All fixed, sorry about that.
- BigGrim likes this
Posted by Zorg on 09 April 2015 - 16:26
I was also going to ask about the cost is stamina when teleporting?
Also, if there's a 210 second default cooldown and, say, a level 192 Teleport buff (with buff enhancer)... That brings it down to an 18 second cooldown. Then there's this guild structure that's mentioned too... effectively bringing the cooldown to nothing more or less. This will really effect titan hunting and would cause A LOT of abuse (as much as there already is...). Even with the cooldown being 20 seconds at its lowest, this could still cause problems as titans often take 20+ kills to move spot, which could allow players to just teleport from space to space wherever the titan is. :/
Buff Enhancer will not work with Teleport.
Posted by Zorg on 09 April 2015 - 16:04
We'll be posting a big update to skills and the world map on Monday. Below is a sneak preview of how the new Teleport ability works on the world map.
Teleport (Level 2500 Special Tree)
Posted by Zorg on 24 March 2015 - 13:46
Posted by Zorg on 24 March 2015 - 11:12
Sorry for the delay in responding to this thread, I was quite busy yesterday with server maintenance and tickets. To start with here is the history of what we have done with the Fallen Sword servers to date.
December 10th 2014: Servers move from HostDime and on to DigitalOcean.
Our servers at HostDime were dedicated servers that we owned and they were quite dated. They had run for many years, their HDDs were old and they were struggling to keep up. The world of online hosting has changed over the years and today it is much more efficient to host websites from the "cloud" as it were. DigitalOcean provides cloud servers running on SSDs in a data centre in New York (HostDime was in Florida). All our new servers (Hunted Cow, Forums, Eldevin, etc) were hosted there so we made the decision to move Fallen Sword over.
December 16th 2014: Old CDN provider removed and replaced with Cloudflare.
Our old CDN (content delivery network) provided hosting for all our Javascript / image files for many years but we were having problems with them so we decided to move to Cloudflare. On the old CDN players in some countries were getting issues with out of date files / no files at all when loading pages.
December 17th 2014: Cache server moved.
We tried running our internal cache and our database from the same server but noticed that this was causing significant slow down. So we moved the cache on to its own dedicated server and gave it all the RAM it could ever want.
January 14th 2015: Data center move and new servers.
We were unhappy with server performance at this point. We originally tried setting Fallen Sword up on 2 very powerful servers that were load balanced between but they were struggling. We took advice from our account manager at Digital Ocean and moved the entire site to their "New York 3" data center that has just opened and has the latest and greatest hardware. We also split Fallen Sword between 4 servers giving it more CPUs in total.
March 14th 2015: Server changes.
We started addressing our config to try and optimize the servers. The database config was completely rewritten and we made some changes to Node 1 as a test to see if it would handle the load better.
March 16th 2015: Cloudflare disabled.
Players were experiencing long page load times in certain areas of the world but not others, we were unable to resolve this issue so we decided to disable Cloudflare. A new independent load balancer was set up that was within our control and all passing of traffic through Cloudflares network was disabled.
March 23rd 2015: More server changes.
Happy with the performance of node 1 we copied the changes across nodes 2, 3 and 4. This should hopefully resolve any further Gateway Time outs or long page loads.
----
At this point you should not get a single 'Gateway Time-out' error. If you do please report it with the exact error message and time / date it occurred.
For the rest of the week I'm going too be looking at reworking the World map. There are a few performance changes I plan on making and they should also help the upcoming Fallen Sword mobile apps performance as well.
More news about upcoming content will be posted shortly but that's not my department.
Posted by Zorg on 26 February 2015 - 11:30
Our friends at HexWar have just launched a new website which has information on all their current and upcoming games. You can check out the HexWar.com website by clicking here and don't forget to sign-up for their new newsletter if you want all the latest updates about their products.
HexWar.com now have their own forums for discussing all their games and they will also be handling support through their new website.
Now that HexWar are releasing and supporting their own games directly, we will be focusing on awesome improvements to our current games, including the iOS / Android version of Fallen Sword and Eldevin content / features.
Posted by Zorg on 30 January 2015 - 17:32
I've edited my first post to include the things I've fixed, sorry for the delay in fixing them I had some real life stuff come up.
We'll look at adding preferences for crafting next week, I wasn't aware there were situations where you would ever want to craft a perfect item?
Posted by Zorg on 29 January 2015 - 10:56
Below is a list of the changes that have just been put live. Please let us know if you have any issues, we'll be working on some more updates soon!
** EDITS **
Bug Fixes (January 29th)
Bug Fixes (January 30th)
Posted by Zorg on 15 January 2015 - 12:16
eld should get on kongregate
It goes up on Kongregate next week, it goes up on ArmorGames tomorrow
Posted by Zorg on 03 January 2015 - 09:01
This will not apply to 99% of players but I just wanted to post it here as a warning.
Our terms of use does say:
"Game accounts are non-transferable under any circumstances."
We've recently enacted some anti-fraud measures that make it hard for new players to commit fraudulent transactions with stolen card details. As such these players are now looking to purchase / trade access to older more trusted accounts.
If you have more than 1 account you're in violation of our Terms of Use anyway, but if you start trading access to your accounts then ALL of your accounts will be suspended when we start tracing IPs from these fraudulent transactions.
I'd also advise all players not to accept Eldevin Points from low level players as gifts or in trade. Players committing fraud are also trying to trade to older players to make their accounts seem more legitimate and again your account may be caught in the cross fire as these accounts get suspended.
Posted by Zorg on 11 December 2014 - 09:19
Posted by Zorg on 10 December 2014 - 20:15
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