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#181 BadPenny

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Posted 23 September 2014 - 13:34

stuff...

We could well expand the attack range since this would not be impacting leveling XP. Tokens? The ones you claim are worthless? If worthless, we probably wipe the slate clean. Medal? Not sure.

So, all those tokens I've been saving for someday will be gone?  Let us keep them and make the rewards better...  As for medals, let us keep those that we have earned.  It would be a travesty to take them away... If nothing else, devise new ones that are specific to the new style of PvP, whatever it may be.


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#182 BigGrim

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Posted 23 September 2014 - 13:37

The continued watering down of PvP in this game.

 

This is not "watering down" PvP. It simply changing what PvPers impact to make the game enjoyable for all.

 

Will you still get medal progress? Yes!

Will you earn new prizes? Yes!

Will you be able to show your PvP chops? Yes!

Will you negatively impact someone else's game time? No!

 

That single no, it not watering down. It is closing a method some (far too many) use for abuse.



#183 clock96

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Posted 23 September 2014 - 13:38

Again, to loose a lot of XP you have to be on board and being on board means you by some way participated in PvP, even if it was a 10 stam attack, I just got bountied a couple days ago for 10 stam clearing a low level player who don't even know what bounty board is or don't even know what PvP is, got mad for his ignorance of PvP but did I go make a thread saying remove XP loss ? You are on board then deal with it, talking about outside board attacks, what is the problem about getting a 100 stam on your head ? Example at my range when I attack someone with 100 stam he loses 200k XP which he can get back by killing a couple of monsters in the realm, so where is the big deal ?

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#184 BigGrim

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Posted 23 September 2014 - 13:41

The big deal is it is abused. As has been stated again and again and again. A huge number of player hate PvP. They get attacked, they attack back, then get hammered. Then they leave. That's really helpful to the game, yes? 



#185 BadPenny

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Posted 23 September 2014 - 13:45

This is not "watering down" PvP. It simply changing what PvPers impact to make the game enjoyable for all.

 

Will you still get medal progress? Yes!

Will you earn new prizes? Yes!

Will you be able to show your PvP chops? Yes!

Will you negatively impact someone else's game time? No!

 

That single no, it not watering down. It is closing a method some (far too many) use for abuse

OK, OK, OK Show me....  I just don't want my favorite game ruined...


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#186 avvakum

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Posted 23 September 2014 - 13:46

I'm asking for reasons as to why XP Loss is so important. Thus far, there are no reasons that are not covered by my posts up to this point.


Because if you lose a battle either to a creature in the realm or to other players in your PvP range, you have reached your maximum in the game and have to work harder to progress. Is it different in other games if can't go through a level?

#187 Removed18058

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Posted 23 September 2014 - 13:47

The big deal is it is abused. As has been stated again and again and again. A huge number of player hate PvP. They get attacked, they attack back, then get hammered. Then they leave. That's really helpful to the game, yes? 

 

This does happen a lot indeed i've had my fair share of players asking me what to do after they got attacked I always tell them to do nothing and just let it pass by and level out of their range asap. however there are also people who don't call out for information try to hit back and get hammered down creating more rage on their part and thus more deleveling into leaving the game

 

i'm not saying that every pvp'er does this but i've had more situation where above happened as to situations where it is just some poking at eachother.


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#188 kitobas

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Posted 23 September 2014 - 13:51

My thoughts:

 

Why was the XP loss even included in PvP?
I don't believe it's grossly negative impact could have been foreseen upon implementation. The frequency at which we're receiving complaints regarding random de-levelling from players in a troll fashion has becoming a huge problem, and is ruining the efforts of players who often keep to themselves and do their own thing.

 

I can personally understand the concerns coming from all sides of the fence (I'm a huge PvPer myself!), and I understand the legitimate reasons how XP loss can be used to punish players from certain actions they peform, however you must understand we need to make adjustments to game features which are currently resulting in player's efforts in the game being destroyed at the hand of one or more other player's sole intent on randomly de-levelling other players for no particular reason.

 

Again, we're interested in hearing all your concerns but also welcome constructive suggestions on how we can keep those things which make PvP fun, but won't detract too much from the efforts player's have made in the game. I can also confirm Hoofmaster has been concerned regarding this issue, and echoes much of what BigGrim has said already.

 

A massive thanks to all those who have provided some awesome feedback and suggestions already! :)

hello lago,

 

first I want say thank you, you are third admin I see in many months here (BigGrim, Zorg and you)

I write this many times in this forum:

if there is proof of bullying then you game admins have power to deal with these players who bully others!

but changing whole gaming play for ALL pvpers because of these few pvpers who do bully (I not know which players) is WRONG

 

example: if 3 chinese do crime then is it fair to punish ALL chinise? answer of course is NO

please not say this not same because it is, few pvper do this bullying and you want punish ALL pvper!

if you say this no punishment then why are pvper against your idea?

 

and please: where is my old friend hoofmaster?

why not hoofmaster coming to forum here and saying yes, I agree with removing xp loss from all pvp?

 

sorry saying this but old hoofmaster I remembering would never do this and I still hoping he has not changed that much 180°



#189 kitobas

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Posted 23 September 2014 - 13:57

This is not "watering down" PvP. It simply changing what PvPers impact to make the game enjoyable for all.

 

Will you still get medal progress? Yes!

Will you earn new prizes? Yes!

Will you be able to show your PvP chops? Yes!

Will you negatively impact someone else's game time? No!

 

That single no, it not watering down. It is closing a method some (far too many) use for abuse.

bro, are you for real?

 

I can not believe you asking: "This is not "watering down" PvP. It simply changing what PvPers impact to make the game enjoyable for all."

 

why do you not go and check pvp updates on your system, if you need help I can explain you last pvp updates why they are watering down pvp, you only need post pvp updates here in forum and I start explaining.

 

why do you think that when you put new pvp update in game that pvpers are angry in forum and against it, it is not because they are happy about it, pvp updates are watering down pvp

 

many players admitting that too that pvp are watering down pvp, even levelers



#190 yotwehc

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Posted 23 September 2014 - 14:08

hello lago,

first I want say thank you, you are third admin I see in many months here (BigGrim, Zorg and you)
I write this many times in this forum:
if there is proof of bullying then you game admins have power to deal with these players who bully others!
but changing whole gaming play for ALL pvpers because of these few pvpers who do bully (I not know which players) is WRONG

example: if 3 chinese do crime then is it fair to punish ALL chinise? answer of course is NO
please not say this not same because it is, few pvper do this bullying and you want punish ALL pvper!
if you say this no punishment then why are pvper against your idea?

and please: where is my old friend hoofmaster?
why not hoofmaster coming to forum here and saying yes, I agree with removing xp loss from all pvp?

sorry saying this but old hoofmaster I remembering would never do this and I still hoping he has not changed that much 180°

So if they give you proof that bullying had occurred and hoof comes in and says I agree, you will give your full support for the idea? Lol. And who made you CEO requiring your blessing for all changes. Just answer bg's simple question.

#191 BigGrim

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Posted 23 September 2014 - 14:09

OK, OK, OK Show me....  I just don't want my favorite game ruined...

 

We're not going to ruin the game. That's the LAST thing we want. We are looking at how to make the game more enjoyable for all. Not a select few.

 

Because if you lose a battle either to a creature in the realm or to other players in your PvP range, you have reached your maximum in the game and have to work harder to progress. Is it different in other games if can't go through a level?

 

If you lose to a creature, it's fairly easy to alter your strategy. If you are getting pummelled, every hour on the hour by a player, it get's harder. Then, if you hit that player, they stick you on the BB for 100 stam attacks, meaning you are getting even more damage.

 

Creatures don't do that. Players do. All too often.

 

Stuff.

 

Please stop repeating the same stuff. It does not contribute just because you keep saying it.

 

bro, are you for real?

 

Yes, I am. And I stand by what I said. This is not watering down. Try to understand what I am saying instead of repeating the same thing, okay?



#192 Iago

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Posted 23 September 2014 - 14:31

hello lago,

 

first I want say thank you, you are third admin I see in many months here (BigGrim, Zorg and you)

I write this many times in this forum:

if there is proof of bullying then you game admins have power to deal with these players who bully others!

but changing whole gaming play for ALL pvpers because of these few pvpers who do bully (I not know which players) is WRONG

 

example: if 3 chinese do crime then is it fair to punish ALL chinise? answer of course is NO

please not say this not same because it is, few pvper do this bullying and you want punish ALL pvper!

if you say this no punishment then why are pvper against your idea?

 

and please: where is my old friend hoofmaster?

why not hoofmaster coming to forum here and saying yes, I agree with removing xp loss from all pvp?

 

sorry saying this but old hoofmaster I remembering would never do this and I still hoping he has not changed that much 180°

 

We can't punish players for playing the game within the limitations of the game mechanics, in this instance, using PvP to consistently attack other players. I don't see how removing XP loss from PvP and replacing it with, for example, PvPXP, would be much of an issue, and I feel would solve a lot of issues. :)


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#193 Mister Doom

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Posted 23 September 2014 - 14:34

I think you need to chill out Kitobass.

Disrespecting Grim every other post by calling for Hoofmaster instead is bad enough, personally attacking his motives for cleaning up the forum is a step too far IMO.

 

Just calm down and think, if you answer Grim's question in a well presented and well thought out manner, instead of SHOUTING, you'll get much further.


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#194 kitobas

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Posted 23 September 2014 - 14:35

thank you lago for letting me write my opinion.

 

This is not "watering down" PvP. It simply changing what PvPers impact to make the game enjoyable for all.

 

Will you still get medal progress? Yes!

Will you earn new prizes? Yes!

Will you be able to show your PvP chops? Yes!

Will you negatively impact someone else's game time? No!

 

That single no, it not watering down. It is closing a method some (far too many) use for abuse.



#195 SlntScream

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Posted 23 September 2014 - 14:36

I have to agree though. Imo, it's 100% watering down and making for a safe, risk-free, nowhere-to-go-but-up game. There are plenty of other games I could  play if I were looking for that type of hand-holding game environment. BG you keep saying the xp loss would be replaced by rating transfer, but I'm confident to speak for myself and about 80% of the playerbase when I say that no one cares about rating.. unless you intend on giving us some mind-blowing, worthwhile, new (and by NEW I mean something other than a few gear sets) rewards to exchange it for, it's far from an adequate substitute. With the proposed changes, a pvp attack would be nothing more than a name in my log.


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#196 avvakum

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Posted 23 September 2014 - 14:39

If you lose to a creature, it's fairly easy to alter your strategy. If you are getting pummelled, every hour on the hour by a player, it get's harder. Then, if you hit that player, they stick you on the BB for 100 stam attacks, meaning you are getting even more damage.

 

Creatures don't do that. Players do. All too often.

 

They do because nobody discourages them. "Encourage to discourage" is a nice direction for fixing the problem; unless there is something else you just don't tell us. 



#197 yotwehc

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Posted 23 September 2014 - 14:40

I have to agree though. Imo, it's 100% watering down and making for a safe, risk-free, nowhere-to-go-but-up game. There are plenty of other games I could play if I were looking for that type of hand-holding game environment. BG you keep saying the xp loss would be replaced by rating transfer, but I'm confident to speak for myself and about 80% of the playerbase when I say that no one cares about rating.. unless you intend on giving us some mind-blowing, worthwhile, new (and by NEW I mean something other than a few gear sets) rewards to exchange it for, it's far from an adequate substitute. With the proposed changes, a pvp attack would be nothing more than a name in my log.

Read the op

Oops wrong thread. Read dooms thread and proposal

Edited by yotwehc, 23 September 2014 - 14:41.


#198 BigGrim

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Posted 23 September 2014 - 14:40

Imo, it's 100% watering down and making for a safe, risk-free, nowhere-to-go-but-up game.

 

So, what? PvP for you HAS to result in you having a negative effect on others experience? If so, wow.

 

Personally, I'm really liking the idea Doom has in the sister thread with PvPXP. If PvP is supposed to be showing how good you are at it, that idea looks perfect.

 

As for the rewards to spend your rating on, I would put up a thread to discuss what kind of item sets and new potions that would be exclusive to PvP you'd like to see.



#199 HappyDays

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Posted 23 September 2014 - 14:41

I find this thread epic :D The BigGrim lad has asked numerous times how removing xp loss will destroy pvp....... and most posts just dance around the issue and don't directly answer it. How is someone else loosing xp benefiting your pvping or enhancing it, all it seems you get out of it is satisfaction. BigGrim said he would be making incentives and making it competitive so in reality you loose out on nothing. The only thing taken out is the person on the other end of your beatings does not loose lvl. But is that the point ?? is that the end of some peoples fun ??

 

kitobas, relax dude.



#200 SlntScream

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Posted 23 September 2014 - 14:47

So, what? PvP for you HAS to result in you having a negative effect on others experience? If so, wow.

 

Absolutely not, I PvP for fun, and rarely smash unless in defence of my friends and guild. Of course I enjoy taking xp from someone who has taken xp from my friends. Tit for tat. But I also enjoy knowing I run the risk of losing 5 levels for every pvp attack I make. It's a 2 way street.


Edited by SlntScream, 23 September 2014 - 14:48.

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