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CountFxUup

Member Since 28 Jan 2013
Offline Last Active Jun 01 2016 16:56

#943473 Community Poll - PvP Seasons & Bounty Board

Posted by KitiaraLi on 05 August 2015 - 06:12

I'll recap what I already posted b4 (in the old thread):
 

Again I'll go positive notes first;
I do like that losing an bounty attack now equals xp loss. About bloody time, and better reflects what is going on in combat - and adds more risk to bounty hunting.

I do like the thought of this adding more PvP activity to the game, and so far that part worked. I do like the auto-posting of bounties as it adds life to the board. It has some issues though, but those I will address below.
I also like my log being spammed with attacks while I am offline, as I do njoy ppl PvPing. As the auto-posting aspect, I have issues with this, I'll address below.

 

1: Where did xp loss go in the PvP season? You have created the soft PvP arena, so many non-pvp'ers have asked for in years, each time shut down with "PvP is about risk, and there is no risk if no XP loss" .. now you have given ppl an opt-out (yet again) from pillow fighting  :wacko:  Bring back xp loss, thank you. And no, "but more will partake if there is no risk" is not a valid argument.

 

2. Care to explain how the bounty posting system works - as in with details? I got posted for a total value around 1.6 mill, after having stolen approx 2K and having one wee bebe adding in 100K to the pot. I find the numbers not adding up to the previous explanations on this part of the system. And yes, I have seen the "here is how we somewhat think it works like" posts by staff members - none of 'em actually able to go into details.

 

3. How come conserve doesn't apply to xp loss on bounties anymore? If I wanna be nice, and use conserve to not plow ppl into the dirt on bounties, that should be my choice. I do not care for the "it was an exploit/bug which we have now fixed" answer. IF this was not meant to be, it would have been simple to change years ago. It is my stam, it is me doing the bounty, and I should be able to decide how I do it !

 

4. How come I have to click like a million times, just to clear bounties? Each hit I do, sends me back the main screen under Fight Players, aka the PvP season screen. Then click again to get back to bounty board, scroll for target, repeat. Have you tested this while trying to clear more than one bounty at a time? Poorly scripted to say the least.

 

5. Why put the extra strain on the already overwhelmed servers with the slotsmachine like avatar spin, while the code selects an opponent on the PvP season screen? Looks silly, and just makes everything last longer. And if you truly believe it does not strain the servers, know that it does put a strain on my patience.

 

6. Could you add the option, to go directly to next target after having performed a hit in PvP season? As in, instead of having to go back to main screen, click find opponent etc? Make it simple, smooth and with less clicking around.

 

7. I still do not, and will never understand why, I cannot select to post an bounty at a time of my choosing. To me it seems, like you really have no idea how PvP worked b4 this update, and how your players played the game. Sure I can toss in a bunch of gold, to try and get the system to post when I want.. but I really do not have a say in it. Gimme back the option to post, whenever the frack I want.

 

8. If you want this to somehow reflect just a little bit who does PvP, and who has at least some skills, add a small code where inactivity for .. say 2 hours, automatically makes you void as a target for the PvP season. It can be abused for sure, but the way it is now, I bet a bunch of players feel abused already, and without a chance to defend 'emselves when going to work, sleeping, having a life away from screen etc. Right now, this system (like the ladder did) reflects who has hit most offline targets.

8a. Also, remove all rewards for partaking in the PvP season, and bring back prestige as the only reward, apart from gold earnings and PvP related medal ticks.

 

9. Defending on the board. Should I happen to be online when the system decides to post me (based on a mysterious, few-can-figure-out and apparently no-one can explain, formula) I would under normal circumstances (b4 this update) most likely defend myself on my bounty. I'd have several tabs open in my browser with my own stats, my opponents stats, a page for quick buff changes etc. My attacker(bounty hunter) would in 99% of the time decide to take on the challenge, and we would "dance" till my bounty was either cleared, or the bounty hunter decided she/he took on a too high lvl target (yes, that did happen more than you'd think). Paying the sometimes high bounty ticket prize (if the target was lower lvl) was an incentive to keep going at it + there was a way of behaving while bounty hunting. It resulted in a somewhat intimate aspect of the game, where a target and a hunter battled for life and death, usually while chatting to each other, due to the 2 min. waiting in between hits (one of the reasons as to why we called it "dancing").

This new system, does not in any way, shape or form come close. The board is now a, where too many clicks to perform attacks are making the whole thing cold and sterile, and where it has no "cost" to simply skip hitting on a hard-to-clear target, and let the bounty hang till the player goes offline, and buffs wear off.
I urge you (HCS) to look into how the UI on the bounty board is designed, and how to accept a bounty. You can have ideas as to how you think it can be, and I as a user of it, can tell you how I experience it - and wish that you'd start seeing the difference between your incentive behind a game feature, and how it actually is.

I could do the same rant for taking on bounties, since the same apply the other way around.

 

10. The stam cost of all PvP. I cannot remember how much stam, or gain you start out with in this game, so sadly I cannot hand out the math for you (someone with a better memory around?). The gain can be upped via joining a guild with Endurance shrine and completing the epic quests. There may be more free upgrades, but not as I recall right now. So, you'd need to invest $$$ into the game or work like a crazy to gain enough FSP to make upgrades, buy epics etc etc. As a lower lvl player/new player - this is not as easy as we sometimes try to make it sound.

If I am a new player, who have found a way to establish myself an income in game, having 70-90 stam gain per hour, and a max stam bank around 2500-4500 seems about right (again, the numbers may be off due to poor memory) - so, how many hits can I perform? I gain less than 2 hits per hour. Can I level, titan hunt, do globals, etc, if I'd like to try PvP? If we're rude and go "make a choice, you cannot do all" - we not only go against what we have always said about the game (you can play all aspects, and you should to fully understand/appreciate it), how big is my chance to compete?
I got everything knocked outta me while being offline - and heyho, I have good gear, am high level, had a big stam bank to perform a big pile of hits in the season... and atm I have nothing to show for it (bronze league, and I was crystal), simply because I have a life away from screen. So you think this part of the game is still for all players - new and old?

 

11. The opt-out. If enough ppl decide to opt-out ... can I risk being locked in the wooden tier, simply because I have no targets to hit? Can I be stuck with 2-3 others, and just have to violate their logs to raise myself up a tier?

 

12. It is not fair for a lvl 1K player, having to compete in a league with lvl 2600+ players. The lvl 1K may be a good PvPer, but will simply be overrun by stats on gear and buff power. I attacked a lvl 1200 player yesterday - I was buffed normally, he was using a global pot (ruby chest, lotsa fire power)... I still won. Highly unfair for him.

 

13. Next time you go around completely ripping an aspect of the game into pieces, and trying to make it into something new; How about you listen to the feedback of those, who actually play that aspect of the game? Most of the above was said b4 this update ever hit the game.. numerous times.




#942498 PvP Seasons Rewards. Thoughts and desires please.

Posted by sweetlou on 30 July 2015 - 22:41

People need to stop looking at the level of buffs and start looking at the duration. 24 hours with a buff running is awesome. Even better if they can be affected by brew master/pride?

The Pride skill should have always better reflected players true accomplishments, as previously mentioned and overwhelmingly supported by the community(https://forums.hunte...de/#entry912990). It has been grossly ignored like so many other suggestions. It's something the developers need to be continually reminded to update. Players deserve the RESPECT of their effort and accomplishments!




#942478 PvP Seasons Rewards. Thoughts and desires please.

Posted by sweetlou on 30 July 2015 - 20:15

Stay on topic please.


#941026 PvP Season Update Completed

Posted by Calista on 24 July 2015 - 14:37

So 2 days in and they already have the opt out???   What are you guys doing?




#940998 PvP Season Update Completed

Posted by Kedyn on 24 July 2015 - 13:38

 

Hi all,
 
We have been listening to your feedback and made the following changes to the PvP Seasons:
 
1) You can now opt-out of the PvP Seasons by unchecking the box in your preferences. Please note if you choose to opt-out, then decide to opt-in again, you will not be able to take part until the next PvP Season begins.
 
2) We have changed how targets are selected so you will no longer get targets that are more than one league below your current league and we have also removed inactive players from being potential targets.

 

 

I think the #2 update is great - this will help many of the players who aren't interested. ONly those in Wood and Bronze league would be able to hit them.

 

I think #1 is HCS admitting this is just a glorified PVP ladder. I think that it's a mistake to make the change to opt out. You've already taken XP loss out, durability loss and everything else. Based on the quick updates you made based on scrambling around, whether or not letting the update play out, feels like a failure, as history is repeating itself once again. 




#928820 Change in Titan Doubler !!! (bring balance to titan hunting with...

Posted by BigGrim on 16 April 2015 - 10:52

I've been getting messages from players in-game and in Support saying that they are finally Titan Hunting again. I'm seeing a lot of Guilds I've never seen Titan Hunting SECURING their own win! It sounds like the TDoubler is doing it's job.


#927863 Sneak Preview: Teleport Skill

Posted by BigGrim on 10 April 2015 - 10:39

This is close to what some of the Community asked for but the Community almost never 100% agrees with any idea. :) We think it's an interesting and fun addition. There's nothing stopping us using one of the other ideas (like the Master Realm to Master Realm teleport idea) at some time in the future. This isn't the end. Like I said, I have an enormous document filled with Buff and Enhancement ideas.

But it all takes time. We thought this would be a fun and interesting addition to the game.


#924577 New Skills / Enhancements

Posted by BigGrim on 24 March 2015 - 13:14

We have a frickin' huge design doc with possible new buffs and enhancements that we shall be discussing and implementing fairly soon.


#923491 Fallen Sword Mobile - Development Preview

Posted by fosemin on 13 March 2015 - 15:51

I am 16 years old and would get back on playing fallensword if it gets in the android app store because I don't like sitting in front of a computer screen that much. I like being on my phone most of the time. I can't wait to get the mobile version


#922729 Update Sigmastorm Please Read!!!

Posted by kwas1 on 07 March 2015 - 12:33

I agree just 2 simple changes would help




#922790 Revenge Attack Option For Returned Attacks

Posted by Mister Doom on 08 March 2015 - 12:51

If the prestige for no risk on a return attack is the problem. Just don't assign prestige for return hits, it's kind of simple really.

 

 

I get the feeling there are people against this because it removes the ability to start wars/destroy people for hitting back. (either directly or via the BB)

This is a little sad.

 

Honestly though while some would indeed use the revenge option. I'd imagine on the whole not much would change, people would just carry on ignoring the initial attack. Since at the end of the day it's the simplest thing to do, you never come out on top after you've already suffered the first hit anyway...




#920947 PvP Duel Challeges

Posted by BadPenny on 21 February 2015 - 04:50

:wub:  I voted yes.  Have a simple entry fee, no buffs, forge and craft don't count either, maybe drive it with the arena system to use the moves, you could use epics or commons or even quest prizes, stuff from shops, revive an old school gold sink... the possibilities are endless here....




#920936 What DON'T you like about PvP?

Posted by CountFxUup on 21 February 2015 - 03:28

I actually made a thread on duel invites and it got shot down for being to much like arena? I thought it was a great idea for 2 people with a beef to settle things if you would like to see it im sure its in search still its called PvP Duels i think




#920592 please extend pvp attack range

Posted by CountFxUup on 19 February 2015 - 15:22

I nailed it. Your guildmates have caused you to lose xp. I knew it! I saw the guild you're in and now know why. I and many people love taking levels from your associates. Yep, you are guilty by association so that when someone 100 stams me off the BB, my guildmates and allies take 5 every time!! Do you have a problem with that? Here's another saying; you reap what you sow! No wonder you want FREE or nearly FREE protection. You don't want to stand side by side with some of the players you associate with. This is a good lesson in life so take note and again good luck young man.

This is why everyone in the game hates PvP this attitude and this behaviour right here this is why nobody wants ranges opened up wider nor any PvP changes made you boldly boast about your post and roast list so im just curious how many people do you not delevel and 100 stam? I might assume in my guess the only people that get your 10 stam lovey dovey taps is fellow allies that would also be in PvP only guilds and dont defend what you are by saying oh im a leveler and a titan hunter and blah blah blah your a pvp guild and a pvp member that bullies anyone who hits you or doesnt share like minds. You say if i dont wanna get hit and 5 delevels every time i should leave my guild? my guild is full of people that have helped me in a great deal since joining why would i turn my back on them cause you and your guild and your allies have a beef with one player that happens to be my best pal on here your answer is guilt by association spoken like a true bully. And on your idea that the people or guilds should grow a pair and hit back some do but to what good? what good is 3 to 5 people standing up to 3 to 4 guilds worth of 100 stams on the BB? PvP is dead and you all killed it by your actions of hate and intimidation. I used to be all for pvp but not anymore cause all it benefits is people like you reply what you wish troll all you want im content with my post.




#919425 What DON'T you like about PvP?

Posted by Rocknoor on 13 February 2015 - 14:10

Luisspammer, you always make such a sensible argument for PvP and I enjoy reading your thoughts on the subject, if only your actions followed your rhetoric.  You regularly smash players 500-600 levels on the Bounty Board that have no chance against you.  When someone responds to that by smashing you back you go running to your guild to drop them 5.  I've 10 stam cleared you a couple of times, once while you were even dancing and my reward was losing 5 levels each time because obviously " you were defeated by "XXX" is an anathema to you. Your actions don't advocate a PvP interaction, they are however designed to let you hit whoever you want with impunity as we all know that any action taken against you by someone not a "friend" will result in a loss of 5 levels as you once again run to your guild for "justice" because someone had the audacity to actually hit you back. I look forward to the day that we are the same level so that I can see if you will take me on one on one or once again go crying to your guild for justice. Again I enjoy your postings to the forum on PvP subjects, they are insightful however your actions make you the "poster child"  for everything that is wrong with PvP.






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