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Nastasha

Member Since 08 Apr 2014
Offline Last Active Jul 17 2021 06:29

#907986 #WTP Roadmap 2014

Posted by HappyDays on 09 December 2014 - 14:35

We need a complete overhaul of the four gangs and REALISTIC STATS to represent them. All the inactive accounts from lvl 80 to lvl 1 are clogging gangs and the true representation and their realistic activity and standing.  Can we get all the inactive accounts beyond a certain time point removed from being added to figures.

 

Also zorg said years ago he would remove accounts after they reached a certain time frame from gangs because before they used to be deleted and now they can't be. Can we put them in some holding area and if they return they move back into the main rosters.

 

 




#907653 Legacy Roadmap 2014 Vote

Posted by RebornJedi on 07 December 2014 - 20:56

another 750+ spent and 75+ slaughtered.. got enough revival kits to bring back every player in the game but no equipment.. and out leveled another NPC so my drop rate is 5x worse.. if it's now 5x worse, what the hell was the drop rate before...




#907648 Legacy Roadmap 2014 Vote

Posted by RebornJedi on 07 December 2014 - 20:41

I'll start playing again when i can actually acquire equipment drops from hunting NPCs..  I've out leveled certain item drops that i want to get because of the reduction on drop rates after a certain amount of levels and with teh gear i get from leveling, it isn't enough to properly battle NPCs of my current level.. Increase the drop rates within the first half of the game.. i've spent 1000s and 1000s of credits and have NEVER got an equipment drop.. that's very discouraging and i'd rather go play something that i'm actually rewarded in




#907440 Legacy Roadmap 2014 Vote

Posted by Kruxx on 06 December 2014 - 00:46

How? Tyran's rule that the gangs moved their conflict out of his hive so they wouldn't damage it, voiced through Seraph.

To do so, guards were employed from X-Corp. They are what carry you back when you expo.

 

A rogue would not have this liberty, so "realiztically" they wouldn't want to go out there, get knocked out, and suffer permadeath due to being left to rot.

 

All this requires is a little effort in the way of some good storytelling. This game seriously LACKS any continuing storyline, or advances in the lore or things we already know. So what if Seraph and X-Corp got tired of carrying out this task, due to such a huge increase in avatars and gang violence overall. Have random X-Corp spawnings in the WL to fight everyone, and make them actually challenging! Then have random groups of beings working for Tyran, hunting down X-Corp, and fighting all gangs. Force gangs to stop fighting each other on the occasional square to fend off these random instances.

 

This story driven distraction could allow Rogues to enter the WL, since others are too busy to keep them out. Make it a little more challenging for Rogues as they are targetted by X-Corp and Tyran's forces.  Rogues could then do some of the things mentioned, like hire on for other gangs when scales are tipped oddly in the WL, etc. Or just have Rogues do what Rogues do, whatever they feel like, since they are not tied down to gang restraints.

 

It's easy to tell people to join a gang and ignore gang directives and politics, but that doesn't always work. Imagine small groups within a gang attacking the wrong gang and pissing off leadership, it causes just as many annoying issues.

 

I've never understood why keeping rogues out, was such an issue for some, when it could entertain players and just add more to the game as a whole, and gaming experience for players. New things, and options, allow for more to do in a game.

 

I can understand people wanting some things balanced, fixed, or correctedin some way. But the game's fight engine/randomness/probablity issues have never been really fixed, and that was years ago that many people stood up for it, and it's still an annoying issue. So it looks like that and many other things just are not the kind of thing Zorg has time for or wants to deal with.




#906784 Legacy Roadmap 2014 Vote

Posted by Bentley on 03 December 2014 - 19:02

I think Rogues should b able 2 enter the Wasteland and work as Mercenary's. It would make the game more interesting. I think it would b cool 2 give Rogues more run of the game.




#906775 Legacy Roadmap 2014 Vote

Posted by BadPenny on 03 December 2014 - 18:50

I'm know I'm new around here, but don't you think new players would be more likely to stay if they had more options?




#904677 Legacy Roadmap 2014 Vote

Posted by Kruxx on 25 November 2014 - 22:44

Rogue Viability
Rogues should have been allowed to enter a long time ago, as it adds a bunch of different possible outcomes for WL play. This should be a no brainer, since realiztically if someone didn't want to be a part of any gang, how could you keep them from the WL? This shouldn't take much to implement.
 
Warfare Enhancements
As with Rogues, this is also a no brainer, we need more to do in the WL, actual strategy and uses for buildings to make WL play more detailed, and thus hopefully more fun. Items like this should be released on a semi-regular basis to always make WL play more involved and fun.
 
Warfare Shop Items
This sounds nice, and can't hurt. But it shouldn't be the priority. I don't see why a steady flow of items like this couldn't be created bi-monthly like other games do. Always new items.
 
*[Raid / Arena System]

This should be the focus as it would be a new thing to do within Legacy. No content should be the primary focus in this game, to keep players hooked, and to constantly offer things to appeal to new users, who have tons of games to choose from on the internet. Games that offer new and different content on a regular basis.

 

Inventory Revamp
Item stacking should have been here a long time ago, but something like this should not trump new game content or gameplay.
 
Hospital Closing Time Removal (Small Change)
Leave it as is, or tweak it to only allow just a full heal (like the sanctuary), no other item purchasing. Players have the market for those.
 
Crystal Levelling
Something worth looking into, that I would have an interest in. But again, this chould not trump new game content or systems like the Raid/Arena.



#892518 Legacy Roadmap 2014

Posted by Zorg on 03 October 2014 - 08:56

So the first discussion is over, I've selected the ideas I think have a lot of potential. Below are the ideas I've selected and my personal thoughts on them.

 

Firstly, the 5th gang idea. I'm not going to waste a lot of time shooting this idea down again. Basically, it's a temporary fix and given a few months people will be tired of a new gangs politics just like the old gangs. I am however going to throw a different take on the 5th gang idea in to the mix that I think could work.

 

Rogue Viability

Rather than add a 5th gang I like the idea of allowing Rogues to use the Wasteland. So you go rogue, you get a "days as rogue" counter much like the "time as a member" counter for in a gang. Gangs can then white list you against their guards.

 

So if you're white listed by a gang that gangs guards will not attack you, you will also gain the ability to spawn from their HQ. If you're not on any white lists you will spawn randomly in to the Wasteland. You cannot capture land, but you can help degrade gangs control down to 0% if you sit on a square. You can attack anyone but you'll only be able to phase in to white listed gangs territory or neutral / contested squares.

 

The idea of this would be both 'Mercinary Clans' that help the highest bidder and an out for players who enjoy warfare but are tired of gang politics.

 

Warfare Enhancements (Original Post)

I'm not fond of the idea of a smaller Wasteland for non-avatars as it excludes almost the entire current player base. I'm not opposed to expanding the current Wasteland systems with more structures and such though.

 

Warfare Shop Items (Original Post)

I think this idea is needed as current Warfare Point rewards are mostly irrelevant. I'd like to see new items that cost a small fortune go up but are viable alternatives to Ventrix's items.

 

Arena System (Original Post)

I like the idea behind this, like who can defeat the most waves of enemies. But I think these sort of concepts would be better incorporated in to the Raid System idea below.

 

Raid System (Original Post)

This idea needs some work but I really like it. I think players would form groups (the same way they do in Fallen Sword) and then fight enemies in an asynchronous fashion i.e You're in the fight whether you're online or not. This could also be combined with the arena idea, having the group confront enemies in waves and see how long they can last.

 

Inventory Revamp (Original Post)

It's quite a bit of work but I'd still love to give all players far more item slots and add a proper drag / drop / stacking system to inventory. Maybe with nicer controls for combining crystals and socketing items as well.

 

Hospital Revamp (Original Post)

Apparently the hospital closing is putting off a lot of new players, maybe it's time we ditched that idea. Very little work but may be controversial.

 

Crystal Levelling (Original Post)

I think this idea would need to be simplified to be viable. I like the idea of using crystals for more things but I'm not sure I fully understand the mechanics and purpose of this system.

 

That's a summary of all the ideas I liked from the previous thread. Discuss further then we'll take out a few of the unpopular ones and put it up for a vote!




#903092 Legacy Roadmap 2014 Vote

Posted by Zorg on 21 November 2014 - 12:15

Ok, vote on what you want to see implemented. They'll be addressed in the order of votes as long as they get enough support.

 

Rogue Viability
This change will basically allow rogues to participate in the warfare system.
 
Warfare Enhancements
More structures, maybe some new mechanics to throw in to the maps.
 
Warfare Shop Items
More items to buy for WF Points, maybe some new items for the Crystal Exchange as well if we have enough to go around.
 
Raid / Arena System
A leader invites other players to join his group, upon doing so they'll be taken in to an encounter and help defeat it. Loot will be distributed by the leaders specification (round robin, random, allocated, etc). This naturally comes with some new items.
 
Inventory Revamp
Drag and drop inventory with item stacking.
 
Hospital Closing Time Removal (Small Change)
Simple change to remove the fact that hospitals close and remove the Avatar Sanctuary.
 
Crystal Levelling
Add the ability to use crystals to enhance your own stats in some way, yet to be fully determined.
 





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