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Community Poll - PvP Seasons & Bounty Board


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#161 TSDaedalus

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Posted 04 August 2015 - 13:54

There is absolutely zero problem with the idea that low levels can hit higher levels and vice versa (in Titan League anyway). If you're able to win attacks on high level players, great. If not, LEVEL UP!! ...or learn how and when to hit. For me anyway, Seasons required me to learn a substantial amount in order to be competitive. However, I was able to finish in Crystal by using the knowledge I was gaining and by being strategic, NOT by being EOC. On the other hand, EOC players SHOULD have an advantage simply because they HAVE attained a higher level. After all, they've put in years of playing! If you've spent years hanging out at one level, could it be time to move along a little bit? Anyway, Seasons is more than fair in as far as how different level ranges are treated. The high levels do have some advantage, BUT the system still makes it so lower levels can be competitive.

It doesn't matter that the old system of prestige is gone. The rewards for Seasons are good enough, regardless of League, to justify at least occasional participation by the levelers that hit for prestige (like me). If you want benefit from a single attack, go find somebody with a lot of gold and hit them.

The BB is fine. I like that it adds risk to Seasons. I haven't noticed if the system works like this already or not, but I think the gold amount threshold for auto-posting should be lower for lower level players and higher for higher level players. That makes it accessible to many levels of hunters.


Edited by TSDaedalus, 04 August 2015 - 21:19.


#162 Etlebrook

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Posted 04 August 2015 - 13:58

Okay cows, I don't think the water was That hot to pull your feet out yet....

 

This happens all the time. A few people really get up in arms, and you guys duck and run...lol. At least let the seasons run a couple of times and try to tweak them before you do an all out yes or no poll. People hate change, but once they try it they tend to swing down from the OMIGODYOURUINEDMYGAME to oh why yes maybe that way actually is better..... and.... here's what we think will make it even better......

 

When you guys (players) had the ladder all you did was complain it was useless, and dead with no new blood coming in to play with the big boys. Well now, judging from comments on other threads, some of those who have NEVER played the pvp aspect of the game were starting to ask questions, and consider joining. Isn't that what everyone wanted at some point?

 

I don't think the new system was given enough of a chance.....

And yes I will admit that i am one of those players who has never played the pvp part of this game, and was very annoyed with the bounty board changes. But I still see merit in automating the board. I just wish there was a way to tell how close someone is to tipping into an actual bounty.....

 

And if the tip is at say 50, 000, what happens if someone puts in 100, 000? Does that create two bounties? See, for me and perhaps others, we are still trying to figure out how things work, let alone have a concrete opinion on a yes or no.



#163 Glaucous

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Posted 04 August 2015 - 14:24

There is absolutely zero problem with the idea that low levels can hit higher levels and vice versa (in Titan League anyway). If you're able to win attacks on high level players, great. If not, LEVEL UP!! ...or learn how and when to hit. For me anyway, Seasons required me to learn a substantial amount in order to be competitive. However, I was able to finish in Crystal by using the knowledge I was gaining and by being strategic, NOT by being EOC. EOC players SHOULD have an advantage simply because they HAVE attained a higher level. After all, they've put in years of playing! If you've spent years having out at one level, could it be time to move along a little bit? Anyway, Seasons is more than fair in as far as how different level ranges are treated. The high levels do have some advantage, BUT the system still makes it so lower levels can be competitive.

It doesn't matter that the old system of prestige is gone. The rewards for Seasons are good enough, regardless of League, to justify at least occasional participation by the levelers that hit for prestige (like me). If you want benefit from a single attack, go find somebody with a lot of gold and hit them.

The BB is fine. I like that it adds risk to Seasons. I haven't noticed if the system works like this already or not, but I think the gold amount threshold for auto-posting should be lower for lower level players and higher for higher level players. That makes it accessible to many levels of hunters.

You think i should have to level to compete in a pvp system?  If that were the case then why release anything new for levels below EOC?

 

 Whats wrong with having the same system in place that worked  wood=crystal why does it have to change in titian? i dont agree with the Large stat difference that makes it so that im free rating. 



#164 clock96

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Posted 04 August 2015 - 14:54

All I care about now is the bringing back the old BB, as for the PvP seasons or ladder, I would be cool with the new PvP seasons or the old ladder, sure they both need some tweaks so I am not worried about whether the old ladder will be brought back or not (I have fully tried both and they both have their positives and negatives). The bounty board is the one that needs to be fixed, the old Bounty Board needs to be brought back, it was just fine, some people are saying that the old BB meant you will guaranteed lose 5 levels but that isn't true!! With the old BB, most people actually got cleared with 10 stams which is nothing compared to now that you are actually guaranteed that you will lose 1-3 levels

Edited by clock96, 04 August 2015 - 14:55.

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#165 maxdragon

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Posted 04 August 2015 - 15:28

There is absolutely zero problem with the idea that low levels can hit higher levels and vice versa (in Titan League anyway). If you're able to win attacks on high level players, great. If not, LEVEL UP!!

sorry mate but that is one of the most stupid things I have heard in the forums

 

LADDER was created with BANDS to give players a "fair" chance against each other

 

ARENA was created with MAX EQUIP LEVEL to give players a "fair" chance against each other

 

how would it work if player 2600 joined the ladder or arena with this best pvp setups and fights against a 250 player? EOC would get most rewards and high chance new and low players would leave the game

even with my epic setup the 250 player might not beat me at my current level, he would have "ZERO chance" if I use pvp setups, skills, potions

when HCS created the ladder and the arena years ago they considered this and that is why the implemented pvp bands for the ladder and max equip level for the arena

 

today I was clearing a player on the BB who was about half my level, he had an epic potion running (KE 400, flinch 400, dispel curse 345, shield wall 300, .....), I only used a few mediocre buffs (KE 175, LD 175, FS 175, DC 175, ...) and I did not lose a single time while I cleared him (I even made a mistake with my first hit and was wearing 4 epics and still won)

 

the ladder was not "broken" like some players said in the forum, I have explained why the ladder got inactive in these posts:

https://forums.hunte...e-5#entry943216

https://forums.hunte...e-5#entry943217

https://forums.hunte...e-5#entry943224

https://forums.hunte...e-6#entry943234

 

remember how active the arena was before the tokens were introduced? it took hours and sometimes days / weeks to fill a tournament

after HCS implemented arena tokens you could see tournaments filling in seconds, there was something "new" (only token system, no new rewards) and "profit" to be made from the arena

 

titan hunting would go extinct if epics were worth 1 fsp, hardly anyone would hunt them except for his (bronze) medal, it would be cheaper to buy the epics from AH instead of spending stamina, fsps and potions to hunt titans

 

I am sure that if the pvp season had no new rewards and would take the same old (4-5+ years old rewards) ladder rewards that the participation would be a lot lower or the same as the current ladder (almost inactive)

 

everyone could read in the forums that many players were interested in the new rewards

I doubt many would have tried the new system if there were no new rewards (same as the old ladder)

 

what has "value" and makes profit draws participation to the ladder, that is how every aspect of the game works, be it arena, gvg, pvp, titan hunting, SE hunting, ...

 

for me the pvp season is an excellent idea for a GLOBAL EVENT (pvp)


Edited by maxdragon, 04 August 2015 - 15:36.


#166 DomCorvis

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Posted 04 August 2015 - 15:47

sorry mate but that is one of the most stupid things I have heard in the forums
 
LADDER was created with BANDS to give players a "fair" chance against each other
 
ARENA was created with MAX EQUIP LEVEL to give players a "fair" chance against each other
 
how would it work if player 2600 joined the ladder or arena with this best pvp setups and fights against a 250 player? EOC would get most rewards and high chance new and low players would leave the game
even with my epic setup the 250 player might not beat me at my current level, he would have "ZERO chance" if I use pvp setups, skills, potions
when HCS created the ladder and the arena years ago they considered this and that is why the implemented pvp bands for the ladder and max equip level for the arena
 
today I was clearing a player on the BB who was about half my level, he had an epic potion running (KE 400, flinch 400, dispel curse 345, shield wall 300, .....), I only used a few mediocre buffs (KE 175, LD 175, FS 175, DC 175, ...) and I did not lose a single time while I cleared him (I even made a mistake with my first hit and was wearing 4 epics and still won)
 
the ladder was not "broken" like some players said in the forum, I have explained why the ladder got inactive in these posts:
https://forums.hunte...e-5#entry943216
https://forums.hunte...e-5#entry943217
https://forums.hunte...e-5#entry943224
https://forums.hunte...e-6#entry943234
 
remember how active the arena was before the tokens were introduced? it took hours and sometimes days / weeks to fill a tournament
after HCS implemented arena tokens you could see tournaments filling in seconds, there was something "new" (only token system, no new rewards) and "profit" to be made from the arena
 
titan hunting would go extinct if epics were worth 1 fsp, hardly anyone would hunt them except for his (bronze) medal, it would be cheaper to buy the epics from AH instead of spending stamina, fsps and potions to hunt titans
 
I am sure that if the pvp season had no new rewards and would take the same old (4-5+ years old rewards) ladder rewards that the participation would be a lot lower or the same as the current ladder (almost inactive)
 
everyone could read in the forums that many players were interested in the new rewards
I doubt many would have tried the new system if there were no new rewards (same as the old ladder)
 
what has "value" and makes profit draws participation to the ladder, that is how every aspect of the game works, be it arena, gvg, pvp, titan hunting, SE hunting, ...
 
for me the pvp season is an excellent idea for a GLOBAL EVENT (pvp)


*appluads* WELL SAID SIR!

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#167 spyders

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Posted 04 August 2015 - 16:02

...top crystal are 4 players only ...top gold 10 players....17 in top silver....

 

How many will pass in titan league now? only 4 players in crystal or from 101-125th ?



#168 Glaucous

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Posted 04 August 2015 - 16:07

sorry mate but that is one of the most stupid things I have heard in the forums

 

LADDER was created with BANDS to give players a "fair" chance against each other

 

ARENA was created with MAX EQUIP LEVEL to give players a "fair" chance against each other

 

how would it work if player 2600 joined the ladder or arena with this best pvp setups and fights against a 250 player? EOC would get most rewards and high chance new and low players would leave the game

even with my epic setup the 250 player might not beat me at my current level, he would have "ZERO chance" if I use pvp setups, skills, potions

when HCS created the ladder and the arena years ago they considered this and that is why the implemented pvp bands for the ladder and max equip level for the arena

 

today I was clearing a player on the BB who was about half my level, he had an epic potion running (KE 400, flinch 400, dispel curse 345, shield wall 300, .....), I only used a few mediocre buffs (KE 175, LD 175, FS 175, DC 175, ...) and I did not lose a single time while I cleared him (I even made a mistake with my first hit and was wearing 4 epics and still won)

 

the ladder was not "broken" like some players said in the forum, I have explained why the ladder got inactive in these posts:

https://forums.hunte...e-5#entry943216

https://forums.hunte...e-5#entry943217

https://forums.hunte...e-5#entry943224

https://forums.hunte...e-6#entry943234

 

remember how active the arena was before the tokens were introduced? it took hours and sometimes days / weeks to fill a tournament

after HCS implemented arena tokens you could see tournaments filling in seconds, there was something "new" (only token system, no new rewards) and "profit" to be made from the arena

 

titan hunting would go extinct if epics were worth 1 fsp, hardly anyone would hunt them except for his (bronze) medal, it would be cheaper to buy the epics from AH instead of spending stamina, fsps and potions to hunt titans

 

I am sure that if the pvp season had no new rewards and would take the same old (4-5+ years old rewards) ladder rewards that the participation would be a lot lower or the same as the current ladder (almost inactive)

 

everyone could read in the forums that many players were interested in the new rewards

I doubt many would have tried the new system if there were no new rewards (same as the old ladder)

 

what has "value" and makes profit draws participation to the ladder, that is how every aspect of the game works, be it arena, gvg, pvp, titan hunting, SE hunting, ...

 

for me the pvp season is an excellent idea for a GLOBAL EVENT (pvp)

Thank you. 



#169 Hoofmaster

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Posted 04 August 2015 - 16:16

Over 1,300 votes now. Once again thank you to everyone who has voted so far! We'll let you know the result of the vote after the poll ends on Monday.



#170 spyders

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Posted 04 August 2015 - 16:58

...top crystal are 4 players only ...top gold 10 players....17 in top silver....

 

How many will pass in titan league now? only 4 players in crystal or from 101-125th ?

 Grim or Hoof  please can i have a answer?



#171 Grimwald

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Posted 04 August 2015 - 17:06

sorry mate but that is one of the most stupid things I have heard in the forums

 

LADDER was created with BANDS to give players a "fair" chance against each other

 

ARENA was created with MAX EQUIP LEVEL to give players a "fair" chance against each other

 

The ladder was indeed created to give players a fair chance, but in a lot of ladders there were only a few (sometimes only 1) players active. Meaning it was just a cheap way to get the rewards. Giving them more rewards is silly, as it will get into the hands of the same players afterall. Look at how much players are active with the PVP season and split that up into 26 ranges or so.. you get the picture!??



#172 clock96

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Posted 04 August 2015 - 17:14

The ladder was indeed created to give players a fair chance, but in a lot of ladders there were only a few (sometimes only 1) players active. Meaning it was just a cheap way to get the rewards. Giving them more rewards is silly, as it will get into the hands of the same players afterall. Look at how much players are active with the PVP season and split that up into 26 ranges or so.. you get the picture!??

As maxdragon said in his post, if you put better rewards in the ladder more people would have joined, I used to be a ladder player but I stopped joining a few montgs before the update because I just thought it was pointless to get delevelled and spend fsps on buffs, etc.. to just get tockens that I have never used, if the rewards were better, for example better PvP sets, high level potions, etc.. I would have joined and I think many stopped joining because of the same reason, The medals ( Dominance and Smasher ) were the only reason I joined the ladder, I stopped joining it not because its bad itslef, just because the rewards(excluding the medals) were very bad and very pointless

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#173 DomCorvis

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Posted 04 August 2015 - 17:16

The ladder was indeed created to give players a fair chance, but in a lot of ladders there were only a few (sometimes only 1) players active. Meaning it was just a cheap way to get the rewards. Giving them more rewards is silly, as it will get into the hands of the same players afterall. Look at how much players are active with the PVP season and split that up into 26 ranges or so.. you get the picture!??


when the ladder/rewards were first introduced they were very active...but with the cost of buying the rewards vs spending stam/fsp/xp to get
the rewards, the ladders became stale....a quarterly rotation of different gear/pots to compete for the ladders would remain active

i am fine with no xp on ladders

i,am fine with auto bounty system

i am fine with opening up the ladder ranges a little...every 400-500 levels would be very fair in most of the bands....after all...im competing with players 2-5x my level currently AND holding my own...

i am in FULL support of making the seasons a GLOBAL pvp event....it would mean you can still use all the coding you guys worked hard on, players can still duke it out like the old days and nothing goes to waste

these are my thoughts...i hope most people can see i speak not for myself but what i feel is best for the game overall

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#174 DomCorvis

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Posted 04 August 2015 - 17:26

also, there is a bug in the find player system...if i dont have enough gold on hand to skip the last player it showed me(they disappear after a little bit) it says i dont have the 500 gold on hand to search

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#175 maxdragon

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Posted 04 August 2015 - 17:49

The ladder was indeed created to give players a fair chance, but in a lot of ladders there were only a few (sometimes only 1) players active. Meaning it was just a cheap way to get the rewards. Giving them more rewards is silly, as it will get into the hands of the same players afterall. Look at how much players are active with the PVP season and split that up into 26 ranges or so.. you get the picture!??

you quoted only a little part of my post, if you had quoted my FULL post and read it then you would have understood why the ladder got inactive

 

here is my FULL post

sorry mate but that is one of the most stupid things I have heard in the forums

 

LADDER was created with BANDS to give players a "fair" chance against each other

 

ARENA was created with MAX EQUIP LEVEL to give players a "fair" chance against each other

 

how would it work if player 2600 joined the ladder or arena with this best pvp setups and fights against a 250 player? EOC would get most rewards and high chance new and low players would leave the game

even with my epic setup the 250 player might not beat me at my current level, he would have "ZERO chance" if I use pvp setups, skills, potions

when HCS created the ladder and the arena years ago they considered this and that is why the implemented pvp bands for the ladder and max equip level for the arena

 

today I was clearing a player on the BB who was about half my level, he had an epic potion running (KE 400, flinch 400, dispel curse 345, shield wall 300, .....), I only used a few mediocre buffs (KE 175, LD 175, FS 175, DC 175, ...) and I did not lose a single time while I cleared him (I even made a mistake with my first hit and was wearing 4 epics and still won)

 

the ladder was not "broken" like some players said in the forum, I have explained why the ladder got inactive in these posts:

https://forums.hunte...e-5#entry943216

https://forums.hunte...e-5#entry943217

https://forums.hunte...e-5#entry943224

https://forums.hunte...e-6#entry943234

 

remember how active the arena was before the tokens were introduced? it took hours and sometimes days / weeks to fill a tournament

after HCS implemented arena tokens you could see tournaments filling in seconds, there was something "new" (only token system, no new rewards) and "profit" to be made from the arena

 

titan hunting would go extinct if epics were worth 1 fsp, hardly anyone would hunt them except for his (bronze) medal, it would be cheaper to buy the epics from AH instead of spending stamina, fsps and potions to hunt titans

 

I am sure that if the pvp season had no new rewards and would take the same old (4-5+ years old rewards) ladder rewards that the participation would be a lot lower or the same as the current ladder (almost inactive)

 

everyone could read in the forums that many players were interested in the new rewards

I doubt many would have tried the new system if there were no new rewards (same as the old ladder)

 

what has "value" and makes profit draws participation to the ladder, that is how every aspect of the game works, be it arena, gvg, pvp, titan hunting, SE hunting, ...

 

for me the pvp season is an excellent idea for a GLOBAL EVENT (pvp)

this should explain why the ladder got inactive

 

I myself stopped playing the ladder for the last few years because the rewards were very old and hardly anything worth, I was not the only one, many quit the ladder too because of this

who would spend thousands of stamina, many hours, fsps, potions to only receive a reward (maybe 2-5 fsps) that is hardly anything worth? you spent x times more than the rewards are actually worth, it was only logical that the ladder was doomed, NEW REWARDS would have brought participation back to the ladder but 4-5+ years and we saw no new rewards

 

if you still somehow do not understand or can not agree with this logic then you can not deny this?

what has "value" and makes profit draws participation to the ladder, that is how every aspect of the game works, be it arena, gvg, pvp, titan hunting, SE hunting, ...



#176 yotwehc

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Posted 04 August 2015 - 18:02

if you still somehow do not understand or can not agree with this logic then you can not deny this?

what has "value" and makes profit draws participation to the ladder, that is how every aspect of the game works, be it arena, gvg, pvp, titan hunting, SE hunting, ...

You responded the same way to one of my posts but I figured I wouldn't reply since it derails from the main topic but since you bring it up again...

sure "value" draws participation but as you admitted, the value dropped 5 or 6 years ago so how often would HCS have to keep pumping new goodies in to keep participation up? What would be your suggestion? What to do about the accumulated points during the dead times? Instead of demanding more goodies, make some suggestions. We all like to beat up on HCS when they come up with ideas as they get beat up for stuff being too weak or too OP.

You also bring up other aspects of the game but I don't really see HCS adding more goodies to some of your examples. Does the oggy drop new gear now? Do RP points buy you new things now? Are SE's dropping new goodies?

That's the sustainability argument. I'd like to see your ideas since you seem to know what will make things work better then HCS :)



#177 clock96

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Posted 04 August 2015 - 18:20

You responded the same way to one of my posts but I figured I wouldn't reply since it derails from the main topic but since you bring it up again...
sure "value" draws participation but as you admitted, the value dropped 5 or 6 years ago so how often would HCS have to keep pumping new goodies in to keep participation up? What would be your suggestion? What to do about the accumulated points during the dead times? Instead of demanding more goodies, make some suggestions. We all like to beat up on HCS when they come up with ideas as they get beat up for stuff being too weak or too OP.
You also bring up other aspects of the game but I don't really see HCS adding more goodies to some of your examples. Does the oggy drop new gear now? Do RP points buy you new things now? Are SE's dropping new goodies?
That's the sustainability argument. I'd like to see your ideas since you seem to know what will make things work better then HCS :)

I think maxdragon is right about what he said, and about the aspects he said I think you answered yourself when you said their rewards, the aspects he was talking about have great rewards, yeah you are right the oggy does't drop new items but it originally drops an Epic that gives stam and stam gain sk it will forever be useful, also you are right RP doesn't give new items but it originally gives buffs packages for the guild and also items worth 1200 fsps so what more should it give ? You can make a fortune out of GvG RP, and finally you are right SEs don't drops new items but they originally drop SE items with great stats, so why should they drop new items ? I was just answering you from the view point of maxdragon and several players, but now look at the rewards of the ladder, and compare it to other aspects of the game and you will have an answer, so maybe if the ladder had rewards like the other aspects we wouldn't have been suggesting new rewards now

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#178 yotwehc

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Posted 04 August 2015 - 18:44

I think maxdragon is right about what he said, and about the aspects he said I think you answered yourself when you said their rewards, the aspects he was talking about have great rewards, yeah you are right the oggy does't drop new items but it originally drops an Epic that gives stam and stam gain sk it will forever be useful, also you are right RP doesn't give new items but it originally gives buffs packages for the guild and also items worth 1200 fsps so what more should it give ? You can make a fortune out of GvG RP, and finally you are right SEs don't drops new items but they originally drop SE items with great stats, so why should they drop new items ? I was just answering you from the view point of maxdragon and several players, but now look at the rewards of the ladder, and compare it to other aspects of the game and you will have an answer, so maybe if the ladder had rewards like the other aspects we wouldn't have been suggesting new rewards now

So... What's your suggestion?

#179 maxdragon

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Posted 04 August 2015 - 19:07

You responded the same way to one of my posts but I figured I wouldn't reply since it derails from the main topic but since you bring it up again...

sure "value" draws participation but as you admitted, the value dropped 5 or 6 years ago so how often would HCS have to keep pumping new goodies in to keep participation up? What would be your suggestion? What to do about the accumulated points during the dead times? Instead of demanding more goodies, make some suggestions. We all like to beat up on HCS when they come up with ideas as they get beat up for stuff being too weak or too OP.

You also bring up other aspects of the game but I don't really see HCS adding more goodies to some of your examples. Does the oggy drop new gear now? Do RP points buy you new things now? Are SE's dropping new goodies?

That's the sustainability argument. I'd like to see your ideas since you seem to know what will make things work better then HCS :)

I find it strange that you are "attacking" the rewards on the ladder instead of the ladder system which you do not like, this does not make sense

 

you seem to have some problem with HCS not being able to "deliver" new rewards

 

HCS has been working on new rewards for the pvp season, they can use the same rewards for the ladder

 

the last topic I recently read was from a member about new rewards (gvg, pvp, SE, ...)

https://forums.hunte...e-improvements/

 

during the years many players suggested great rewards and HCS said they were working on it, there are forum topics, look them up

 

new rewards will sooner or later need to be released for almost every aspect of the game, the ladder, season, gvg, arena, .... to increase / keep participation, it is about supply and demand



#180 clock96

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Posted 04 August 2015 - 19:10

So... What's your suggestion?

New rewards ? New PvP sets, maybe sets with open levels and crazy stats just for the ladder ? And if it has level limits then it can be used for any aspect, maybe high level pots ? A few long duration ones and maybe if it has short duration then give several of them, maybe make them to be bought with tockens if you want to keep the tocken system ? And if it will be hard to make all of this maybe make new epics but ones that can be used for PvP, maybe reward current epics ? With every epic has its own tocken cost but make it high cost so you have to actually stick around the ladder for a long time to get one ? Make it unbound so you can sell it if its not your lvl ? Just suggesting, maybe these are bad ideas but I am sure someone can make them better or suggest something better

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