You cant delete a post lol.
The reason being that people are complaining about Titan League pitting EoC with non EoC is that it makes it so much easier for EoC. As to whether or not they should have an advantage is up for debate (from your posts I think youre saying they should).
PvP has never been something thats level based, to be competitive you needed to have the "know how" of the mechanics to do well. This is what attracts people to play of all levels. If a player wants to be gratified for their Xp we already have the Top 250 players list, we dont need Titan League to remind us whos on it. Makes no sense for a level 500 player to have to gain 2000+ levels (which could take years as EoC is always growing and tons of FSP) just to have a fair footing in one aspect of the game. This is not the case for any part of this game (Titan Hunting, GvG, SE hunting, Arena). Leveling just gives you more access to Titans, SE and Arenas but will not make you any more competitive than a level 600 player who understands those game-play elements. Titan League should atleast be the same if they want to keep it running.
It seems a lot of player only know to slap on a Hunting set and grind monsters, not even understanding how buffs + stats work. To hunt you buff up, drink pots and crush monsters with your max stam- to play seasons you buff up, drink pots and crush players with your max stam. Hopefully we can keep PvP something that requires strategy instead of mindless grinding with Seasons.
Good to know!
I don't expect a level 500 to have to gain 2000+ levels... but, in order to be competitive at the TOP level, they might need to gain 1000 levels. I don't think it'll be difficult for people even level 1300 to be able to stay in the top 75 consistently. I guess my point is, to me, PvP is all about player strength. If you want to win more, get stronger.
The buff-pots-crush method might work after a point, but at least initially (for me) there was a LOT to learn about PvP. The transition from leveling to PvP required me to do a lot of learning about different equipment combos including the difference between armor setups and defense setups, different groups of buffs than I had ever used before (and for different reasons), timing on when to attack, how to attack vs. how to defend, who to attack and who not to attack, when it's important to use a pot vs. just using a 175 buff, and a whole ton of other stuff. The cool part is that I will have to reevaluate at least a little when I level to a point where I have access to new viable equipment setups. I will have to decide how to use the rewards from the seeding season, as well as when to use them.
Do I want to jump right back in immediately in hopes of getting more rewards? Do I want to level a little and come back? There are a huge number of decisions to be made. It's like being at an amusement park and Seasons is a new ride that just opened up, replacing an old ride that some people liked and some didn't. Titan League? Must be at least 48" tall to ride.
I really like how dynamic things are in FS right now. Things aren't static at the moment. I think my reaction to the changes is in part based on that I like change in general. It's more interesting to me when things are always changing and I don't get freaked out easily. I'm wondering if the reaction by some people isn't based on what the current changes are, but just that things are changing at all. I dunno.
Edited by TSDaedalus, 05 August 2015 - 18:14.