That actually makes more sense I think - that would make the example look as following (working out the increase based on the total stats)
Upgrade 1: (+5 / 1%)Attack: +906 / +905Damage: +2732 / +2731Upgrade 2: (+10 / 2%)Attack: +924 / +923Damage: +2750 / +2749Upgrade 3: (+15 / 3%)Attack: +943 / +941Damage: +2769 / +2767Upgrade 4: (+25 / 5%)Attack: +964 / +997Damage: +2790 / +2803Upgrade 5: (+50 / 10%)Attack: +992 / +1067Damage: +2818 / +2893That seems reasonable...
Yeah... that way you're not having to use a different system for each stat.
Edited by Vladimir00, 11 December 2013 - 18:31.