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WWWolf

Member Since 21 Sep 2012
Offline Last Active Mar 16 2017 19:59

#916384 Zombie Yeomen IV

Posted by WWWolf on 21 January 2015 - 19:36

I understand the point that it is much easier for someone with 50,000 stamina to get 20,000 kills than someone with 10,000 stamina.

In terms of the player with 10k stamina, it makes sense to get 2 full hunts in (1 at the start and 1 at the end) because with your stamina gain upgraded and a few epics, you can actually completely refill your stamina bank.  However, the player with 50k stamina also will only get around 10k stamina during the event from start to finish so it makes absolutely no sense at all to tie any requirements to the total stamina available to each player.

 

The reason the other player has 50k stamina is because they spent a LOT of FSP to level that up and this is their reward for supporting the game.  No player should ever have things made more difficult for them because they decided to support the game by getting and spending FSP.




#916303 Zombie Yeomen IV

Posted by WWWolf on 21 January 2015 - 17:03

The more I think about it, the more I have my reservations about hiding the top 100.  Especially compared to the other ideas here, I really don't think that would do much to encourage more kills vs just annoying people...

 

I really like the idea of giving 1 extra Ruby pot for all players who reach a certain threshold but I wonder if 25k is achievable for lower-level players with limited stamina banks.  I know I can reach it if my stamina is close to full at the start of the event and I use a high-level Conserve and get 2 good hunts in but it's still quite a challenge.  In terms of fairness, I wonder if 20k kills would make more sense.

I am completely against basing the required kills around the player's stamina.  While it makes sense to get a player with 10k stamina to get 20k kills, it is ridiculous to ask a player with 50k stamina to get 100k kills.

 

If HCS agrees to a tiered system for giving out extra Ruby chests, I don't think any of the proposed ones make much sense.  There would definitely have to be a sliding scale such as 20k, 50k, 100k

This scale would give the top 3 contributors who each made over 100k kills 3 extra chests in addition to what they get for the top 100.  Also, if HCS decides to implement such a scale, I think the bonus for top 100 should be dropped to just 1 additional chest or removed completely.  Even if the bonus chests are removed from top 100, players will still battle for the top 100 medal and if they can reach 100k kills, 3 extra chests.




#916230 Zombie Yeomen IV

Posted by WWWolf on 20 January 2015 - 22:04

I really like the idea to hide the top 100 though admittingly to my own demise as it may keep me from hedging my bets in the future lol

Currently, I know I have no chance of making the Top 100 so I am not the least bit encouraged to maximize my kills to push for top 100 (though with the frag stashes I am encouraged to maximize my drops - will be hunting w/o booster). If I didn't know the current standing, I would be encouraged to push for Top 100.

 

Also, I am in favor of giving all who go above and beyond the 5k mark (with say 25k as suggested) with 1 additional pot.  This would GREATLY encourage everyone to try to at LEAST get that many...




#915720 Zombie Yeomen IV

Posted by WWWolf on 16 January 2015 - 19:37

For me the Vampiric Chest (Halloween) and the Cut Ruby Box (OK1000-Mosquitos) are a lot better than this one, but yeah, that chest is great too.

*The reason to prefer the Vampiric Chest over than Zombie Chest, is because Vampirica have SH and CoA 525 inside.

Personally, the AM and Conserve are my favorite buffs for the way I play making this one unbeatable.

 

There are many ways to play this great game but I think it's fairly safe to say this chest is among the top 3 for most players...




#915718 Zombie Yeomen IV

Posted by WWWolf on 16 January 2015 - 19:25

Nice addition of the Frag Stashes on this - I was not expecting my idea to be implemented so soon.

 

Thanks Grim :)




#915460 Different Type of Global

Posted by WWWolf on 15 January 2015 - 14:15

Yes, it was never my intent to get rid of the Frag Globals - I love those and feel they are important to the game. Glad to see BigGrim is on the same page as me there. :)

 

Also, as rowbeth pointed out, this type of global would not give Composers near as many fragments.  However, as yotwehc pointed out, if you are after fragments, Global Booster is your enemy.  Plus, if you drink a "Potion of Supreme Luck" (FI 1000) you can double that drop rate to 15% which can get you your 6k fragments in about 14,000 kills (using rowbeth's math - my math gives me 13,333 but lets not split hairs).  Personally, I would love to see an increased drop rate on these as it would greatly benefit me (and many others) but even with the current drop rate, this option would be far better than Globals who's creatures give you no drops at all...




#915282 Different Type of Global

Posted by WWWolf on 14 January 2015 - 19:35

Exactly what I meant but I like your addition of having different creatures giving different drops.  However, I doubt they want to have creatures drop Legendary or SE Stashes like the Common ones unless there is a low spawn rate and horrible drop % for them.  Most players I have talked to who compose are primarily interested in Common fragments while there are some really after the Rare.  If it is limited to Common & Rare (perhaps Unique as well) then it might work out well for everyone.

 

I also like the idea of the special potions to see certain Global creatures.  I always enjoyed the Halloween ones...

Maybe there can be a special Helmet (visor) that lets you see certain creatures like how the Pinata Bat lets you hit the Pinata Global...




#915278 Guest Players

Posted by WWWolf on 14 January 2015 - 19:20

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I think most of us have been in a similar situation...

 

Having the Guest account names does help to let the player later choose a name if they are even going to stick around at all.  It also helps to minimize the number of "good" names being used up by players who get on, play for 10 minutes and leave, never to return.

 

Personally, I would love to see a purge of accounts that are lower than level 20 where the player has not logged on for more than a year, effectively freeing up a bunch of wasted usernames...




#915267 Different Type of Global

Posted by WWWolf on 14 January 2015 - 17:59

I know I made this suggestion in the past but it's buried somewhere deep within the vastness of the forums and I felt it was time to bring it back up...

 

My idea is to have a Global event where the prize chests give you potions but the creatures you kill give you Common Frag Stashes.

 

This is kind of a "Best of Both Worlds" compromise as most who are heavy in to Composing mostly need the Common Fragments which they can get in creature drops but players not interested in composing can just use a high-powered Global Booster and not worry about fragments while they work to earn the potions.




#906814 Guild Store Pop Up Button Suggestion

Posted by WWWolf on 03 December 2014 - 20:26

In terms of helping out new players, it's not really clear how to place items in to the Guild Store.  Having a button there would help this. :)




#906668 Development Update 3rd December

Posted by WWWolf on 03 December 2014 - 15:43

You are correct, but now you are forcing players to wear them more (even though most levelers already do). There are some players who switch before their "tick" gain so that they get the extra amount. These players, especially those of us who enjoy GVG, don't have the ability to really wear the epics 24/7 with the idea that we can be initiated against at any time. It's the same thing with PVP - you wear offline sets and not epic stam gain gear because at least you're giving yourself a chance in an offline set. This is just creating more need for players to wear epic items, which then creates easier targets for PVP and GVG - thus increasing the complaining. 

You are now making the same argument against PvP that non-PvP players have made in the past.  For years, PvP players have been telling non-PvP players to either wear defensive gear offline or expect to become a target - this does not change.




#906459 Suggestion - XP Event idea.

Posted by WWWolf on 02 December 2014 - 21:48

I was thinking the same thing Pardoux - 3x is the highest I have seen and that was too much... a "400% bonus" = 5x which is exceedingly overkill.




#906437 Composing - What I would like to see

Posted by WWWolf on 02 December 2014 - 20:28

I've seen this to be the case as well, and I'm curious as to why.

Based on some of the discussions I have seen suggesting players are scripting their composing, I would imagine some would be secretive for that reason but others may be secretive for other reasons such as a distaste for competition or simply a desire to not draw attention to themselves.

Personally, I hope the scripting reason is in the minority here...




#906423 Wiki And Ultimate fallen Sword Guide

Posted by WWWolf on 02 December 2014 - 19:23

The UFSG is maintained by HCS while the wiki is crowd-sourced to players.  Some of the info in the wiki, while useful, has no place in the UFSG (such as player pages and some of the "tips and tricks" therein.

 

When talking to new players, you should point them to the UFSG as the primary definitive source for information but mention the wiki for supplemental information.  That said, yes the UFSG does need some updating as Grim has mentioned...




#906379 Update v2.60

Posted by WWWolf on 02 December 2014 - 17:32

I am loving the new Composing updates mostly.  Lots of great additions.  Thanks :)

 

However, it is now even more difficult to manage templates.  Any time I want to create or delete a template, there are more hoops to go through and there is still not a way to Edit an existing template.

 

Having the ability to manage templates while waiting for your potions to finish would help a LOT. I just made level 34 so any templates I have with AM skill now need to be updated for AM 390.

To do this, I have to;

1.  Wait for the current potions to finish

2.  Collect/Discard them

3.  Select the "New Design" template option

4.  Click the Create Potion button

5.  Select the template I want to edit

6.  Click the Use button

7.  Make the appropriate changes (click Add Skill, Select AM, type in 390, & click Add Skill)

8.  Change the name slightly (I usually add an extra space in the name so it doesn't display any different)

9.  Click Create Potion + Save as Template

10.  Select "New Design"

11.  Click Create Potion

12.  Select the old template (with AM 380)

13.  Click Delete (and then confirm)

 

That's a lot to do when you are on a time crunch because you are not brewing anything until you finish these updates.  I would be fine with the multiple steps involved if I could do that in between potions while waiting for them to finish.  As is, it is rather frustrating.






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