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[Declined] T & H


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#1 Majjer

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Posted 17 May 2013 - 13:08

thirst & hunger

 

you would have to drink & eat stuff regularly otherwise it would lead to lowering some of your stats/abilities

and of course drinking too much wine causes fuzzy seeing, eating mushrooms changes players (&npc's) to creatures randomly while in effect :)

 

this could stimulate a ingame economy a bit and fun a lot


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#2 Neon

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Posted 17 May 2013 - 16:48

thirst & hunger

 

you would have to drink & eat stuff regularly otherwise it would lead to lowering some of your stats/abilities

and of course drinking too much wine causes fuzzy seeing, eating mushrooms changes players (&npc's) to creatures randomly while in effect :)

 

this could stimulate a ingame economy a bit and fun a lot

Hmm personally I wouldn't want this or see it being popular. It's just an unnecessary time-waste for your character and progress. On your standard-server players would just stack food/drink, they wouldn't have fun consuming it. They would just horde the items because they have too.

If something like this was favored though I would suggest having it on a once suggested "role-playing" server or for pets/followers to keep them healthy.


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#3 Majjer

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Posted 17 May 2013 - 20:52



Hmm personally I wouldn't want this or see it being popular. It's just an unnecessary time-waste for your character and progress. On your standard-server players would just stack food/drink, they wouldn't have fun consuming it. They would just horde the items because they have too.

 

having removed everything unnecessary from the game it would end like this:

 

**game begins**

push the button

Spoiler

**game ends**


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#4 grimnok

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Posted 17 May 2013 - 21:32

Having essentially mandatory, laborious activities is a bad idea.  Personal necessities/hygiene/grooming are tedious, with little value.  If you add food/water requirements, should you also require a bath/shower before an audience with the Prince, or mandatory sleeping for your characters every X game hours?



#5 Neon

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Posted 17 May 2013 - 22:10

having removed everything unnecessary from the game it would end like this:

 

**game begins**

push the button

Spoiler

**game ends**

I think you're missing the point, the most things that are in this game that are "unnecessary" will lead up to something. For example walking around: There could be the option to just teleport to an exact location which would skip the need of walking anywhere. However walking is there as a time sink, a reason to explore what's been added and many other personal reasons.

 

The need to constantly feed your character is just a waste of time/money and inventory spaces. You could argue "Well it's a time sink aswell" but it's really not, it's more of a frustration meter for those who just want to play.

I did suggest that if it was implemented, it would be a good addition on "once suggested role-playing servers" where thirst and hunger is.. well.. role playing. 


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#6 Majjer

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Posted 18 May 2013 - 04:47

maybe you are right and i m missing the point, maybe i dont feel the difference between need of stocking up health & mana pots (and wasting storage/time/money) or need of leveling proffessions for some quests.

i thought eldevin is(will be) a role playing game.

 

hcs could benefit selling another stuff in premium shop (similar to repairs).


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#7 Rorke

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Posted 18 May 2013 - 08:34

Perhaps eating or drinking certain items (that you have cooked/brewed) could give a temporary health/mana boost over and above your current max, could be useful for a big battle, but I am not convinced about having to eat and drink on a regular basis just to maintain levels, sorry Majjer


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#8 Anialator

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Posted 19 May 2013 - 17:03

Perhaps eating or drinking certain items (that you have cooked/brewed) could give a temporary health/mana boost over and above your current max, could be useful for a big battle, but I am not convinced about having to eat and drink on a regular basis just to maintain levels, sorry Majjer

 

You mean like cooked items? You can consider the 10 minutes with which food effects give you a boost as the time in which you are not hungry.


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#9 Majjer

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Posted 19 May 2013 - 21:05

I fully understand that once you played the game without T&H (easy level), you rant when someone suggests such.

If T&H would be implemented before open beta release, no player (we are testers, not players ;)) will be screaming about. Same as you did not regarding durability and repairs (same time&money waste on regular basis). You have simply accepted the conditions as were introduced.


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#10 Bryn

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Posted 19 May 2013 - 22:38

Sorry, i am not sold on this idea.  I have kids.  I don't need another one, two, or three to feed on a regular basis.


Bryn -  Prophet - lvl 45

Ullr -   Ranger -   lvl 32

Thud - Warrior - lvl 16

Payn -  Templar - lvl 16

Jinx -  Mage -      lvl 10

__________________________________________________________________________________

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Alchemy - 45 | Cooking - 45 | Tailoring - 9 | Leather - 9


#11 ernzor

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Posted 19 May 2013 - 22:39

If you're drinking and eating all the time bathroom breaks will be essential. Can see it now with a group going on a dungeon, only to be held up by a player needing to relieve themselves...

 

Pissing in the streets can get you in trouble with the law too, but that could be fun ;)

 

But yes, as a general idea, if I had to remember to eat/drink in game, I would probably forget to while playing, us simple minded people would suffer like that...


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#12 Zukira

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Posted 19 May 2013 - 23:51

I've played several games with that as an element.  Almost all of them where it was a universal requirement had an extremely high turn over rate for players, with very very few retained, and of those, they were folks who treated the game as a glorified chat room and rp cybering lounge.  I don't like to consider that Eldevin would go that way.     

 

On the other hand, I have seen games that incorporate a hunger or thirst element as part of a class or classes, to balance out the power comparative to classes that didn't have it. Players who went into those classes knew what they were getting into in order to play those classes so if they chose not to have those restrictions they didn't play those classes.  


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#13 Bryn

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Posted 20 May 2013 - 01:19

On the other hand, I have seen games that incorporate a hunger or thirst element as part of a class or classes, to balance out the power comparative to classes that didn't have it. Players who went into those classes knew what they were getting into in order to play those classes so if they chose not to have those restrictions they didn't play those classes.  

 

I like this compromise.  Either introduce it as part of a new class, or same classes but a difference race.


Bryn -  Prophet - lvl 45

Ullr -   Ranger -   lvl 32

Thud - Warrior - lvl 16

Payn -  Templar - lvl 16

Jinx -  Mage -      lvl 10

__________________________________________________________________________________

Foraging - 45 | Farming - 45 | Prospecting - 45 | Forestry - 45 | Skinning - 34 | Fishing - 45 | Crystal - 45

Alchemy - 45 | Cooking - 45 | Tailoring - 9 | Leather - 9


#14 Irradiated

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Posted 21 May 2013 - 19:25

For reasons already stated, I'll have to join the votes against this idea.  Just a burden, for time and inventory space.  I like having buff food, but not required food.

 

My primary concern is having fun, not realism.  Repairs give a reason to not get hit, and especially not die.  And remembering to repair in town is easy.  But T & H really add nothing.

 

The first RPG I played ("Dungeons of Moria", still in release but now called "Angband") had this.  I never saw the point then and still don't now.

 

Regarding the compromise.  That could be extremely difficult.  How many classes should we have?  And what happens if the class I enjoy playing requires T & H?  Would we have something like spellcaster Mage does not require food, but spellcaster Wizard does?


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#15 Majjer

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Posted 21 May 2013 - 21:51

The first RPG I played ("Dungeons of Moria", still in release but now called "Angband") had this.

 

"now called"? eh, maybe i'm too young, but i used to play angband in 90's and remember it was called angband in that prehistoric times. unforgettable. ;)

 

back to the topic: after last update the game was full of food - tons of foraging stuff, lots of bread & sparkling water drops, tartar beef (side product of skinning), watering can with 100 water shots (a must for every skilled player)... i'm not afraid of lack of food nor inventory space waste nor need to eat every 2hrs(?) of gameplay (twice a ingame day). and having "side effects" on some kinds of food would be fun, would give us new area for experiments similar to modifying camp fire.


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#16 PXT

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Posted 22 May 2013 - 00:59

I've played a few of those types of games long ago, and didn't stick with them. It's an absolute pain, especially if you're in a dungeon with a pack full of stolen goodies, trying to get out, with a stinking undead rotten horde trying to chase you down and eat your brains. Oh what? I haven't eaten in XXX Hours so now I can't run?? Me no like that.  :(


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#17 livingtarget

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Posted 22 May 2013 - 13:00

It's unlikely we'll implement hunger and thirst. We actually used to have a mechanic called stamina which your abilities used and if you ran low you would walk slowly. You had to rest by sitting down. It was a royal pain to any new players, especially people that have never played any MMO before.


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#18 Rorke

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Posted 22 May 2013 - 13:30

Tick tock, tick tock, tick tock ........................................


I am Warrior, I kill shit!

 

Tailoring-22: Cooking-30 : Jewelry-21: Alchemy-30 : Weapons-30: Leather-26 : Armor-17
Farming-30 : Prospect-30 : Crystal-29: Foraging-30 : Forestry-30 : Skinning-30 : Fishing-29



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