couldn't have anticipated a more worthy response, ty Sir!
Should I ask what reward you get for having the best veal?
- Undjuvion likes this
Posted by Subject on 24 August 2023 - 15:30
Appreciate the Event HCS but My Goodness could you please update the Reward stash. There is nothing in it that is useful.. really think you can get better of everything elsewhere with pots and stuff.. not even saying switch the Buffs in the stash just up the dang level of the skill.. not even the duration.. LOL.. these stash's are a joke..
Again Thanks for the event
Cheers.!
Posted by Ouiounon on 24 December 2022 - 15:53
i'm not so convinced it's negative, doesn't anything that shows the true power of fsp keep this game afloat? we see often ladders with one player soaking it up, isnt it us the community at fault for not rising to EP's challenge?
I'm not sure spending thousands and thousands of $$$ would be considered rising to a challenge
Posted by Zue on 01 December 2022 - 16:22
Posted by BigGrim on 08 December 2022 - 14:58
Posted by asterxemil on 09 December 2022 - 04:50
Hi, my name is Aster, and I'm addicted to- wait a second this is the wrong place for that... ANYWAY... I'm here today to present a further look into my idea for the Titan Design Contest, which did NOT end up getting placed, however, I WOULD like to gain community opinion/support for the idea I had to go along with said Titan.
I came up with this idea: Ilyxanda, the Living Cauldron. A foul living jar that roams the Realms Betwixt in search of the Eldritch Ring, fighting any and all that dare cross his path, to become the truest Champion of All. My first thoughts were to create a Titan capable of giving a drop I dubbed The Living Cauldron that allows for players to invent one of a list of Epic potions, but I thought "Why stop there?" And after getting feedback from other players, and ideas to go along with it, I feel the better option would be to do something akin to the PvP based Chests you can create. Here are a few examples of what I had in mind:
Another way this helps keep Titans active is being able to get buff/buff levels not available anywhere else, or buffs more attuned to hunting Titans. This allows new skills to be added in that aren't particularly suited for PvP/GvG or upgrade skills to a level that makes them more viable for regular use.
Imagine with me, if you will, the ability to use just Epics to hunt down most Titans around your level and lower, perhaps ones slightly higher that just spawn in your level's max realm level, as you get a Chest that contains potions that give you Invigorate 2500. That's 25% increase to all of your stats (28.75% Distilled with Zombie Brew) PER PIECE EQUIPPED. That's almost 260% increased stats for wearing Epics! A truly Epic potion!
I'd appreciate any and all thoughts, criticism, reworks, and whatnot to this you, as the Community might have. (Also if the devs decide to chime in, they have my concept down in the actual Titan Design Contest thread)
Posted by Zue on 14 November 2022 - 14:36
Posted by Zue on 22 November 2022 - 14:21
Posted by BigGrim on 25 November 2022 - 16:02
Posted by Emperor Sidd on 01 November 2022 - 11:44
Thank you so much for the effort you have put into this thread!
I would like to propose Relic Defender be changed to reduce the relic penalty instead ? That would keep the buff accurate to its name and the buff isn't dependent on another buff i.e. in your iteration Relic Defender does nothing if the other person doesn't use Reign of terror.
Context: There is a relic penalty for holding more than 1 relic in the game, as there maybe 200 active guilds left in the game - most guilds hold 2-4 relics. Changing this to reduce the penalty will give more incentive for guilds to try and defend relics instead of swapping back and forth.
Relic Defender: 0.05% per point reduction in relic penalty. ( Lead defender only) ( Relic Comat only)
Do you think increasing the duration of this skill could add extra value to its usage? 30 minutes doesn't really cover much, especially when it's up in the air whether a Relic is going to be attacked or not.
If you are going to keep buff as is do you think you can have it use the same duration as nightmare visage? Both are buffs intended for long term offline protection.
As for Galvanize, we wanted to try something a bit more experimental. A buff that could work in conjunction with another when it activates. However, we do see how fiddly this could be and how Healer itself has, in its current availability, little chance to activate. Now, I would like to clarify how Galvanize actually works:
Galvanize, when activated, increases the combats max Hit Points using the player's base HP attribute. It will not, in its current form, be further boosted by the likes of Fortitude and Severe Condition.
I would be interested if the ratios on this are high, I believe if you survey the players maybe 1 in 100 have any substantial points allocated to base HP.
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