Arioche
Member Since 21 Sep 2020Offline Last Active Jul 03 2024 11:19
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- Member Title Producer
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#1005408 Dark Curse & Arena Adjustments
Posted by Arioche on 20 September 2021 - 16:32
#1005344 Fallen Sword Update 3.4 Live!
Posted by Arioche on 17 September 2021 - 15:03
The new roadmap is going to be the months ahead of the current? Or might there be some changes to the current one?
New roadmap will cover November through to February 2022
Admittedly we've had to do some reshuffling, but these roadmaps should be seen more like a guideline and are always subject to change, especially if we feel some things need to be pushed forward or need more time.
#1005341 Fallen Sword Update 3.4 Live!
Posted by Arioche on 17 September 2021 - 14:34
It’s been awhile so has there been any resolution on reverting Dark Curse? I look forward to the reply.
Hello Tilley!
Hoof is looking to revert Dark Curse either today or early next week We will let everyone know when this is done!
The new roadmap will also be available next week as well
#1005192 Arena Update & Bug Fixes.
Posted by Arioche on 13 September 2021 - 11:35
Some players started fleeing of Arena due to long waiting time between rounds, like really.. 10 mins to 5 mins to 15 mins for every time the game lagging Arena players taking the punishment !
Hello Shindrak!
This problem has already been reported but I'll endeavour to make it more of a priority.
Thank you.
#1005023 Fallen Sword Update 3.4 Live!
Posted by Arioche on 06 September 2021 - 09:35
Thanks for all the feedback everyone! I'll bring your concerns to the relevant people and hope to have a resolution regarding Dark Curse as soon as possible. I hope the rest of the update has been satisfactory. We'll continue to work through changes and a new roadmap will be available sometime this month!
#1004762 [PvP] Feedback & Suggestions
Posted by Arioche on 11 August 2021 - 15:19
Hello everyone!
Once again, thank you for your continued contribution to the thread. We have considered a number of your ideas and we hope to bring something to you soon. You have also shed light on a few other things that we hope to tackle I'll do my best to bring your concerns to the right people!
While we began this thread with a question about PvP Attack Ranges, we'd like it to also be a place to discuss other pvp-related subjects! With that being said, we have adjusted our original post to reflect this.
Thank you!
~ Fallen Sword Team
- JustConix likes this
#1004669 [PvP] Feedback & Suggestions
Posted by Arioche on 29 July 2021 - 09:11
Hello!
Thank you to everyone who has left feedback and suggestions on how to improve the pvp ranges. We have read each and every message and are factoring them into our discussion on the best solution to implement. We understand that finding targets is a problem for some players, so we really want to address this issue sooner rather than later.
That said, we do want to address the comments relating to protecting players that do not partake in pvp. While some of the core mechanics of the game are related to pvp, these mechanics still need to be designed carefully. There are multiple ways one can protect themselves, but we must consider all scenarios before we implement anything.
This change needs to find a nice balance, hence why we began this thread. We want to give you the chance to say your piece, rather than change something so important without it. With that being said, we love some of your ideas so far!
~ Fallen Sword Team
#1004581 [PvP] Feedback & Suggestions
Posted by Arioche on 26 July 2021 - 12:26
Hello everyone!
This is a thread for pvp-related feedback and suggestions.
Recently there has been some talk about increasing the PvP Attack Ranges. While we're all for the idea, we need to be careful with how we go about this, so we'd like to hear more of your thoughts before we go forward with anything.
As it stands, the current attack range (+/-10) has been causing some issues for those who actively partake in pvp. However, if we increase the range too much, this may negatively impact the game for those who do not pvp.
We're currently still deliberating on how to go about tackling this issue. We acknowledge that some of the problems with pvp is the system itself. We also wish to protect players that do not partake in it.
Thank you!
~ Fallen Sword Team
#1004580 Fallen Sword Roadmap Jul - Oct 2021
Posted by Arioche on 26 July 2021 - 12:26
#1004500 Feedback and Suggestions
Posted by Arioche on 16 July 2021 - 09:43
Hi Arioche!
We need to make more progress on this front. While buffs that were capped to 175 are helping, they are fairly negligible (details below) in the overall picture of PVP. You may have noticed there are many seasoned players who have contributed with ideas for the game in the last month, however, it still feels like a one sided conversation. How are the cows looking into PVP? Same for the Super-Elites, Legendaries, new events, relics, etc? Is there a reason for all the secrecy or can you show your hand a little?
Morning Toreth!
Thanks for your thoughts regarding the buffs we had adjusted slightly. As I believe I said before, we want to be careful with this as we understand big changes can be quite scary, but we are also willing to give things a try We do plan on doing further skill adjustments and we encourage everyone to give us their thoughts regarding them. Tilley's thread has been a boon of information.
As for everything else, we are actually planning to put together a little roadmap to show the players. In addition to that, I am still very much for setting up specific threads for each area of the game for more focused feedback. I understand waiting can be a bit frustrating, but I hope you can bear with us!
Once again, thank you for your thoughts
- RebornJedi, michael65 and BadPenny like this
#1004479 Possible Relic Alterations
Posted by Arioche on 12 July 2021 - 08:21
@HCS - Is this still being handled, in conception maybe? did u also acknowledge the defending inbalance and inquire for input?
Hello!
Yes, we are still looking into this. I've gathered all of your comments and feedback and have presented them to Hoof, including the defending imbalance
#1004115 Feedback and Suggestions
Posted by Arioche on 16 June 2021 - 17:26
From the time of creating this thread, what ideas were taken from the 4 pages? Curious if anything would be do-able. Willing to accept any change at this point.
#1003871 Feedback and Suggestions
Posted by Arioche on 20 May 2021 - 12:04
I tend not to post on the forums unless I find something that strikes as “necessary” as evidenced of the Frag Finder “findings.” That said, I do believe it necessary to bring up the elephant in the room regarding the state of Fallen Sword yet again. Nearly two months ago, you created this thread to ask for general feedback and ideas, however, there has been little to no traction on anything. When asked about specific things in your original post, there was already a previous forum topic posted by my dear friend Tilley10 providing a list of the buffs which could most notably use a rework or fix; what has come of any of that? Naught.
Good afternoon Toreth!
I understand there may be frustration around how long it takes to get through the changes that the Players have asked for. There are indeed a number of buffs that still need to be looked at, but instead of throwing them at you all at once, we wanted to be a bit more cautious and allow Players to try out what we do change and then begin to give us feedback I am very much aware of Tilley10's post. It is a great resource and full of constructive criticism that kickstarted these changes in the first place.
There are a few things we are working on in the background, so this has ultimately affected some other areas.
What I can say though is that we do plan to bring some updates to the Arena Store, as well as tackle some of the gear issues.
We only ask that you bear with us! The team are also working hard on making the app the best it can be.
#1003810 Double Composing XP LXIII
Posted by Arioche on 07 May 2021 - 14:00