Please let there be enough lvl 40 - 45 quests for a player to get 70 - 80% of each level while completing them. I remember finishing the Betex quests and being something like 30% to the next level. I'd like to be at least completing a quest while grinding - so there is some story or I feel like I'm doing something.
lvl 40 - 45 Quests
#1
Posted 24 March 2014 - 07:00
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Guild Founder of The Golden Horde
Zshmaendal - Level 45 Prophet | Superfluous - Level 35 Warrior | Ulysses - Level 13 Ranger
Louis - Level 8 Warrior | Ephemeral - Level 12 Assassin | Connotation - Level 8 Mage
Crystal Cutting - 9 | Fishing - 10 | Forestry - 10 | Skinning - 8 | Farming - 19 | Foraging - 28 | Prospecting - 16
Alchemy - 36 | Cooking - 11 | Leatherworking - 4 | Weaponsmithing - 5 | Armorsmithing - 7 | Jewelry - 6 | Tailoring - 16
#3
Posted 24 March 2014 - 10:32
Yes! Make levelling super quick and easy so we can all rush to 45 and start to complain about no new content! It will be sexy.
Ok I am just being an arse, I personally do not mind either way if quests give 25% or 75% of a level.
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#4
Posted 24 March 2014 - 10:37
Yes! Make levelling super quick and easy so we can all rush to 45 and start to complain about no new content! It will be sexy.
Ok I am just being an arse, I personally do not mind either way if quests give 25% or 75% of a level.
Ah, you have made the mistake of conflating "more quests" with "easier quests" (edit: or "easier leveling").
I personally don't have a problem if it takes four months to level. I just get tired of running in circles spamming the same moves over and over. I really appreciate when quests send me to new places, make me do new things, or introduce more story.
Betex is an example of what I don't want. There are few quests, and what quests there are frequently send you back to kill the same type of mob again. It seems a bit silly to do a "kill 30 midgies" quest, and then get a "gather 20 midgie wings" quest back to back. It feels kind of ... idk ... bothersome.
Mongo? Being an arse? Nevvver.
Edited by Zshmaendal, 24 March 2014 - 11:06.
Guild Founder of The Golden Horde
Zshmaendal - Level 45 Prophet | Superfluous - Level 35 Warrior | Ulysses - Level 13 Ranger
Louis - Level 8 Warrior | Ephemeral - Level 12 Assassin | Connotation - Level 8 Mage
Crystal Cutting - 9 | Fishing - 10 | Forestry - 10 | Skinning - 8 | Farming - 19 | Foraging - 28 | Prospecting - 16
Alchemy - 36 | Cooking - 11 | Leatherworking - 4 | Weaponsmithing - 5 | Armorsmithing - 7 | Jewelry - 6 | Tailoring - 16
#5
Posted 24 March 2014 - 10:44
Yep those those quests are the ones that botherme the most, at the end i am just like WTF i just fegging killed 50 midgies to get 20 wings and now another a***** sends me to kill more 30, and when those are 2 ppl from different places at different levels of quests that is just less "fun"
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#6
Posted 24 March 2014 - 11:05
Yep those those quests are the ones that botherme the most, at the end i am just like WTF i just fegging killed 50 midgies to get 20 wings and now another a***** sends me to kill more 30, and when those are 2 ppl from different places at different levels of quests that is just less "fun"
I'm glad I'm not the only one that felt frustrated.
Guild Founder of The Golden Horde
Zshmaendal - Level 45 Prophet | Superfluous - Level 35 Warrior | Ulysses - Level 13 Ranger
Louis - Level 8 Warrior | Ephemeral - Level 12 Assassin | Connotation - Level 8 Mage
Crystal Cutting - 9 | Fishing - 10 | Forestry - 10 | Skinning - 8 | Farming - 19 | Foraging - 28 | Prospecting - 16
Alchemy - 36 | Cooking - 11 | Leatherworking - 4 | Weaponsmithing - 5 | Armorsmithing - 7 | Jewelry - 6 | Tailoring - 16
#7
Posted 29 March 2014 - 10:37
More puzzle or harder mobs? I personally like the option "more puzzle", but it can be hard for the devs to make good puzzle.
At least make a quest were you need to find some small hidden items somewhere around the world and bring them back to the quest-giver.
Edited by EJK, 29 March 2014 - 10:37.
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IGN: Player. I usually think in longevity point of view.
#8
Posted 29 March 2014 - 16:50
More puzzle or harder mobs? I personally like the option "more puzzle", but it can be hard for the devs to make good puzzle.
At least make a quest were you need to find some small hidden items somewhere around the world and bring them back to the quest-giver.
More puzzles! And more quests that involve doing cool stuff. The chess game from Diminutive City is a great example.
But heck, even if the quests were just fetch this and kill that quests I'd still be happy. If they were exciting and interesting it'd just be a bonus.
Guild Founder of The Golden Horde
Zshmaendal - Level 45 Prophet | Superfluous - Level 35 Warrior | Ulysses - Level 13 Ranger
Louis - Level 8 Warrior | Ephemeral - Level 12 Assassin | Connotation - Level 8 Mage
Crystal Cutting - 9 | Fishing - 10 | Forestry - 10 | Skinning - 8 | Farming - 19 | Foraging - 28 | Prospecting - 16
Alchemy - 36 | Cooking - 11 | Leatherworking - 4 | Weaponsmithing - 5 | Armorsmithing - 7 | Jewelry - 6 | Tailoring - 16
#9
Posted 30 March 2014 - 09:16
At least make a quest were you need to find some small hidden items somewhere around the world and bring them back to the quest-giver.
Yes! this was excellent in beta before we had a quest marker and sparlkling items for some find it quests. Made them much more interesting and last longer.
- Zshmaendal likes this
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When lvl 50 is here
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