Just to address this issue for the people who do not have experience being deleveled. When you actual level is below a creatures level you gain less gold per level below it. So if your a few hundred levels below the creature you gain very little gold per kill (which is another reason people use sac 500) so if your next argument is an excess of gold coming in try again...
Thank you Leos3000 for the clarification. So I am to understand that for every level your actual level is below your VL you get less gold, even if you are hitting a monster that matches your VL? So as a for instance I am at 1823 sitting on a champ, but have delevelled to say 1540 (nice effort!), I will get very little gold, even without sacrifice active, until my level gets close again to 1823 - is that correct, and only full gold at 1823, after which it drops again as I sublevel? (assuming 1823 was EOC at that time) Is that also correct? I had supposed you would get full gold if you were lower, as my past experience of hitting mobs of higher level than me was to gain gold, and lots of extra XP, so I assumed it was the norm. I did not stop to analyse the amount of gold coming in and I do not recall getting much less in the way of gold when I was hunting the north gate dudes in Karthak for instance, but then the difference was 15 levels initially, so that would indicate that there is a fair range at which decent amounts of gold could be earned, IF sacrifice 500 is not used. The point there is that extra gold can be earned, just not as much as I had initially feared, if my new understanding is correct.
If someone chooses to lose huge amounts of levels then reset their character LUP's etc. they would then have to relevel in the old fashioned way - level by level, but would gain full gold for each monster, correct? Of course in my example this would mean the player would become 1540, and have to go back to that realm to hunt. that does not seem to be the preferred method currently, and does cost FSP to reset if you have not saved a free one. But you could earn that cost back in FSP depending on how far back you drop.
As I said ages ago, I started off not caring about this whole issue - it did not bother me, I did not feel it effected my game experience in the slightest. I'm still not fussed, but have become interested in the conversation, and hey - I've learned new things! I am not trying to construct an argument - indeed I had no argument initially - I am one of those annoying people who think by talking (in this case typing - hence the long posts yotwehc - LOL!) so as the debate has gone on, other things have occurred to me in an organic fashion. My argument is to the devs - if HCS is happy with gold levels in the game and does not see any imbalance created - that is good enough for me, ditto the situation with GXP collection.
I do, however, know that players do not do things for nothing, and trends cannot be ignored - wholesale actions by many players mean there is a strong perceived benefit. It is probably happening like crazy now because of the anticipated but not yet announced double XP event offering the chance for squadillions of extra XP if you have delvelled enough and have all the right power potions lined up.
I am glad for the activity in game - friction means people are bumping into each other in the game - stuff is happening! I think that the OP feels this new trend is now going too far, and that others think it has been made too easy and is effecting other aspects of the game. People care enough to defend the position as is, and others have debated the effect on the BB. Talking it through and getting a better understanding of what is happening seems useful to me. Hoof and BG have noted the concerns of players. The ball is veritably in their court.
Is the game being harmed by this activity? By what criteria is the harm defined? Would any fix be worse than the initial problem? Those are the things I think are worth considering. HCS can look at it.
All of us who have played this game for many years have been through alterations to the game, "fixes" and "compromises" that did not make everyone happy. I guess it is worth thinking about whether this issue is significant enough to risk the unforeseen consequences of a fix, given the circumstances now, which, to me, are pretty benign.
Once we get down to guessing at the motivations for other people's actions (you just want this..., you are just after that... da de da) we are the same as people yelling at other drivers in traffic and assuming they cut us off deliberately - making stuff up to fit our preferred narrative. Some of that has crept in here. It does not help. Though it is easy to fall into - I know I have in the past.
I remain curious, and hopeful for a continuing healthy game. Thanks again.
Edited by Belaric, 07 December 2013 - 00:53.