Jump to content

Photo

Ladder & BB: Interval between hits when deflected


  • Please log in to reply
45 replies to this topic

Poll: Time interval between hits on ladder and BB after deflected hits (50 member(s) have cast votes)

Should interval between hits on Ladder & BB when deflected be made progressively smaller?

  1. Yes (30 votes [60.00%])

    Percentage of vote: 60.00%

  2. No (20 votes [40.00%])

    Percentage of vote: 40.00%

Vote Guests cannot vote

#1 bleacher12

bleacher12

    Member

  • Members
  • PipPip
  • 85 posts

Posted 30 July 2014 - 16:32

Unfortunately I started this in the wrong forum so starting a new thread here where it is more relevant as there is no facility I could find to move forum threads:

http://forums.hunted...when-deflected/

 

Request to those that voted there to please vote here again!

 

This suggestion is strictly with reference to the PVP Ladder and Bounty Board ONLY.

 

Lets face it, deflect is not going away, but could the player experience around it be made better? Most definitely, so here's a suggestion for an improvement around it in the areas where it is the most aggravating.

 

This suggestion is strictly with respect to the PVP Ladder and the Bounty Board only where hitting is the norm.

 

Suggestion:

if a hit gets deflected, the attacker should be allowed to attack again in half the interval of an undeflected hit. If the next hit too is deflected the interval should be further halved and so on until the attacker is able to land a hit, at which point the interval reverts back to the normal interval.

 

So, for example, normal ladder hit interval is 1 hr, if a hit gets deflected, the attacker should be allowed to hit again in a half hr, if that gets deflected again, the attacker can try again in 15 mins, if that hit is not deflected he can next attack only after an hr.

 

Getting deflected 5-6 times in a row on the ladder especially is painful and can unfairly skew a ladder result, this suggestion doesn't change the behavior of deflect, it just gives deflected attackers a chance.



#2 bleacher12

bleacher12

    Member

  • Members
  • PipPip
  • 85 posts

Posted 30 July 2014 - 16:37

To anyone voting against the idea, could you please explain your rationale? Not looking to flame, just understand the viewpoint.

 

As I see it both these parts of the game were built to encourage activity in the form of hits and Deflect does the opposite, it discourages activity, implementing this change would definitely increase activity with players not having to endlessly wait inordinate amounts of time (in the case of the ladder) to do anything.

 

Thanks.



#3 Mzzery

Mzzery

    Veteran

  • Members
  • PipPipPip
  • 606 posts

Posted 30 July 2014 - 16:41

I voted yes :)



og3DxyP.gif


#4 mary4ever

mary4ever

    Veteran

  • Members
  • PipPipPip
  • 511 posts

Posted 30 July 2014 - 16:45

today I did some bounties and 3 players had ***** DEFLECT 175 activated and I was using ANTI DEFLECT 175 !!!

 

1st one got 9 deflects and 10 successful hits

 

2nd one got 7 deflects and 10 successful hits

 

3rd one got 21 deflects and 10 successful hits !!!! THAT IS INSANE !!!!

 

DEFLECT is way too OVERPOWERED !!!


3 players on iggy (1 troll & 2 players whose posts never make any sense)


#5 bleacher12

bleacher12

    Member

  • Members
  • PipPip
  • 85 posts

Posted 30 July 2014 - 16:52

I have had 8 Deflects in a row on a bounty where I had Anti-Deflect + Spell Breaker + Spell Leech + Sealed. Seems entirely unfair that one buff can supercede 4 buffs in that manner.

 

It still doesn't compare to the pain on the ladder with again the same 4 buffs and still getting deflected 6 times in a row over 6+ hours! Almost cost me that ladder.



#6 Wolfthorne

Wolfthorne

    New Member

  • New Members
  • Pip
  • 7 posts

Posted 30 July 2014 - 17:50

I vote "Yes"  .......Deflect is ridiculous in its current state.



#7 LuxFerre

LuxFerre

    New Member

  • Members
  • Pip
  • 24 posts
  • Badge

Posted 30 July 2014 - 17:51

I voted "yes" as well.



#8 RebornJedi

RebornJedi

    Veteran

  • Members
  • PipPipPip
  • 5,450 posts

Posted 30 July 2014 - 18:01

With a game you can't be constantly be online, deflect is the best way to hold back attacks until you can log in again. I don't wish to see the time reduced between deflected attacks. And I play the ladder so I know the pain of getting all buffed up to only be deflected then having to wait another hour.

Edited by RebornJedi, 30 July 2014 - 18:02.

 


#9 RebornJedi

RebornJedi

    Veteran

  • Members
  • PipPipPip
  • 5,450 posts

Posted 30 July 2014 - 18:05

I have had 8 Deflects in a row on a bounty where I had Anti-Deflect + Spell Breaker + Spell Leech + Sealed. Seems entirely unfair that one buff can supercede 4 buffs in that manner.
 
It still doesn't compare to the pain on the ladder with again the same 4 buffs and still getting deflected 6 times in a row over 6+ hours! Almost cost me that ladder.

Should of used Reckoning as well.. There's also a 250 Spell Breaker potion. Plus if you work on your composing, you can eventually have a 250 anti deflect.

Deflect has and will gain more ways to bypass its frustration

 


#10 bleacher12

bleacher12

    Member

  • Members
  • PipPip
  • 85 posts

Posted 30 July 2014 - 18:07

With a game you can't be constantly be online, deflect is the best way to hold back attacks until you can log in again. I don't wish to see the time reduced between deflected attacks. And I play the ladder so I know the pain of getting all buffed up to only be deflected then having to wait another hour.

Thanks for responding RJ, much appreciated.

 

This just speaks to my point about inactivity. Absolutely agreed that one can't be online all the time, isn't that another big reason why this is so annoying and why you should be allowed to maximize the time you have online?

 

With respect to defending, buffs extended and reinforced often last 4 to 6 hours or more. If a player is incapable of defending with proper gear and buffs, how does being online help in any way? If they are capable, then the buffs and gear provide enough of a window to not have to constantly online no?

Get your guild and allies involved in buffing you when offline, all these things encourage activity.

 

Whereas what you said is exactly the problem is it not? Folks just throw deflect on and disappear spending neither stam nor doing anything, it just discourages activity.



#11 bleacher12

bleacher12

    Member

  • Members
  • PipPip
  • 85 posts

Posted 30 July 2014 - 18:12

Should of used Reckoning as well.. There's also a 250 Spell Breaker potion. Plus if you work on your composing, you can eventually have a 250 anti deflect.

Deflect has and will gain more ways to bypass its frustration

Oh reckoning was being used. Anti-Deflect short of 400 will never be potent enough, the composing potion is a lame duck not worth the 6% extra it offers and that is to counter a Deflect 175!!

 

I have used the SB potion too only to have the streaks. the point of this change isn't that we stop using the available alternatives, I still will since I still would prefer not to have to wait at all if I can help it. The point is to alleviate the the frustration to some degree and also to encourage activity in the form of proper defending beyond deflect, encourage game play. 


Edited by bleacher12, 30 July 2014 - 18:13.


#12 BadPenny

BadPenny

    Veteran

  • Members
  • PipPipPip
  • 5,282 posts
  • United States of America

Posted 30 July 2014 - 18:13

Deflect is evil... and who was it that voted no?


Just one old lady's opinion

 

 

krQtqDH.jpg

~Love, Penny

 

Have you hugged your Quango lately?


#13 Jonathan69

Jonathan69

    New Member

  • Members
  • Pip
  • 45 posts

Posted 30 July 2014 - 18:14

i voted yes . i too have had between 5 to 23 deflects on a bounty , thats the reason i stopped doing bountys . wat realy urks some one is if you start a bounty only to loose it to another hunter , i've lost some that way . some i was a few hits from clearing just to loose it to some one who stared the bounty after me ! as for the ladder do away with it on the ladder if we choose to be there we should be fare game to each other !



#14 Bunnybee

Bunnybee

    Member

  • Members
  • PipPip
  • 367 posts

Posted 30 July 2014 - 18:26

I voted yes, but I do agree with Jedi on some points as well. My opinion is that maybe this could be on the board only. I never thought I would hear myself say ANYthing positive about the buff, it's really an awful one. But in regards to the ladder- a person needs to sleep sometime. The modicum of peace of mind deflect brings to a competitive person during that process...well, there's something to be said for it. 

 

Deflect is overpowered, and anti-deflect seems wonky in it's activation rate. Finding ways to further counteract how overpowered the buff is, it's a good idea. I would not object to seeing this implemented in both places, despite the aforementioned concerns. At least it would be an intensification of pvp, instead of another move to water it down. And that is something I can always get behind. 


Edited by bunnybee, 30 July 2014 - 18:27.


#15 bleacher12

bleacher12

    Member

  • Members
  • PipPip
  • 85 posts

Posted 30 July 2014 - 18:40

I voted yes, but I do agree with Jedi on some points as well. My opinion is that maybe this could be on the board only. I never thought I would hear myself say ANYthing positive about the buff, it's really an awful one. But in regards to the ladder- a person needs to sleep sometime. The modicum of peace of mind deflect brings to a competitive person during that process...well, there's something to be said for it. 

 

Deflect is overpowered, and anti-deflect seems wonky in it's activation rate. Finding ways to further counteract how overpowered the buff is, it's a good idea. I would not object to seeing this implemented in both places, despite the aforementioned concerns. At least it would be an intensification of pvp, instead of another move to water it down. And that is something I can always get behind. 

 

Thanks bunny! I completely hear you, I am competitive about the ladder in that way too and that's a big reason why I wanted this change for the ladder as I've lost sleep because of Deflect.

 

With this change at least I'm confident that when I do get back on I can recover my ladder position in time if needed even if deflected a few times, whereas, with the current intervals I could wake up and not be able to get a hit in for the next 10 hours with no recourse at all and possibly lose the ladder because of it.

No guarantee that if I hit I win, but I'd rather lose the ladder being beaten than being deflected.



#16 bleacher12

bleacher12

    Member

  • Members
  • PipPip
  • 85 posts

Posted 30 July 2014 - 18:49

i voted yes . i too have had between 5 to 23 deflects on a bounty , thats the reason i stopped doing bountys . wat realy urks some one is if you start a bounty only to loose it to another hunter , i've lost some that way . some i was a few hits from clearing just to loose it to some one who stared the bounty after me ! as for the ladder do away with it on the ladder if we choose to be there we should be fare game to each other !

Agreed jonathan I think Deflect has no place on the ladder, in GVG its a good thing to have and unchanged as it gives defenders a chance to muster up a defense, but on the ladder I think it defeats the purpose of being there.

Given that ladders last 24-48 hours there is time enough to hit and defend without needing deflect, but I think that's a more radical change fewer people will get behind, hence this suggestion to work around its potency with a fairly small programming change which doesn't change the potency of deflect in any way, just allow folks to hit within a reasonable amount of time and alleviate some of the frustration with Deflect's streakiness.



#17 Bunnybee

Bunnybee

    Member

  • Members
  • PipPip
  • 367 posts

Posted 30 July 2014 - 18:56

I do hear your differing point on the same aspect I mentioned bleacher, and I would not argue it. Being hit several times over night, then gearing up to return and getting deflected is incredibly frustrating. When the ladder resets soon after it reduces the competition more to luck than I am perfectly comfortable with. So there are definitely two sides to that coin.  



#18 morbids

morbids

    New Member

  • Members
  • Pip
  • 5 posts

Posted 30 July 2014 - 20:54

I voted no. My opinion has always been that deflect should be negated on the ladder, period. They chose the ladder to be attacked and to attack back. It is a player chosen contest. Let the best player win. The deflect buff is overpowered when it comes to this.

 

The bounty board is another matter. Players for the most part do not choose to be on the bounty board and should be permitted any means to outlast the timer. In the future I would love to see a medal for survived bounties!!!



#19 Pardoux

Pardoux

    Veteran

  • Members
  • PipPipPip
  • 4,130 posts
  • Australia

Posted 30 July 2014 - 21:00

 

The bounty board is another matter. Players for the most part do not choose to be on the bounty board and should be permitted any means to outlast the timer. In the future I would love to see a medal for survived bounties!!!

 

I've no opinion one way or another on the question raised about deflect, but this comment I find amusing ...

 

NO player ends up on the bounty board unless as a direct action they took themselves - so to say the "do not choose to be on the bounty board" is hilarious.

 

OK, would they prefer to hit and not be posted, probably - but ... Cause - Effect ;)


Edited by Pardoux, 30 July 2014 - 23:03.

Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#20 Melons

Melons

    Member

  • Members
  • PipPip
  • 171 posts

Posted 30 July 2014 - 21:14

I voted yes, both for ladder and BB. Deflect shouldn't be able to protect someone in epic gear for up to 6-8 hours, and yes, this has happened to me before, plenty of times.




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users

Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: