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Foraging vs Alchemy


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#1 Sage

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Posted 04 December 2013 - 04:20

I spoke with cowboy and he requested I post about foraging experience and alchemy for the developers to see and hopefully sort out or give a definitive answer as to why things changed.

 

With each level gained in foraging you receive one less experience per pick which seems rather strange.  (Example:  If you get say 30 xp per pick at level 14 foraging, when you reach lvl 15 foraging you would only get 29 xp per pick.  That isn't the exact experience it is an example to show the decrease in xp per pick.)  And the experience in foraging decreases with every level you gain while picking same types of resource.

 

Today I reached level 16 in alchemy and my foraging was still at level 15 (and on the low end of level 15) which sent me back to pick apples and other items I did not need to gain the level for foraging next items.  Is this an intended outcome?  Seemed rather odd that the experience for one was so much lower than the other and actually decreased when I leveled rather than increased.  It almost felt like a punishment for gaining a level.

 

Also, at Mythos we use to be able to gather the level 16 foraging items.  Now all are replaced with level 24 items.  Where jootberry's, swamp fungus, and nidaberries  were are now cherry trees, andreas plant, and raspberries.  Now most of the lvl 14 foraging items are on the crystal coast (very few there) and at Littlehold (tons at Littlehold)  There wasn't much at Nidaros either.

 

So those were my observations over the past couple days while foraging and leveling alchemy.

 

 


Gathering:   Crystal Cutting 44 - Farming 32 - Fishing 49 - Foraging 49 - Forestry 49 - Prospecting 49 - Skinning 49

Crafting:   Alchemy 49 - Armorsmithing 1 - Cooking 49 - Jewelry 1 - Leatherworking 12 - Tailoring 1 - Weaponsmithing 1


#2 HuMoR

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Posted 04 December 2013 - 04:23

very much agreed >.<


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#3 Alpion

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Posted 04 December 2013 - 17:04

The experience loss is the same for every other profession (gathering and crafting) that I've tried out so far.  It doesn't always drop each level, but it does drop as you level higher.

 

The reason your alchemy is leveling faster than your foraging, as compared to other crafts, is that you don't have the intermediate combines and so you're crafting way more items with what you have.

 

I brought this up before release, saying that the new experience formulas seemed to be way funky since it was based solely on your profession level and had very little if anything to do with the level of item you were dealing with.  As in tailoring, you will always craft level 2 boots until you reach max level because it is better experience with less materials, since your experience gain is based on tailoring level and not level of crafted item.

 

They said back then they were going to change the way things were figured...but that apparently didn't happen, or didn't get looked at closely enough.  Why it changed from the old formula I'm not sure.  If they wanted to slow down leveling, then keeping the formulas the same but decreasing the overall experience per attempt would have seemed to be a better solution, in my opinion.

 

But, I don't know why they changed everything to the way they did.  It was never really explained before.  It's not just the foraging and alchemy that needs to be looked at, though.


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#4 Sage

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Posted 07 December 2013 - 07:35

Foraging experience continues to be much lower than Alchemy.  From level 16 to 24, Alchemy is 3 levels higher than Foraging.  Back to picking resources that I do not need this time 3 more levels before I can actually obtain the items I need for Alchemy Level 24.  I also want to add that I have been using the Eldevin Points "Gathering Potions" to boost my foraging but that has not helped level out the difference either.  I have been selling excess foraging items along the way and have purchased zero resources from other players.  I did not do any foraging or alchemy during the update that lowered experience.


Edited by Sage, 07 December 2013 - 07:43.

Gathering:   Crystal Cutting 44 - Farming 32 - Fishing 49 - Foraging 49 - Forestry 49 - Prospecting 49 - Skinning 49

Crafting:   Alchemy 49 - Armorsmithing 1 - Cooking 49 - Jewelry 1 - Leatherworking 12 - Tailoring 1 - Weaponsmithing 1


#5 Majjer

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Posted 07 December 2013 - 08:36

i'm not using gathering booster potions, but yes, crafting one medium hp potion on alchemy 23 gives like 180 crafting xp while for 3 components needed you get only ~130 gathering xp in total. time spent running from source to source compared to processing where you just staying at the table and running with "99" repeat counter is not considered in xp gain at all... i would suggest to swap the xp's.


Edited by Majjer, 07 December 2013 - 08:39.

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#6 Sage

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Posted 07 December 2013 - 14:22

I'll post my foraging vs alchemy stats after I get foraging to 24 and see what the difference is again.  Even with the "Gathering Booster" its still not enough to help level out the difference.


Gathering:   Crystal Cutting 44 - Farming 32 - Fishing 49 - Foraging 49 - Forestry 49 - Prospecting 49 - Skinning 49

Crafting:   Alchemy 49 - Armorsmithing 1 - Cooking 49 - Jewelry 1 - Leatherworking 12 - Tailoring 1 - Weaponsmithing 1


#7 Marre

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Posted 07 December 2013 - 14:29

guys if you keep complaining like this and then they fix it - it will be a "hello kitty" game anytime soon,  all you guys asking for MORE XP MORE XP, learn to use crafting pots instead.

 

THEY HAVE TO EARN MONEY SOMEHOW! and if you GAIN HIGH base exp you wouldnt even waste time on Craft pot.

 

Can u guys stop this? please.

 

that lvl 15 -> 16 crafting is called a bridge, yes it hurts a bit but well Worth it - so better work on it instead of staying in forum to complain on it, it should feel Worth to obtain but what you guys asking for makes it not.


Edited by Marre, 07 December 2013 - 14:34.


#8 Sage

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Posted 07 December 2013 - 15:13

Marre, If you read this post, you would see that I was asked by cowboy the creator of this game to post the differences in levels.  Thank you though for your concern.  At level 24 Alchemy there are 3 levels in difference between Alchemy and Foraging while using "Gathering Booster" and NOT using "Crafting Booster".  The calculations are wrong for these skills.  It is not complaining, it is an attempt to fix what is wrong with the calculations just as we did during beta testing.  Even with Eldevin Point "Gathering Booster" potions which I DO have to pay for with my Eldevin Points the difference is still 3 levels behind Alchemy and will probably be more like 4 or 5 levels by the time I reach Level 24 Foraging.


Edited by Sage, 07 December 2013 - 15:20.

Gathering:   Crystal Cutting 44 - Farming 32 - Fishing 49 - Foraging 49 - Forestry 49 - Prospecting 49 - Skinning 49

Crafting:   Alchemy 49 - Armorsmithing 1 - Cooking 49 - Jewelry 1 - Leatherworking 12 - Tailoring 1 - Weaponsmithing 1


#9 Majjer

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Posted 07 December 2013 - 15:38

marre, im not complaining on last 12hrs session while i pushed foraging 19.5 -> 22. i dont need more xp, im fine as it is. but exactly that time my alchemy went 22 - > 26 using only the foraging products i obtained myself (and on top of it i sold like 1500 fungs to npc for cash).


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#10 HuMoR

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Posted 07 December 2013 - 15:40

lvl 8-16 foraging =22 exp per pick non buff,28 with buff,42 with buff and pot  lvl 8-16 alchemy=69 minimal exp per pot,84with buff and 126? with buff and pot. unless doing attack pots then 150 exp per attack but with buff and 225 with pot. 


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#11 Sage

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Posted 07 December 2013 - 17:41

I'm thinking that the supporter buff may be missing and or miscalculated for foraging.  I'll post picture of lvl 24 foraging and whatever my alchemy ends up being soon.  Nearly there.


Gathering:   Crystal Cutting 44 - Farming 32 - Fishing 49 - Foraging 49 - Forestry 49 - Prospecting 49 - Skinning 49

Crafting:   Alchemy 49 - Armorsmithing 1 - Cooking 49 - Jewelry 1 - Leatherworking 12 - Tailoring 1 - Weaponsmithing 1


#12 Bryn

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Posted 07 December 2013 - 18:16

I think all gathering and crafting should be relooked with respect to establishing an economy.  Gathering should be easy resulting in many people working multiple types of mats.  Crafting should be hard resulting is most people working one craft or none.

 

Gathering levels should come 3 to 4 times faster than crafting levels.  And, after bridging to the next tier of mats, professional xp should drop drastically.  This should result in crafters buying some of their mats from others.

 

At the same time, crafted gear needs to be desirable, or vendors need to be less stingy.  As I see it, EOC gear and level 30 gear (or the level 25 helm if skipping the level 30 set) are the only gear worth buying.  Everything else is just too temporary.


Bryn -  Prophet - lvl 45

Ullr -   Ranger -   lvl 32

Thud - Warrior - lvl 16

Payn -  Templar - lvl 16

Jinx -  Mage -      lvl 10

__________________________________________________________________________________

Foraging - 45 | Farming - 45 | Prospecting - 45 | Forestry - 45 | Skinning - 34 | Fishing - 45 | Crystal - 45

Alchemy - 45 | Cooking - 45 | Tailoring - 9 | Leather - 9


#13 Marre

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Posted 07 December 2013 - 18:24

I think all gathering and crafting should be relooked with respect to establishing an economy.  Gathering should be easy resulting in many people working multiple types of mats.  Crafting should be hard resulting is most people working one craft or none.

 

Gathering levels should come 3 to 4 times faster than crafting levels.  And, after bridging to the next tier of mats, professional xp should drop drastically.  This should result in crafters buying some of their mats from others.

 

At the same time, crafted gear needs to be desirable, or vendors need to be less stingy.  As I see it, EOC gear and level 30 gear (or the level 25 helm if skipping the level 30 set) are the only gear worth buying.  Everything else is just too temporary.

 

 

that means when you guys keep asking for "please make it easier to train professions" it does make things crafted even less useful or less like a an achievement, so i rly Believe nothing should be changed - im mining, im foraging, im forestry, im farming i got really NO problem with any of those.

 

So i do Believe its time to Think, do you guys seeking the easy way where you gain 1 lvl after 1 tree chopping? :S

 

 

Guys comeone -,- it isnt hard when you giving it time.

 

 

Like a Swedish saying: Not Everything is served on a silver plate, you have to work for it.


Edited by Marre, 07 December 2013 - 18:30.


#14 Kalagaraz

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Posted 07 December 2013 - 18:51

Marre, If you read this post, you would see that I was asked by cowboy the creator of this game to post the differences in levels.  Thank you though for your concern.  At level 24 Alchemy there are 3 levels in difference between Alchemy and Foraging while using "Gathering Booster" and NOT using "Crafting Booster".  The calculations are wrong for these skills.  It is not complaining, it is an attempt to fix what is wrong with the calculations just as we did during beta testing.  Even with Eldevin Point "Gathering Booster" potions which I DO have to pay for with my Eldevin Points the difference is still 3 levels behind Alchemy and will probably be more like 4 or 5 levels by the time I reach Level 24 Foraging.

 

THIS IS INTENDED!!! That way you are forced to buy components from newer players while you are gathering higher level components. If they leveled the same, there would be no reason to buy from other players.....



#15 Sage

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Posted 07 December 2013 - 18:58

LOL you guys are hopeless.

 

Marre, no one has at any time said they wanted ANYTHING to be easier or given to them, in fact I am a supporter and there is a problem whether you recognize it or not.  Please have respect for what HCS has clearly stated that they want ALL players to provide input, without tearing their posts apart in the process.

 

Just as you have your opinions, others do too and although you assume we are asking for something to be easier in fact we are not.  You are twisting and mincing words.


Edited by Sage, 07 December 2013 - 19:06.

Gathering:   Crystal Cutting 44 - Farming 32 - Fishing 49 - Foraging 49 - Forestry 49 - Prospecting 49 - Skinning 49

Crafting:   Alchemy 49 - Armorsmithing 1 - Cooking 49 - Jewelry 1 - Leatherworking 12 - Tailoring 1 - Weaponsmithing 1


#16 Mongo

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Posted 07 December 2013 - 19:11

Hi guys, I too find it frustrating that alchemy is going up faster than gathering, but if you look at it a different way...

 

Potions have one end use, to be consumed. Foraging provides stuff that has several uses, alchemy, cooking and also as a food consumable.

 

We have chosen to stick to one route: Forage > Alchemy. If we used the foraged items for more than just potions... trading some of the food to be consumed, or to cooks for example I think we would find alchemy levels moving closer to our foraging skill. Maybe even slower than foraging!

 

Me personally, I am happy for it to stay the same or if they change it, im fine with that too.

 

Same can be said for prospecting, which can be used for trade, armorsmith, weaponsmith, jewelery.

 

Just offering up some info that may of been overlooked  :D


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#17 Marre

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Posted 07 December 2013 - 19:13

LOL you guys are hopeless.

 

Marre, no one has at any time said they wanted ANYTHING to be easier or given to them, in fact I am a supporter and there is a problem whether you recognize it or not.  Please have respect for what HCS has clearly stated that they want ALL players to provide input, without tearing their posts apart in the process.

 

Just as you have your opinions, others do too and although you assume we are asking for something to be easier in fact we are not.  You are twisting and mincing words.

yep and i provide my feedback, im actually doing what i should not complaing and instead farming, gathering and so on... if you guys did the same.

 

and for being focusing on it i can say for sure, its no reason to make it any easier then it already is, im lvl 22 tailoring and will most likely be 40 by end of month

 

 

and seeing you guys asking it to be even easier, just makes me laught.

 

 

Edit: i spend alot of time training professions, and you make it sound like it shouldnt be rewarded for being a hardworken in this side, im not like most other focusing on lvling and question, im focusing on professions.

 

And it makes truly sick seeing that people who lvling instead of truly taking their time to train their professions complain to make it easier.


Edited by Marre, 07 December 2013 - 19:20.


#18 Sage

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Posted 07 December 2013 - 20:33

Marre, please stop assuming it is unfruitful and again you are wrong.  Go play instead of policing the forums.  Enough of the endless banter trying to prove your point.

 

As promised for those who DO know that there is something going on with the experience gained while foraging.  Here are the stats for level 24.  I suspect highly that foraging does not have the 25% supporters buff added.  That would account for the difference.

 

 


Gathering:   Crystal Cutting 44 - Farming 32 - Fishing 49 - Foraging 49 - Forestry 49 - Prospecting 49 - Skinning 49

Crafting:   Alchemy 49 - Armorsmithing 1 - Cooking 49 - Jewelry 1 - Leatherworking 12 - Tailoring 1 - Weaponsmithing 1


#19 Alpion

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Posted 07 December 2013 - 20:48

*sigh*

 

The difference is they screwed up the formulas and made them level based.  They had no thought going into the different crafts, so they didn't take into account for foraging and alchemy that there is no intermediate combine that burns more than 1/2 the components onto the base (foraging) skill before having to do the secondary (alchemy) combine.

 

They are using screwed up formulas for all of the professions, instead of using the highly calculated ones they had in beta.  Anyone with extensive beta testing into all the crafts would understand what's going on.


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#20 Majjer

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Posted 08 December 2013 - 06:02

what i can state for now is that alchemy will slow down when you get to lvl 24 items.

there are 10 foragable components needed for one small rejuv potion ~700 foraging xp in total, for craftng the potion you will get ~400xp, so it may get more equal later. (my current stats are foraging 25,alchemy 27).

i suggest to let it be for now and see what comes with higher levels.

 

and yes, i havent noticed before there are new recipes in cooking with foragables required :)

 

edit #2 - one more pro - you will be able to craft lvl 28 elixir (made of same components as lvl 24 potions) almost in same time. ;)


Edited by Majjer, 08 December 2013 - 07:05.

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