesize

Synthesize” is an Artisanship like “Crafting” and “Hell Forge” BUT with the difference that it uses “Soul Stones” too which can be acquired as rewards from the PvP Tournament instead of “PvP Ladder Tokens”

“Synthesize” can increase your items stats, pots and chests skills depending on the Synthesize-level !!!

Synthesized items, pots & chests will have a “+” next to their names !!!

This way HCS will not need to worry about releasing new items or pots for the ladder + this will increase PvP activity and even get players to start doing PvP :-D

 

  • I do not know how the new PvP Tournament will look like BUT hope you will include the BOUNTY BOARD with it !!!

You saw what happened to the BB after you removed bounties from the PvP ladder despite many saying it should stay because it would obviously affect the BB in a bad way and the result was even less BB-activity & the PvP ladder – activity stayed the same or even got worse !!!

There were a very few cases where someone who would sit on the PvP ladder (PvP Tournament) and not do any attacks BUT bounty all incoming attacks so to counter that make it that you will have to do at least 1 attack in order to be able to bounty on the PvP ladder (PvP Tournament)

 

LEGENDARY EVENTS

  • Spawn LOW Level Legendary Creatures More Often

to be honest I would like to see ALL level LE events more often BUT low lvl LE events much more than the higher ones of course

mabye something like this: (this is just an EXAMPLE)

1 - 100 => every week (very important for NEW players to be able to farm their own LE sets)

101 - 500 => every 2 weeks

501 - 1000 => every 4 weeks

1001 - EOC => every 8 weeks

 

CHESTS

  • Release new rewards

 

LAST:

@HCS: When you add new rewards to the ladder, arena, GvG then please make sure you treat everyone the same meaning if you add new items to the arena to buy with old arena tokens then do the same with RP and PvP ladder tokens too!!!

 

ps: I am very impressed with the recent LE sets, they fit perfectly into the PvP / offline setups and even improve them, excellent work !!! :D




#957786 competitive Guild Medals

Posted by mary4ever on 26 January 2016 - 06:36

GUILD MEDALS to encourage competition

  • GvG: win X numbers of conflicts

=> Encourage players to do GvGs

  • PvP: win X numbers of attacks on the BB / PvP ladder

=> Encourage players to join the PvP ladder / BB

  • Arena: win X numbers of tournaments

=> Encourage players to join the arena & tournaments to fill up faster

  • Titan Hunting: get X numbers of TKPs

=> Encourage players to go for TKPs too (not mainly secures)

  • Global Event: get X numbers of kills

=> Encourage players to do globals (frags & chest GE) / more GE kills

 

The X numbers required are different for each guild, they depend on how big / small  the guild is (# of guild members) !!!

!!! FORMULA is up to HCS to decide !!!

EXAMPLE:

  • GvG: the smaller the guild the more conflicts they need to win (due to small guilds having an advantage)
  • PvP: the bigger the guild the more PvP attacks are required (due to big guilds having an advantage with more members)
  • Arena: small & big guilds have the same advantage (due to the arena 25% restriction neither of them has an advantage)
  • Titan Hunting: small & big guilds have the same advantage (because only TKP are counted, does not matter if secured or not)
  • Global Event: the bigger the guild the more GE kills are required (due to big guilds having an advantage with more members)

Furthermore there will be a top10 for guilds (under TOP RATED) on GvG, PvP, Arena & Titan Hunting that resets EVERY DAY to encourage players to ACTIVELY participate on these different game aspects & to “pit” guilds against each other to try get a ranking in the top10 !!!

 

The top10 (GvG, PvP, Arena & Titan hunting ) for guilds that will reset EVERY DAY will have guild medals too, 4 guild medals:

  • top10 GvG
  • top10 PvP
  • top10 Arena
  • top10 Titan Hunting

Top10 for guilds will be ranked with 1st, 2nd, 3rd, 4th, 5th, 6th, 7th, 8th, 9th, 10th and NOT with the X numbers of wins / kills which is different for each guild depending on its size !!!

!!! FORMULA is up to HCS to decide !!!

 

REWARDS:

Rewards are GUILD medals BUT each medal UNLOCKS a unique reward

EXAMPLE:

  • BRONZE: +250 MAX STAM
  • SILVER: +1% duration to skills cast
  • GOLD: +1 stam gain per hour
  • CRYSTAL: +1% duration to potions
  • RUBY: +100 XP gain per hour
  • DIAMOND: +1 stam gain per hour

I just posted an EXAMPLE !!! REWARDS are for HCS to decide in the END: REWARDS that will encourage players to participate !!!

 

To COUNTER EXPLOIT that might happen:

  • # of wins is DIFFERENT for each guild, meaning that if a small guild got BRONZE with 10 members but later has 30 members then they will lose the medal UNTIL they get the BRONZE requirement for 30 members !!!
  • a "1" player guild man has an advantage, can easily & faster get the MEDALS, so the MINIMUM X numbers required for a small guild (from 1 – 9 members) should be at 10 members !!!
  • very big guilds will be at a disadvantage, so the MAXIMUM X numbers required for a big guild should be capped at 50 members
  • !!! FORMULA is up to HCS to decide !!! (to ensure that big / small guilds do not have a DISADVANTAGE or ADVANTAGE over small / big guilds & try to make it "fair" for everyone)
  • please post if you find something that might lead to EXPLOIT, thanks !!!

 

smile.png please keep it civil, vote & if possible leave a message (ideas, changes, improvements, .... are most welcome) thanks in advance :)




#944644 PvP Ladder Rewards - what would you like to see?

Posted by hittokiri on 12 August 2015 - 18:33

I would like to see different rewards that would not only encourage pvpers but other play styles (levelers, farmers, ....) to join the pvp ladder

 

rewards that I would like to see:

  • pvp and hunting crystalline gear with great stats but different durability (for hunting gear low durability because you always use UB and hunt for a "short" time, finish hunting usually before your UB expires; pvp gear medium durability because you use them a lot longer than for hunting and the gear will be used when you are offline too, sometimes with an expired UB and it will lose faster duration that the hunting gear)
  • pvp and leveling bound and unbound potions with diffrent durations (yotekiller post https://forums.hunte...-2#entry944510)
  • frag stashes (being on the pvp ladder and spending stamina and frags for composing pots drains a lot, they can get some frags back with buying frag stashes from the frag shop paying with tokens)
  • upgrades (reserve stamina, max stamina, .....)
  • unique special potions that are only availabe from the pvp ladder  (like a prestige-LIB potion that does only work on prestige or a wrath potion that increases all stats by 5-10%)
  • increasing potion duration with adding extra x tokens (could use same interface as composing without frags but with tokens)
  • EPICS but will need a lot of tokens, long and difficult to get
  • add stamina gain per hour purchase-able with tokens (max 5-10 stamina gain), long and difficult to get (this will encourage other playing styles to go for them too)

I believe the more different rewards for different playing styles are added the more activity the pvp ladder will draw in smile.png

some will go for the frag stashes, others for the sets or stamina gain, everyone has different priorities

 

please make inventor II not work when inventing pvp ladder gear




#943349 Community Poll - PvP Seasons & Bounty Board

Posted by maxdragon on 04 August 2015 - 15:28

There is absolutely zero problem with the idea that low levels can hit higher levels and vice versa (in Titan League anyway). If you're able to win attacks on high level players, great. If not, LEVEL UP!!

sorry mate but that is one of the most stupid things I have heard in the forums

 

LADDER was created with BANDS to give players a "fair" chance against each other

 

ARENA was created with MAX EQUIP LEVEL to give players a "fair" chance against each other

 

how would it work if player 2600 joined the ladder or arena with this best pvp setups and fights against a 250 player? EOC would get most rewards and high chance new and low players would leave the game

even with my epic setup the 250 player might not beat me at my current level, he would have "ZERO chance" if I use pvp setups, skills, potions

when HCS created the ladder and the arena years ago they considered this and that is why the implemented pvp bands for the ladder and max equip level for the arena

 

today I was clearing a player on the BB who was about half my level, he had an epic potion running (KE 400, flinch 400, dispel curse 345, shield wall 300, .....), I only used a few mediocre buffs (KE 175, LD 175, FS 175, DC 175, ...) and I did not lose a single time while I cleared him (I even made a mistake with my first hit and was wearing 4 epics and still won)

 

the ladder was not "broken" like some players said in the forum, I have explained why the ladder got inactive in these posts:

https://forums.hunte...e-5#entry943216

https://forums.hunte...e-5#entry943217

https://forums.hunte...e-5#entry943224

https://forums.hunte...e-6#entry943234

 

remember how active the arena was before the tokens were introduced? it took hours and sometimes days / weeks to fill a tournament

after HCS implemented arena tokens you could see tournaments filling in seconds, there was something "new" (only token system, no new rewards) and "profit" to be made from the arena

 

titan hunting would go extinct if epics were worth 1 fsp, hardly anyone would hunt them except for his (bronze) medal, it would be cheaper to buy the epics from AH instead of spending stamina, fsps and potions to hunt titans

 

I am sure that if the pvp season had no new rewards and would take the same old (4-5+ years old rewards) ladder rewards that the participation would be a lot lower or the same as the current ladder (almost inactive)

 

everyone could read in the forums that many players were interested in the new rewards

I doubt many would have tried the new system if there were no new rewards (same as the old ladder)

 

what has "value" and makes profit draws participation to the ladder, that is how every aspect of the game works, be it arena, gvg, pvp, titan hunting, SE hunting, ...

 

for me the pvp season is an excellent idea for a GLOBAL EVENT (pvp)




#942479 PvP Season Update Completed

Posted by mary4ever on 30 July 2015 - 20:17

*TEST SERVER*
 
this was a HUGE update so it would have been better if this new system was tested FIRST before implemented it, those who said they were against it:
 
I work as a construction engineer, when we get a new project, for example to build a bridge then we have to build a model FIRST, then we do numerous tests (wind, pressure, gravitation, .........) + simulations BEFORE building the bridge !!!
 
the same thing is done to new designed cars:
the cars are not sold immediately after being designed, they have to go through numerous tests too BEFORE they are sold to us (customers)
 
saying that we do not need a test server (especially if it was a big update like this one) is like almost saying we do not need crash dummies for car tests tongue.png
 
a test server would have spared us a lot of trouble !!!
 
*GAME POLL*
 
in my opinion and from experience "polls" are very important !!!
most if not all of the changes or projects my company does are based on POLLS / profits / companies future (goals) ...
 
polls are important because you do not know what each and every person is thinking !!!
there are pvpers who like this system, there are pvpers who do not like this system, there are non-pvpers who like this system, there are pvpers who do not like this system
 
just because a player participated in the new system does not mean that he likes it and the opposit can be said too AND that is why a GAME POLL for such a big update is needed to know what the whole community thinks & wants !!!
 
*BOUNTY BOARD*
 
to be honest I have no idea why the BB was changed, we were told many times that only the PvP ladder would be replaced by a new system, nothing else !!!
 
officially the BB needed to change because of those "bullies"
btw I was called a "bully" too, for a 10 stam prestige hit & hitting on the BB
 
so by their logic I am a "bully" because I defended my guild mates & friends (pvpers & non-pvpers) BUT the new BB system who allows you to randomly smash players is considered OK???
IMO the players smashing on the new BB are the "bullies" because the players there did not take any player XP + they are smashing them for no decent reason !!!
 
I have never smashed anyone on the BB who has not in / directly harmed (smashed, ....) my guild mates or friends and I am not going to change that EVEN if the new BB system is "forcing" me now, I rather retire that be forced into it
 
why would someone want to smash random players on the BB???
worst thing is that the smashed player can not even post a bounty !!!
  • doing 10 bounty hits used to cost me 100 stamina (on a clear), now it would cost 500 stamina !! 5 times more !!
  • NEW SYSTEM: Bounty Master Bronze needs now 25.000 stamina (500 bounty hits x 50 stam = 25.000 stamina),
  • OLD SYSTEM: Bounty Master Bronze needed 5.000 stamina (500 bounty hits x 10 stam = 5.000 stamina)
I heard from many friends & players that they now got their Bronze Smasher Medal + (Bronze Bounty Hunter Medal), BB is now "risk free" smashing, they waited for them to be offline & with hardly any buffs then started smashing them
 
congrats to my non-pvper friends & the rest who got their PvP medals in the last few days, they will stop after getting both PvP medals so I think PvP activity on the BB will decline in time
 
*PvP SEASON*
 
like previously said, we were told that the new system (PvP Season) would replace the PvP ladder
I did not spend a single stam on the new system because not only does it have many flaws as many players mentioned in the forum, it is a huge stamina sink too !!!
furthermore it is far from the "PvP" I am used to play & enjoy for the last years !!!
 
*skip if you do not want to read marys pvp adventure* tongue.png
 
1st time I joined the pvp ladder I was against maehdros & kjeften, these 2 massacred me, one of the best PvPers & are well known !!!
until lvl 890-892 I had only been a pure leveler but was bored with the game (+HCS said they would introduce NEW ladder items) so I decided to join the 800 band and I liked it, I had a better understanding of the skills, I still got beaten there but with time I started to get better and better
I used to pay EOC players 1 fsp per 1 buff, especially from spudulike & andypearce, they made thousand of fsps from me over the years
I used to spend 150+ fsps per week only to buy buffs and was selling 1 helhearts item for 250+ fsps !!!
I stayed in the 800-899 band for about 2 years and there was never a day where I did not have any competition !!!
top3 were matetuer, rageanger & apedde: we were in different guilds and used to 100 stam each other, best time I have ever had smile.png
I skipped 2 xp events, lost hundreds of levels, spent thousands of fsps (to buy buffs, many pvp setups, stamina, ...) I the PvP ladder !!!
after 2 years I power leveled during the 3rd xp event (after skipping 2 xp events) into a higher band and stayed there for a few months because was hoping HCS would eventually release NEW ladder items like they promised BUT after 2,5 years it seemed hardly possible anymore sad.png
-----------------------------------------------------------
 
PvP back then used to be mainly about SKILL & you needed many different setups, that is why I ♥ PvP so much !!!
there were hardly any LUCKY skills (dispel curse, golden shield, high guard, invert, ....) or overpowered pots !!!
 
*FEEDBACK*
 
as stated before, I did not spend 1 single stamina on this new system that is just a huge stamina sink and I would not play this system as it currently is !!!
  • PvP Season is simply a huge stamina sink with many flaws (there are a ton of players in the forum talking about them from their experience), those with huge stam banks, EPIC / high composing pots, $$$ will get the highest ranks in the qualification round (think it was mentioned a week)
  • after the qualification round you will be in Leagues (wood, bronze, silver, gold, ....) and then huge stam banks, EPIC / high composing pots, $$$ + EOC (a lvl 200 going against a lvl 2600 is suicide which obviously is not fair) will get the highest "ranks"
  • on the PvP ladder you used to get from top to bottom (or from bottom to top) after a few successful wins, on the PvP Season it greatly depends on your stamina bank, the more stamina you have the better, your opponent might be better than you in PvP but if you have more stamina than him then you can do more successful hits than him so he could not pass you
  • OPT-IN / OUT: I am in favour of this option because I have many friends who are non-pvper and do not want to PvP in the future too, they do not care about PvP at all & I can understand them !!!
  • PvP Season should have XP LOSS (with a reduction in xp loss) !!! for gods sake we have an OPT-IN / OUT option so return XP LOSS to PvP like it has been since day 1 of Fallen Sword !!! otherwise it does not make any sense !!! NOBODY is forced to OPT-IN against his will, it is their decision !!!  why can the system bounty League attacks if there is NO XP LOSS ?????
  • bring back the option to 10 - "50" stam hit !!! why do we need to smash & use 50 stamina? 10 stamina would be enough + it should be OUR CHOICE if we want to 10 - "50" stam !!! this is PvP and not a huge stam sink !!! the more hits we can do with our stamina the more PvP activity we have and the longer we can enjoy it smile.png
  • Bounty Board is currently a joke as I have previously explained, bring back the OLD Bounty Board + keep that the attacker will lose XP too if he gets defeated (like it was years ago before it got changed)
  • I believe that the PvP ladder has more potential and is more fair than the PvP season, the PvP ladder has bands and players have almost access to the same setups so hardly any change in their setup stats unlike the PvP season !!!
  • the PvP ladder got inactive because there were not any NEW rewards added for years like GvG and that is why both had hardly any activity !!! IF NEW rewards would have been added to the PvP ladder then I am confident that the PvP activity would have increased a lot !!! it only stands to reason that if there are no new rewards or profit to be made that the PvP ladder was bound to have hardly any activity, imagine if titan drops were hardly anything worth, titan hunting would end up like the PvP ladder too !!! as long as there is new rewards / "profit" to be made then it will stay active !!!
  • to be honest I think the PvP Season is a perfect idea for a PvP GLOBAL EVENT, it is after all mainly a huge stam sink which all the other global events are too !!!
friends know that the last years I have only been playing FS because of PvP and for my friends !!!
I ♥ FS & I ♥ PvP but the current system is preventing me from my only game aspect (PvP) I used to play and if I can only use FS to chat with friends then the prog SKYPE has more options to offer mellow.png
 
I am going offline for 2 weeks or so, hope that this nightmare ends until then or I will be forced to retire because there will be no game aspect for me to play anymore (hope it will not come to this)
 
*EDIT*
I have sent the content of this post to everyone I know in my contact list + where they can find & read the post in forum AGAIN with the LINK: https://forums.hunte...-24#entry942479
 
THIS IS MY FEEDBACK, THERE IS POSITIVE / NEGATIVE FEEDBACK BUT NON THE LESS IT IS FEEDBACK !!!


#793075 Composing - In Detail (Revision 1.2)

Posted by spyders on 03 June 2013 - 09:35

why no titan fragments?




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