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Development Update 3rd December


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#41 insaner6

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Posted 03 December 2014 - 16:12

Kedyn, on 03 Dec 2014 - 16:09, said:

Stamina per hour will be divided by 12 (60/5). My guess would be 9 stam per 5 minutes and then receive the remaining 20 stam on the last tick. That is if you keep your epics on the entire time to get that +119. Otherwise, it would have to change. 

sorry,  i was distracted.   right    it will be devided by 12.


will it be like u say it will be?  which then will make sence...  (will u be wearign the epic the entire hour? and how  will that will be calculated?)
or it will be in the "easy way"    the stamina gain per hour that u wear at the moment divided by 12  and then rounded up?
or it will be    lets say   119/12 =    9.91666666....   ??


Edited by insaner6, 03 December 2014 - 16:13.


#42 RebornJedi

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Posted 03 December 2014 - 16:13

Mojawk, on 03 Dec 2014 - 14:38, said:

New Player Improvements

 

We’re planning to increase the speed at which level low level players progress through the early levels, by boosting experience gain on all mobs and quests below level 100.

if you boost it up at the start, they think it will be the normal flow of gaining levels.. when levels are gained once or less than a day, they are going to have a rude awakening on how the majority of levels are earned throughout the game..

 

personally i'd like to see an increase to all levels, not just the first 100..

 

Mojawk, on 03 Dec 2014 - 14:38, said:

Stamina Gain

 

We’ll be changing stamina gain to tick more often, the total you gain per hour and the way stamina upgrades work will not be changing, however whatever you gain per hour will be divided up and given in smaller chunks every 5 minutes. When you run out of stamina now, we’ll be better able to display your next gain with a new timer.

 

don't see this benefiting the game too much.. not with how most players burn their stamina.. will make more players upset about the Epic toss on/off trick for hourly gains than you'll make players happy with this new 5 minute gain.. the hourly stamina gain has always been taken advantage of over the years.. better hope the new excessive stamina gain will be worth the small yet big impact it will have on players gameplay..


 


#43 Saxon

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Posted 03 December 2014 - 16:13

So, if a player was to spend a bit of time trying new set-ups to work out the best gear for any aspect of the game they lose stam because they were not wearing their EPICs for the 5 minute tick.

 

I really don't believe a new or old player will benefit from this change. The incremental gain in 5 minute intervals will be so small its pointless. Waiting until the hour is up gives you something to do with more stam.


Edited by Saxon, 03 December 2014 - 16:15.


#44 Kedyn

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Posted 03 December 2014 - 16:16

insaner6, on 03 Dec 2014 - 16:12, said:

sorry,  i was distracted.   right    it will be devided by 12.


will it be like u say it will be?  which then will make sence...  (will u be wearign the epic the entire hour? and how  will that will be calculated?)
or it will be in the "easy way"    the stamina gain per hour that u wear at the moment divided by 12  and then rounded up?
or it will be    lets say   119/12 =    9.91666666....   ??

 

That I am not sure about. My guess is it will be based on what you are wearing at the time. Grim or Hoof or another HCS member will have to confirm this assumption. Essentially you could be gaining on 119 one minute.. go to switch gear to hunt a SE for another tick and only gain on say 92 (a change of almost 2 stamina/tick).



#45 Spider0007

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Posted 03 December 2014 - 16:18

Stamina Gain

We'll be changing stamina gain to tick more often, the total you gain per hour and the way stamina upgrades work will not be changing, however whatever you gain per hour will be divided up and given in smaller chunks every 5 minutes. When you run out of stamina now, we'll be better able to display your next gain with a nice timer.

 

 

HAHAHAHAHA No more sharing EPICS!  I can hear the cries already.

 

 

We are also planning to add a two nice alerts to the world map, to let you know when you have level up point's and skill points available. We're also looking at improving the way you gain items visually, we want to make this experience more fun!

 

 

Anyway to make the alerts optional via the User Interface?


Edited by Spider0007, 03 December 2014 - 16:19.


#46 Hoofmaster

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Posted 03 December 2014 - 16:19

gomezkilla, on 03 Dec 2014 - 16:12, said:

Give us the option to opt either way.

 

Yes, this new way will help the lower levels that are going to need those 5 minute boosts to keep going and keep getting addicted to the game, but it isn't really helpful to those of us that have higher stamina banks and use Epics.

 

This is a good idea :)

 

We can add it as an option and default it to hourly for existing players and 5 minute intervals for new players. This means new players will gain the benefit from 'faster' stamina gain (ie quicker time between ticks) and players who have setups designed to maximum their stamina gain can keep it at hourly gains (new players would also have the option to change it to hourly of course). How does that sound?



#47 Leos3000

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Posted 03 December 2014 - 16:19

BigGrim, on 03 Dec 2014 - 15:43, said:

What this will do is allow our newer players a chance to play for longer as they see their stam banks refilling in an obvious way. This will help them loads while not really changing things for those with vast stam banks.


I understand that this is good for newer players as I remember waiting for my stam, but is it possible to make this a preference? To either have it this way or the old way?

#48 gomezkilla

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Posted 03 December 2014 - 16:19

Hoofmaster, on 03 Dec 2014 - 16:19, said:

This is a good idea :)

 

We can add it as an option and default it to hourly for existing players and 5 minute intervals for new players. This means new players will gain the benefit from 'faster' stamina gain (ie quicker time between ticks) and players who have setups designed to maximum their stamina gain can keep it at hourly gains (new players would also have the option to change it to hourly of course). How does that sound?

Perfect!



#49 WWWolf

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Posted 03 December 2014 - 16:20

The math behind the 12-tick rounding is starting to make my head hurt a little...

 

What happens if you have on epics for 11 ticks and need to change gear for some reason before that 12th tick?  Is all that Rounded amount lost?  What if you change gear multiple times during that hour - which set of gear would it round based on?



#50 Saxon

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Posted 03 December 2014 - 16:21

Hoofmaster, on 03 Dec 2014 - 16:19, said:

This is a good idea :)

 

We can add it as an option and default it to hourly for existing players and 5 minute intervals for new players. This means new players will gain the benefit from 'faster' stamina gain (ie quicker time between ticks) and players who have setups designed to maximum their stamina gain can keep it at hourly gains (new players would also have the option to change it to hourly of course). How does that sound?

 

Sounds good, great idea gomezkilla



#51 Hoofmaster

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Posted 03 December 2014 - 16:21

Leos3000, on 03 Dec 2014 - 16:19, said:

I understand that this is good for newer players as I remember waiting for my stam, but is it possible to make this a preference? To either have it this way or the old way?

 

Absolutely - see my post above :)



#52 insaner6

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Posted 03 December 2014 - 16:22

well basically,
if there is a round up, or down,
the whole meaning of having your stamina gain upgraded + wearing epics so that u have a larger stamina gain
goes to the trush.
if u have upgraded as much as possible so that your stamina gain per hour is larger than someone else,  then
this update makes it even worse. 

or better.. depending on which side of the rounding u are..!!!



#53 Leos3000

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Posted 03 December 2014 - 16:23

Hoofmaster, on 03 Dec 2014 - 16:21, said:

Absolutely - see my post above :)


I did :) you posted as I was. Takes me a while from my mobile lol.

#54 Kedyn

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Posted 03 December 2014 - 16:27

Hoofmaster, on 03 Dec 2014 - 16:19, said:

This is a good idea :)

 

We can add it as an option and default it to hourly for existing players and 5 minute intervals for new players. This means new players will gain the benefit from 'faster' stamina gain (ie quicker time between ticks) and players who have setups designed to maximum their stamina gain can keep it at hourly gains (new players would also have the option to change it to hourly of course). How does that sound?

 

I love the idea Hoof - this should/would perfectly. And those older players who want to choose this option - can they do so? I know I would rather keep the hourly, but some players might want the 5 minute intervals. 



#55 justinian9

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Posted 03 December 2014 - 16:29

No opt out should be given. If you want the gain from epics then keep them equipped.

#56 Spider0007

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Posted 03 December 2014 - 16:32

Lol sounds to me like you better make stamina gain optional or else you'll have a leveler uprising! I thought it was a great idea but I am obviously in the minority as usual.

 

Bringing in the need for individual players to own their personal epics is important.

Its simple supply and demand technique that will help drive the fs economy. I fear this concept is lost however which is why everything is devalued yet the fs marketplace continues to rise.


Edited by Spider0007, 03 December 2014 - 16:34.


#57 justinian9

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Posted 03 December 2014 - 16:35

Was the intent of epics to only equip them for a few minutes to get the gain? I think not, just had the ability to do so as stamina only gained every hour. If you don't want to use epics all the time then do without the gain.
Was the intent of epics to only equip them for a few minutes to get the gain? I think not, just had the ability to do so as stamina only gained every hour. If you don't want to use epics all the time then do without the gain.

#58 gomezkilla

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Posted 03 December 2014 - 16:35

justinian9, on 03 Dec 2014 - 16:29, said:

No opt out should be given. If you want the gain from epics then keep them equipped.

No reason not to have the option to opt in or out, best of both worlds to have it. The players that want it can have the 5 minute gains and the players that don't want it can have the hourly gains as we have now.



#59 Saxon

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Posted 03 December 2014 - 16:38

Spider0007, on 03 Dec 2014 - 16:32, said:

Lol sounds to me like you better make stamina gain optional or else you'll have a leveler uprising! I thought it was a great idea but I am obviously in the minority as usual.

 

Bringing in the need for individual players to own their personal epics is important.

Its simple supply and demand technique that will help drive the fs economy. I fear this concept is lost however which is why everything is devalued yet the fs marketplace continues to rise.

Spider0007 - Level 694

 

Your a leveller, otherwise you would be level 1 still :)



#60 Hoofmaster

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Posted 03 December 2014 - 16:40

gomezkilla, on 03 Dec 2014 - 16:35, said:

No reason not to have the option to opt in or out, best of both worlds to have it. The players that want it can have the 5 minute gains and the players that don't want it can have the hourly gains as we have now.

 

Indeed - it's more of a preference than anything else. I personally think it will be better for new players, but for experienced players who are used to the hourly gains I can see why that would be preferable too :)

 

At the end of the day, both options will give the same amount of stamina gain :)




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