Been long time to get anything new in Arena
shindrak
Member Since 05 Feb 2013Offline Last Active Today, 19:38
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#1008537 Fallen Sword Roadmap (Nov - Feb 2023)
Posted by shindrak
on 25 October 2022 - 14:07
#1008397 This page isn’t workingwww.fallensword.com is currently unable to handle this...
Posted by shindrak
on 26 September 2022 - 21:20
#1008344 New Epic Recipes released!
Posted by shindrak
on 16 September 2022 - 12:00
Shindrak made a good point: nowadays, having arenas with epics, or without, is pretty much irrelevant. Its the same division of gameplay.
Only in very limited ranges they come in handy and they are not that decisive. Reasonable alternatives can be found amongst items of "lower" rarities.
The reworked epics are already very powerfull on their own, so Im expecting to see them being used way more in arenas than their ancestors.
How much more, I cannot say at this time. There are still not that many available to reach a conclusion on this.
Having some with HP would potentialize their use even more. They would be really perfect to be used as filler items.
If that would happen, then yes, arenas with epics would be on another different division, than arenas without epics.
I just have two concerns:
i.) That they would become so decisive, that arenas with epics would become like a small private club, just for players who can afford these new epics;
This concern, mixed with the fact that there are not that many arena players around, would not help in making arenas with epics a very active part of the game, neither attractive for anyone willing to try or begin playing in arenas;
ii.) That you Cows would start prioritazing Epics as ideal items to have just a bit of 100 HP.
Competion requires that, even in less powerfull items, there are alternatives for HP.
And by alternatives Im not thinking about 1000s of HP on a single item.
We have hundreds of those, all of them junk, not competitive and completely useless for any purposes of gameplay.
Lower ranges <1500 +/- have hundreds of items that have just a bit of HP. Items in all types, forms and rarities.
Those were the ideal ones for arenas and they are a great contribution to arena competiveness.
However, it seems that somewhere along the way you Cows forgot how to make more of them above level 1500 +/-, and all the HP we see above that range is either in 1000s HPs or as a set bonus.
If 100 HP would become an exclusivity of new/reworked epics, would be simply tragic.
I understand your concerns.
but currently, the game is in a very easy state and all items are easy to obtain by everyone except maybe the "RP epics" since they are rare and expensive but we have other epics that cover this.
If someone is serious about playing Epics-allowed tourneys they will do titan hunting and SE hunting to obtain their own epics!
We already have a load of tourneys about 40 non-epic and 40 with epic
Maybe can suggest increasing non-epic tourneys to 60 while keeping 40 for epic tourneys.
As I said HP stat can be added to epics not necessary for all of them " just some epics"
I like the part where you have to play other aspects to improve your main aspect!
This is good for game activity! I can notice this clearly more players hunting titans and more hunting SEs to get their revamped epics.
- spartani likes this
#1008316 New Epic Recipes released!
Posted by shindrak
on 12 September 2022 - 16:04
Given the boosted stats and the same level requirement (assuming the level requirement hasn't changed) then there's no need to make them even more powerful ?
I think as booster items they're gonna be very overpowered as it is
Please explain how are they going to be overpowered?
The new cow epics all have hp stat and they still can't match with LE /SE sets and we aren't looking to make them as powered as full sets.
The point is to make epics really epic .
I think you missed this thread https://forums.hunte...showtopic=77634
What did we get from revamping epics?
1. More active titan hunting and SE hunting for misc items.
2. Better value of epics
3. More stamina gain across all levels, more stamina gain means more activity
4. Inventor II doesn't work on those recipes which are good to burn some of the flooded epics in the game.
- BigGrim likes this
#1008230 Arena Rules
Posted by shindrak
on 30 August 2022 - 09:02
Hello everyone!
I will gather your thoughts and bring them to Hoof to see if any sort of solution can be found. I agree that there is still a lot to be done to improve aspects of the game, and while I'd love to have everything on the current roadmap, some things do take time and need further consideration.
I'll see what I can do
Hi @Arioche
Any plans to make Arena update ? I bet many have suggestions for new potions for the Arena shop
We would like to hear
#1007314 Important News regarding the Update
Posted by shindrak
on 01 April 2022 - 21:27
Avenger - Offense (Lvl 4000)+0.03% per point boost to Damage when an opponent hits you (Max 5)As others stated it is already easy to gain Damage so change to boost attack would be better to make balance Armor setups vs Defensive setups .Soul Guard - Defense (Lvl 4500)+0.1% chance per point that an attack that would otherwise defeat the player instead has their hit points reduced to 1Looks like Combination of Force shield and Last ditch.. i hope you can reconsider looking into new special buffGreed skill would be coolAllied Frenzy - Defense (Lvl 3500)Increases the level range that Assist works by +1 level per pointAssist skill was useless and this one even more useless, i would suggest you add Titan Immobilize instead or reconsider another skill suggested in the past plus hoof already said no longer adding this buff as below since he already made change on assist skill...Hoofmaster said
We're no longer adding the Allied Frenzy skill. Instead we have changed the Assist skill to the following:
Assist
+0.05% per point chance of one of your allies who is up to 25 (+1 level per point) levels above your level assisting in combat vs. creatures. (Ally is randomly selected and adds 50% of their attack, defense, damage, armor and hp).
- Arioche likes this
#1005867 Arena Rules
Posted by shindrak
on 20 October 2021 - 21:35
Another Idea just got to my mind
Add timer on every tourney if not started in like 3-6 hours the guild rule restiction will turn 50% instead of 25% on that tourney and more guild members who want to play arena can join.
Now we have multiple suggestions , I think this one is very fair and simple to apply !
unless you like to see tourneys sit there for long and the players who want to play can't play due to guild restriction rule...
- yghorbeviahn, Tilley10 and TheCount like this