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So just in case someone out there is against it,,,,


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Poll: So just in case someone out there is against it,,,, (131 member(s) have cast votes)

Should pvp ladder hits be unbountyable?

  1. yes (97 votes [74.05%])

    Percentage of vote: 74.05%

  2. no (34 votes [25.95%])

    Percentage of vote: 25.95%

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#41 Dulcharn

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Posted 25 May 2013 - 21:28

My first thought was, yeah, sure. The ladder is made to hit and be hit. You choose to opt into this, so no need for the bounty board.

But making the hits unbountyable might be too much, as it can still bring interesting bounties for others if it happens.

 

To bounty a ladder hit while on the ladder isn't good conduct. But the target will then respond with more bounties... which lights up the bounty board nicely :D So no, let the ladder players make their judgements while having the option to bounty and let the bounty board live it's life.

 

So my vote was 'no', let it be.



#42 vastilos

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Posted 26 May 2013 - 14:30

It does not make any sense at all. You are partaking in a competition. We will not add Bounty Hits to the Arena OR GvG.

If you can make competitive hits bountyable, then arena and gvg hits should be included. If gvg and arena hits are not bountyable, why are ladder hits?



#43 Mister Doom

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Posted 26 May 2013 - 17:52

If you can make competitive hits bountyable, then arena and gvg hits should be included. If gvg and arena hits are not bountyable, why are ladder hits?

 

*Original Message edited*

 

There's no need to speak like that man. I agree with you, the pvp ladder should be treated in the same manner as the Arena/GvG. Conducting yourself with a little more courtesy and good manners goes a long way. Trust me I know. lol


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#44 Mister Doom

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Posted 26 May 2013 - 18:04

I don't understand, EvilGrim has already stated his initial support for this idea. That's why this thread exists.

 

I used to conduct myself in a, well, pretty vile manner sometimes. This only ever leads to flames, removed posts and a general lack of people willing to debate issues on the forum. I don't need to tell you that this is bad. We should all just get along. If you're from Canada, I thought all Canadians were supposed to be super-nice people? lol :P


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#45 Dulcharn

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Posted 26 May 2013 - 18:08

If you can make competitive hits bountyable, then arena and gvg hits should be included. If gvg and arena hits are not bountyable, why are ladder hits?

 

Actually if you play the arena and GvG, the common sense that would follow is counter to your statement.

Guild Versus Guild hits don't make players lose XP or gold, neither do the arena tournaments. Losing XP and gold are the main incentives to bounty a player.

 

If you want me to elaborate the logic, I can - but only after you try doing 50 arena tournaments and 10 GvGs :D



#46 watagashi

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Posted 26 May 2013 - 21:16

I get Dulcharn's point too but it seems like most still agree the ladder is a competition as well and that bountys should not be part of it.

 

 

But as far as GvG or arena it was more going that way to show how wrong it seems to allow it on ladder and make a show of no sense that makes perfect sense :)

 

And I can qualify as I've won more than 50 arenas and GvG's 

 

I wish I could bounty someone who beat me by JD in arenas especially when its the last round ones

 

I STILL get the occasional message about how bad my bounty is going to be for those GvG hits XD

 

Finally I'm hoping Grim passes by again and maybe says its on the to do list or has us debate if ladder is competition or adds more so try not to piddle him off please :D



#47 vastilos

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Posted 27 May 2013 - 21:59

Actually if you play the arena and GvG, the common sense that would follow is counter to your statement.

Guild Versus Guild hits don't make players lose XP or gold, neither do the arena tournaments. Losing XP and gold are the main incentives to bounty a player.

 

If you want me to elaborate the logic, I can - but only after you try doing 50 arena tournaments and 10 GvGs :D

 

PvP means Player vs. Player, and when you GvG or Arena, you are hitting/fighting/killing other players (to win), thus it makes it PvP, regardless if xp is lost or not.



#48 KrypWalk

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Posted 29 May 2013 - 15:50

PvP means Player vs. Player, and when you GvG or Arena, you are hitting/fighting/killing other players (to win), thus it makes it PvP, regardless if xp is lost or not.

+1 



#49 vastilos

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Posted 29 May 2013 - 20:26

I don't understand, EvilGrim has already stated his initial support for this idea. That's why this thread exists.

 

I used to conduct myself in a, well, pretty vile manner sometimes. This only ever leads to flames, removed posts and a general lack of people willing to debate issues on the forum. I don't need to tell you that this is bad. We should all just get along. If you're from Canada, I thought all Canadians were supposed to be super-nice people? lol :P

 

I am generally a nice person, but the attitudes from people make me hostile, and I don't deal with hostility or stupidity very well. Sometimes you have to dumb things down for people to understand and sometimes it comes off as rude, hostile, vile.

It's not my problem people misinterpret everything that is said on the forums, eh.

Plus, if BG wanted to change it (like it should have been a long time ago) it would have been already.



#50 RebornJedi

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Posted 29 May 2013 - 20:38

not everything is set in stone in a game that is forever developing


 


#51 thisple

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Posted 29 May 2013 - 22:43

My vote is "no". Pvp prestige and smasher medel kills should always have a risk of bounty. And as both of those are part of ladder hits, bounties should be available to place.

 

I agree.  +1



#52 BigGrim

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Posted 30 May 2013 - 08:51

It's not my problem people misinterpret everything that is said on the forums, eh.

Plus, if BG wanted to change it (like it should have been a long time ago) it would have been already.

 

What you have to remember is I'm not the only fella working on the game, thus while I like an idea and am all for it, it's possible that others are not. As it is, I hope to see this done. Please remember this the next time.

 

As for how you come across on the forums, it very much is your problem. If you keep being reported for being rude, vile or hostile, your forum privileges will be removed again. 



#53 Mister Doom

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Posted 30 May 2013 - 08:55

Yep, EvilGrim doesn't always have the final say. He really liked an idea I had about 20 years ago, (or so it seems like) yet we've never heard of any possible implementation of the 'pokedex' medal. :(

 

Losing forum privileges sucks, big time. It's best to just try and play nice honestly...


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#54 Removed8950

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Posted 31 May 2013 - 15:28

Meanwhile, back on the farm....

 

I believe the topic of discussion is removing bounties from Ladder Hits with an emphasis on how, by definition, it's quite similar to Arena/GvG's.


Removing the ability to Bounty a PvP Ladder attack is something I've been thinking about. If enough people want it, I don't see why not. It might be a relatively easy tweak, unlike the rest of the suggestions.


#55 vastilos

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Posted 31 May 2013 - 22:29

Meanwhile, back on the farm....

 

I believe the topic of discussion is removing bounties from Ladder Hits with an emphasis on how, by definition, it's quite similar to Arena/GvG's.

 

I've always agreed that ladder hits should not be bountyable. If there's an issue with PvP smasher medal, then simply make it so you only get progress towards the medal when you hit on bounties and bounties only.

 

Last time I checked, Arena was a competition, but yet you still fight/kill other players to win (even though it's simulated), and when you kill another player (simulated or not) it makes it PvP. Now with GvG, yes it is a Guild vs Guild competition, but players are still attacking and killing other players for the 50/75/100 hits to complete the GvG competition, and those attacks make it PvP. And last the PvP ladder. You are competing against other players in your band to finish in the top 3-5 to get your rewards, and you do so by killing other players in your band, which makes it PvP.

 

Now all 3 of those competitions (Ladder, Arena and GvG) involve you hitting and killing other players to win, and by definition all 3 of those competitions are PvP. So either make every hit in all 3 of those competitions bountyable, or make none of the hits bountyable. I don't really know how else to say it with out "coming off as hostile or vile or rude" or what ever.



#56 Removed8950

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Posted 02 June 2013 - 15:36

I've always agreed that ladder hits should not be bountyable. If there's an issue with PvP smasher medal, then simply make it so you only get progress towards the medal when you hit on bounties and bounties only.

 

Last time I checked, Arena was a competition, but yet you still fight/kill other players to win (even though it's simulated), and when you kill another player (simulated or not) it makes it PvP. Now with GvG, yes it is a Guild vs Guild competition, but players are still attacking and killing other players for the 50/75/100 hits to complete the GvG competition, and those attacks make it PvP. And last the PvP ladder. You are competing against other players in your band to finish in the top 3-5 to get your rewards, and you do so by killing other players in your band, which makes it PvP.

 

Now all 3 of those competitions (Ladder, Arena and GvG) involve you hitting and killing other players to win, and by definition all 3 of those competitions are PvP. So either make every hit in all 3 of those competitions bountyable, or make none of the hits bountyable. I don't really know how else to say it with out "coming off as hostile or vile or rude" or what ever.

Or Nerf the Smasher Medal all together. Not sure who's grand idea that was, but it would have made more sense to apply to all 100 stam attacks, but that's another topic all together I reckon.

 

I totally agree with ya by definition.

 

If anything, GvG would be the exception as it sits more similar to random attacks. Meaning Arena and Ladder are voluntary choices to both parties involved. (The 1/1 meaning the interaction of combat).

 

Whereas in a GvG scenario, the party on the recieving end of an attack may have had no desire to participate in said event. Where is the risk/punishment there?

 

It's present only if the guild, or members of guild come together to atleast tie or defeat the initiating guild. In essence, facing a "double risk" if they fail to tie or defeat then there out with nothing to show for it, right?

 

Engaging in a VOLUNTARY activity is assuming the risk itself. Adding external risk is the paramiter of abuse and misuse.

 

Perhaps the application of bountyable hits was implimented with good intentions, but as with most all single character advancing activities, greed and manipulation of mechanics will always trump the "good intentions".

 

Just look back on the history of this game even in the short time I've been here, Same old turd, just warmed over.


Removing the ability to Bounty a PvP Ladder attack is something I've been thinking about. If enough people want it, I don't see why not. It might be a relatively easy tweak, unlike the rest of the suggestions.


#57 RebornJedi

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Posted 02 June 2013 - 15:42

Or Nerf the Smasher Medal all together. Not sure who's grand idea that was, but it would have made more sense to apply to all 100 stam attacks, but that's another topic all together I reckon.

it was.. then it was changed because the levelers got bombarded at launch and cried hard and long.. too bad because the bounty board was actually alive. 


 


#58 KrypWalk

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Posted 02 June 2013 - 21:51

it was.. then it was changed because the levelers got bombarded at launch and cried hard and long.. too bad because the bounty board was actually alive. 

When the medal first released, it was a FRENZY. The bounty board was 9 pages. BEAUTIFUL.

And of course, the cries came in. 



#59 yotwehc

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Posted 04 June 2013 - 21:19

Odd no one mentioned the even bigger cries when it was nerfed.

#60 KrypWalk

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Posted 05 June 2013 - 05:02

Well... it looks like nothing will be changing.

Seems like it. 




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