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PvP Ladder/ Bounty Board Improvement Ideas


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#101 clock96

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Posted 22 August 2015 - 04:14

I have issues with how the current bounty board works but I have not entered the part of the game yet. I plan to take advantage of the exploit when I get to EOC. I will single handedly make the bounty board very active ;p

Good for you, waiting for it, try it, its fun ;)

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#102 clock96

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Posted 22 August 2015 - 04:26

Honestly clock i've grown quite tired of your LvLer/PvPer ploy. We are all players, enough of this elitism stuff. Oh "levelers" are cowards. Everyone but PvPers are cowards. Everyone's opinion is valid regardless of what they enjoy to do. The bounty board was NOT created to lose 5... Certainly thats not how the BB was meant to be. There is supposed to be numerous of random people hitting on bounties not an orchestrated group finishing 9 hits then moving on to finish another 9. That's where the exploit comes in.
 
After waiting a few ladder resets
 
~ Currently 17 active people on the ladder playing in total
 
~ 2 Bounties at this moment in time, most of the time none
 
~ PvP totally stagnant
 
Why did people want to revert back to this inactive system?
 
~ Simple for whatever reason certain people love the old inactive BB where they can exploit dropping people 5
 
~ They did not like the new active BB because orchestrating pointless GvP was impossible
 
~ The newer BB was more of an actual BB by definition than the old BB will ever be
 
~ Xp loss on HIT in the seasons was taken away *You lost levels still*
 
How can we go forward at this point? 
 
~ We really can't the system can not be revamped again to be reverted back unless there is compromising on both ends.
 
~ Throw rewards to temporarily fix the problem for a short period of time
 
~ Focus on other aspects where people won't complain
 
Was the old system perfect?
 
~ No, of course it wasn't yet
 
~ It was definitely being perfected everyday slowly, a few more weeks and it would of been perfect
 
 
 
Old System VS New System
 
Activity
 
~ New system > Old system
 
Entertainment
 
~ New system > Old system
 
Involvement Needed
 
~ New system > Old system
 
Community Learning
 
~ New system > Old system
 
Guild Wars
 
~ New system < Old system
 
Ability to GvP
 
~ New system < Old system
 
Synapses
 
I really can't find any compelling pro's of reverting back to the ladder system. Overall i think it was very selfish of people to want to revert back. The new system had plenty of potential and was overall good for the community as a whole. It really doesn't add up either with the activity in this old system in relation with the people wanting to revert. Potential solutions could be simply adding the option to post bounties aswell in the seasons but after posting a bounty on a certain individual you have a 24h CD before you can post another on that person. Either that or you can only post 5-10 bounties a day. Also add back in severely nerfed xp loss to the seasons. Also if you are a higher level hitting a lower level you can implement a formula to nerf xp loss to them. Just compromise and give both ends what they want. I'm sure the players who actively PvP won't mind going back to the new system if they had the ability to post bounties and hit for xp on seasons and vise versa. I think its time we stop being stubborn and come together as one entity trying to fix the problem
 
For example
 
50 stamina hits in seasons were equivalent to 100 stamina xp loss. Simply make xp loss based on "10" stamina hits.
 
If someone 500+ levels on you hits you make it equivalent to "5" stamina hit which is half xp loss of a "10" stamina hit.

I am actually tired of having conversations with you too, however let's try to be constructive like you want, and from the suggestions you offer I see you want to get the new system back then tweak it and that's the first thing I don't want cuz we would be going against the poll where most players didn't like the new system so I am more for tweaking the current system, any thoughts on how we can improve it in your opinion ?

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#103 EpicPiety

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Posted 22 August 2015 - 04:40

I am actually tired of having conversations with you too, however let's try to be constructive like you want, and from the suggestions you offer I see you want to get the new system back then tweak it and that's the first thing I don't want cuz we would be going against the poll where most players didn't like the new system so I am more for tweaking the current system, any thoughts on how we can improve it in your opinion ?

Nope nothing, i put my tweaks out there already for the new system.



#104 DALECK

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Posted 22 August 2015 - 05:59

if you have anything more to do with BB, for example getting smashed on it then its sure because you took part in PvP so you have a reason to get smashed, I also see that if you lose 5 on board its not a reason why BB should be changed, BB is made so you should lose 5, if you lose less then thank God, do you have any other issues with the current PvP system as a lvler ?

Clock, the BB wasn't made to take 5 from other players.  It was created, and exists so that attackers can be penalized by the targets.  However, it wasn't originally set up the way that it is now, and it most definitely wasn't designed, nor coded, for players to lose 5.  

 

I have plenty of issues with the current pvp system, as well as the currently sad state of pvp in fs.  I have offered input and ideas in multiple threads recently to help improve fs as a whole.  I feel that the entire community should be encouraged to share their ideas on improving fs, not just pvp, or gvg, th, areana, etc etc etc.  Segregating players into one group or another only serves to alienate everyone and up to this point just seems to tear fs further apart.  I am sorry that you feel entitled to decide whose opinions should be valid and whose should not based on how you see others, the game, and your place in it.  
However, if fs is to be improved, and saved, dismissing others that you don't agree with isn't the way to go about it.  



#105 bloody18

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Posted 22 August 2015 - 10:51

Tired of everyone trying to dictate how one should spend their stamina. If you want to PVP ...SMASH! If you want to level .. LEVEL! I like taking part in all aspects of the  game. Just don't be an [removed] PUPPET for anyone! Don't let  anyone oppress or guilt you into your decisions. There is a difference between being selfless and being taken advantage of. 

 

Now to a couple  simple ideas to greatly increase bounty board activity. Please dont hate.

I think you may like at least one of these ideas. 

 

 

IDEA 1

For every 20 stamina you spend on a PVP attack you risk 1 level on the bounty board.

 

If you 100 stam someone you risk 5 levels.

 

Bounty takes 15 hits to be "cleared"

 

HCS should change attacks to 5 possible attacks.

20 stam attack Risk 1 level of XP on BB

40 stam attack Risk 2 levels of XP on BB

60 stam atttack Risk 3 levels of XP on BB

80 stam attack Risk 4 levels XP on BB

100 stam attack Risk 5 levels of XP on BB

 

So if I did 100 stam attack on someone  , when my bounty is posted I will have 5 levels of XP at risk. That does not mean I will lose 5 levels ..its simply at risk.. 

 

Counter bounty: If you chose to counter bounty.. 

If 2 people were taking my bounty.

Player AA did 20 stam attacks, they could be counter bountied with a risk of losing  1level

Player BB did  20 and 60 stam attacks, then counter bounty would round up to the highest attack used , they could be counter bountied with a risk of losing 3 levels.

 

BOUNTY MEDAL progress

In this system , All bounties take 15 hits to be cleared. For every 10 successful attacks on the BB this earns you 1 tick/ or progress towards your next bounty medal. So if if I did 8 hits on  PLAYER A's bounty and then did 2 hits on another players bounty .. my medal earns 1 tick of progression  for that :) In essence 10 hits = 1 clears progress.

 

SMASHER MEDAL progress

60 or 80 stam hits count as 1 smash

100 stam hits count as 2 smashes

( this idea a hang over from the PVP seasons event that just ended.. where as 50 stamina counted as 1 smash)

 

 

 

IDEA 2 

Auto-Posting bounties ? Just an idea dont freak out ..

One possible idea .. Auto-posting w/ guild mate save option.

 

Everyone who is active in the game is auto-posted to the bounty board randomly once per month( or every 3 to 4 weeks) with the risk of losing only 1-3 levels. Auto-posts are categorized as such and have the option to be cleared  by guild mates. If a guild mate wants to "save" his guild mate from the bounty board he may do so without penalty to his GUILDIE.  These "SAVE" hits remove zero XP if hit by a guild mate, as well these "Saviors" would collect the gold reward and earn bounty ticks for helping a friend=)

 

HCS could add minimum amount of gold to the auto-posted bounty when it is posted and players could possibly add gold  "LIVE" while the bounty is available to encourage hits on the bounty. But because guild mates can "SAVE" the bounty as well ( and take no XP from their guild mate) ... you might want to think twice about adding gold to an auto-posted bounty. 

 

Another idea is HCS returns the bounty display to each players stats ( like with seasons) ..And one could add gold to anyone's bounty at anytime to anyone's auto-post bounty before it becomes available. 

 

Something neat about the save feature, if 15 guild mates all hit a fellow guild mate on the BB at the same time ..the bounty is off the board that quick :) note : this only applies to auto-posted bounties

 

 

 

 

OK ... I'm sure I've missed a  lot .. and have misspelled things ..but these are rough ideas ... thanks for looking!



#106 clock96

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Posted 22 August 2015 - 12:21

Clock, the BB wasn't made to take 5 from other players.  It was created, and exists so that attackers can be penalized by the targets.  However, it wasn't originally set up the way that it is now, and it most definitely wasn't designed, nor coded, for players to lose 5.  
 
I have plenty of issues with the current pvp system, as well as the currently sad state of pvp in fs.  I have offered input and ideas in multiple threads recently to help improve fs as a whole.  I feel that the entire community should be encouraged to share their ideas on improving fs, not just pvp, or gvg, th, areana, etc etc etc.  Segregating players into one group or another only serves to alienate everyone and up to this point just seems to tear fs further apart.  I am sorry that you feel entitled to decide whose opinions should be valid and whose should not based on how you see others, the game, and your place in it.  
However, if fs is to be improved, and saved, dismissing others that you don't agree with isn't the way to go about it.

I am not trying to dismiss anyone or shut then up, simply levellers don't know the mechanics of PvP, the ins and outs, etc...There is a lot in PvP more than just getting smashed, getting attacked a lot doesn't make you know PvP so that you can change it, again not tryibg to shut up anyone but you again you can't improve something that you don't understand, you get my point here ?

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#107 clock96

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Posted 22 August 2015 - 12:37

Tired of everyone trying to dictate how one should spend their stamina. If you want to PVP ...SMASH! If you want to level .. LEVEL! I like taking part in all aspects of the game. Just don't be an [removed] PUPPET for anyone! Don't let anyone oppress or guilt you into your decisions. There is a difference between being selfless and being taken advantage of.

Now to a couple simple ideas to greatly increase bounty board activity. Please dont hate.
I think you may like at least one of these ideas.


IDEA 1
For every 20 stamina you spend on a PVP attack you risk 1 level on the bounty board.

If you 100 stam someone you risk 5 levels.

Bounty takes 15 hits to be "cleared"

HCS should change attacks to 5 possible attacks.
20 stam attack Risk 1 level of XP on BB
40 stam attack Risk 2 levels of XP on BB
60 stam atttack Risk 3 levels of XP on BB
80 stam attack Risk 4 levels XP on BB
100 stam attack Risk 5 levels of XP on BB

So if I did 100 stam attack on someone , when my bounty is posted I will have 5 levels of XP at risk. That does not mean I will lose 5 levels ..its simply at risk..

Counter bounty: If you chose to counter bounty..
If 2 people were taking my bounty.
Player AA did 20 stam attacks, they could be counter bountied with a risk of losing 1level
Player BB did 20 and 60 stam attacks, then counter bounty would round up to the highest attack used , they could be counter bountied with a risk of losing 3 levels.

BOUNTY MEDAL progress
In this system , All bounties take 15 hits to be cleared. For every 10 successful attacks on the BB this earns you 1 tick/ or progress towards your next bounty medal. So if if I did 8 hits on PLAYER A's bounty and then did 2 hits on another players bounty .. my medal earns 1 tick of progression for that :) In essence 10 hits = 1 clears progress.

SMASHER MEDAL progress
60 or 80 stam hits count as 1 smash
100 stam hits count as 2 smashes
( this idea a hang over from the PVP seasons event that just ended.. where as 50 stamina counted as 1 smash)



IDEA 2
Auto-Posting bounties ? Just an idea dont freak out ..
One possible idea .. Auto-posting w/ guild mate save option.

Everyone who is active in the game is auto-posted to the bounty board randomly once per month( or every 3 to 4 weeks) with the risk of losing only 1-3 levels. Auto-posts are categorized as such and have the option to be cleared by guild mates. If a guild mate wants to "save" his guild mate from the bounty board he may do so without penalty to his GUILDIE. These "SAVE" hits remove zero XP if hit by a guild mate, as well these "Saviors" would collect the gold reward and earn bounty ticks for helping a friend=)

HCS could add minimum amount of gold to the auto-posted bounty when it is posted and players could possibly add gold "LIVE" while the bounty is available to encourage hits on the bounty. But because guild mates can "SAVE" the bounty as well ( and take no XP from their guild mate) ... you might want to think twice about adding gold to an auto-posted bounty.

Another idea is HCS returns the bounty display to each players stats ( like with seasons) ..And one could add gold to anyone's bounty at anytime to anyone's auto-post bounty before it becomes available.

Something neat about the save feature, if 15 guild mates all hit a fellow guild mate on the BB at the same time ..the bounty is off the board that quick :) note : this only applies to auto-posted bounties




OK ... I'm sure I've missed a lot .. and have misspelled things ..but these are rough ideas ... thanks for looking!

That's exactly why I made this thread, to see ideas!!
For IDEA 1:-
Is this an idea for auto posting ? Cuz its just will be so bad that way, it could be better if the player still have the option to post the bounty with the same risk options, also I don't see why it should be changed to 15 hits for bounty, it can still be 10 hits and you get the bounty ticks when you finish the whole bounty just like now, also can we keep the 10 stams ? We don't need much of a stam sink again, I know the 20 stam will be equal the 10 stam but still, that will make players spend double the stam they used to spend to soft clear, also this idea was for unrated hits only, right ? On the whole, that's a nice idea, I don't get how it can inc BB activity or make more bounties available as it still will be the same players posted but with another XP loss system :)

IDEA 2:-
I sort of like Idea 1 more :)


Edited by Hoofmaster, 25 August 2015 - 10:23.

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#108 yodamus

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Posted 22 August 2015 - 14:33

the fact is and was proven eariler in this thread that some players insist that - you dont pvp so you should not be part of this thread..no wonder most of all the old forum players no longer comment- we are bullied, attack or whatever to SUPRESS OUR OPINIONS !!!..told we cant comment on pvp thread since we dont pvp...well like someone else said...we do pvp ..we are the 2ND P..and our voice do count..and should be heard..NOT SUPRESSED by those who think they know it all in pvp..Hoof you need to listen to everyone..not just the 5% who play this game that pvp..there is another 95% of the game that also needs to be heard regarding pvp- because it does affect thier game...Hoof , you need to control these maniacs that are telling players they have no place in a pvp thread since they dont do the attacking !! no wonder nothing can get done

 

BB- what a joke- i am sick and tired of hearing from the pvpers that they risk losing 5 levels pvping- hogwash- you probably rarely lose 5 levels because you have friends to soft clear you..most other , nearly all pvpers- DONT CARE ABOUT LEVELS, so losing 5 levels means zero to them= NO RISK INVOLVED !!!..and if they lose some levles..easy to get back and more xp for thier guild....most pvpers beg the victim to  post them on the BB, and if they dont they get hit next hour and so on until they buckle under and post a bounty.. why , few reasons..#1- more chance to pvp..that what they like..bb can provide them more pvping..then can counter bounty and do more pvping..#2 more gold for their friends..or fsps..#3 so thier friends can get more bounty medal ticks....BB is no risk to pvpers..it is a vacation

 

auto bounty was a good idea..just poorly implemented and just needed some tweaking..but pvpers cant have thier toy taken away from them- I.E THE ABILITY TO BULLY OTHERS..not all bully but many do- as seen right on this thread when a pvper tells a non-pvper to shut up and not to comment on a pvp thread- PROOF POSITIVE- ARGUE THAT- WE HAVE PROOF RIGHT ON THIS THREAD !!!


Edited by yodamus, 22 August 2015 - 14:34.


#109 DALECK

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Posted 22 August 2015 - 16:15

I am not trying to dismiss anyone or shut then up, simply levellers don't know the mechanics of PvP, the ins and outs, etc...There is a lot in PvP more than just getting smashed, getting attacked a lot doesn't make you know PvP so that you can change it, again not tryibg to shut up anyone but you again you can't improve something that you don't understand, you get my point here ?

My point is how do you know what someone else knows ?  What qualifies you as an expert, what qualifies you to be the decider on pvp ?  As for understanding the mechanics of pvp, well there was a time when it took skill, effort, and for lack of a better word, knowledge to be an effective pvper, but with the addition of so many overpowered, as well as luck, buffs and potions, those days are long gone.  However, the base mechanics of pvp, or pve, are still the same, my stats > than target stats, same as my stats > creature stats, those are the mechanics of the entire game.

 

Most players have some experience in every part of the game, some more than others, but that doesn't invalidate anyone's opinions, you never know where a brilliant game saving idea may come from, or who may make it.  And isn't that the point here, looking for new ideas to help improve fs ?  No one part of the game is totally insulated from the rest, we all use the same gear, same buffs, same stam, etc, and as such, I think that everyone should be able to offer ideas and input, even in an aspect of the game that they may not participate in often or fully.  Pvp does affect everyone in one way or another, and as such, everyone's opinions are valid, not just those who want to declare themselves pvpers.



#110 clock96

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Posted 22 August 2015 - 17:51

the fact is and was proven eariler in this thread that some players insist that - you dont pvp so you should not be part of this thread..no wonder most of all the old forum players no longer comment- we are bullied, attack or whatever to SUPRESS OUR OPINIONS !!!..told we cant comment on pvp thread since we dont pvp...well like someone else said...we do pvp ..we are the 2ND P..and our voice do count..and should be heard..NOT SUPRESSED by those who think they know it all in pvp..Hoof you need to listen to everyone..not just the 5% who play this game that pvp..there is another 95% of the game that also needs to be heard regarding pvp- because it does affect thier game...Hoof , you need to control these maniacs that are telling players they have no place in a pvp thread since they dont do the attacking !! no wonder nothing can get done
 
BB- what a joke- i am sick and tired of hearing from the pvpers that they risk losing 5 levels pvping- hogwash- you probably rarely lose 5 levels because you have friends to soft clear you..most other , nearly all pvpers- DONT CARE ABOUT LEVELS, so losing 5 levels means zero to them= NO RISK INVOLVED !!!..and if they lose some levles..easy to get back and more xp for thier guild....most pvpers beg the victim to  post them on the BB, and if they dont they get hit next hour and so on until they buckle under and post a bounty.. why , few reasons..#1- more chance to pvp..that what they like..bb can provide them more pvping..then can counter bounty and do more pvping..#2 more gold for their friends..or fsps..#3 so thier friends can get more bounty medal ticks....BB is no risk to pvpers..it is a vacation
 
auto bounty was a good idea..just poorly implemented and just needed some tweaking..but pvpers cant have thier toy taken away from them- I.E THE ABILITY TO BULLY OTHERS..not all bully but many do- as seen right on this thread when a pvper tells a non-pvper to shut up and not to comment on a pvp thread- PROOF POSITIVE- ARGUE THAT- WE HAVE PROOF RIGHT ON THIS THREAD !!!

My point is how do you know what someone else knows ?  What qualifies you as an expert, what qualifies you to be the decider on pvp ?  As for understanding the mechanics of pvp, well there was a time when it took skill, effort, and for lack of a better word, knowledge to be an effective pvper, but with the addition of so many overpowered, as well as luck, buffs and potions, those days are long gone.  However, the base mechanics of pvp, or pve, are still the same, my stats > than target stats, same as my stats > creature stats, those are the mechanics of the entire game.
 
Most players have some experience in every part of the game, some more than others, but that doesn't invalidate anyone's opinions, you never know where a brilliant game saving idea may come from, or who may make it.  And isn't that the point here, looking for new ideas to help improve fs ?  No one part of the game is totally insulated from the rest, we all use the same gear, same buffs, same stam, etc, and as such, I think that everyone should be able to offer ideas and input, even in an aspect of the game that they may not participate in often or fully.  Pvp does affect everyone in one way or another, and as such, everyone's opinions are valid, not just those who want to declare themselves pvpers.

ok so can you guys stop acting like victims and we are currently in this mess because levellers were the ones that HCS listened to so we got PvP watered done, actually PvPers never asked for big changes just a few tweaks you guys were the ones asking for BIG CHANGES IN PvP, however you guys never understand thia or you do but you don't like listening to the truth so HOWEVER, if you guys have any ideas clearly state it like bloody18 did earlier, fair enough ?

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#111 yotwehc

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Posted 22 August 2015 - 20:47

ok so can you guys stop acting like victims and we are currently in this mess because levellers were the ones that HCS listened to so we got PvP watered done, actually PvPers never asked for big changes just a few tweaks you guys were the ones asking for BIG CHANGES IN PvP, however you guys never understand thia or you do but you don't like listening to the truth so HOWEVER, if you guys have any ideas clearly state it like bloody18 did earlier, fair enough ?

Can you show me the threads where we asked for changes? Seems to me the majority of folks asking for changes seem to be the first P. If you never consider the 2nd P for "improvements" you are doomed to failure. Did we ask for seasons? Nope. Did we ask for smasher medal? Nope.

To me, hcs has tried to balance changes to accommodate both sides but failed. Take original seasons roll out. What did 1st P like? Xp loss, tons of activity, huge range to hit. What they didn't like? Bounty board change. Being forced to use 50 Stam hits. No cool down between hits. What did 2nd P like? Nothing. Maybe just no more GVP. What did 2nd P absolutely despise? Being forced to participate, xp loss, extended range, 50 Stam hits, no ability to bounty. I believe hcs judged this to be a good boost for pvp but ended up being a disaster for not considering the 2nd P. By making the changes to remove xp loss and limiting the range, they tried to reduce some of the impact to 2nd P but was already too late.

#112 clock96

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Posted 22 August 2015 - 21:36

Can you show me the threads where we asked for changes? Seems to me the majority of folks asking for changes seem to be the first P. If you never consider the 2nd P for "improvements" you are doomed to failure. Did we ask for seasons? Nope. Did we ask for smasher medal? Nope.
To me, hcs has tried to balance changes to accommodate both sides but failed. Take original seasons roll out. What did 1st P like? Xp loss, tons of activity, huge range to hit. What they didn't like? Bounty board change. Being forced to use 50 Stam hits. No cool down between hits. What did 2nd P like? Nothing. Maybe just no more GVP. What did 2nd P absolutely despise? Being forced to participate, xp loss, extended range, 50 Stam hits, no ability to bounty. I believe hcs judged this to be a good boost for pvp but ended up being a disaster for not considering the 2nd P. By making the changes to remove xp loss and limiting the range, they tried to reduce some of the impact to 2nd P but was already too late.

ok so we will never agree, so instead of taking about the history of updates, do you have any suggestions on tweaks to the current PvP system ?

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#113 yotwehc

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Posted 22 August 2015 - 21:57

ok so we will never agree, so instead of taking about the history of updates, do you have any suggestions on tweaks to the current PvP system ?

You won't like it but here are a few ideas. High level summary description only as this post will be a belaric/egami type post if I go into details. Many of these were suggested by others and buried somewhere in the old forum pile:
1. Tournament. Like the ncaa basketball tourney. Huge prize for winners. Opt in only.
2. Live pvp. Challenge someone, they accept. Do battle.
3. Seperate pvp xp system with pvp level. Each player would have regular xp which can't be lost from other players and pvp xp which can be lost.
4. Seasons tweaked
5. Ratings. Higher rates player adds to your rating when you win and reduces when you lose. The bigger the gap, the ratings adjust.
6. New bounty board with tweaks. Allow player to post but generally the same as the new version released by hcs. It got rid of GVP.
So many more...

#114 3JS

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Posted 22 August 2015 - 22:03

I haven't read this thread from the beginning, mostly because they are usually the same. Sorry, but if you've read one thread on PvP, you've read them all. but, I sure do have an opinion.

 

PvP, in the "old days" was a good way to show off your prowess in the game. However, with the newer buffs, uber pots (composed and regular), and ridiculous stats on sets....it's been relegated to who can get the most and highest buffs, and who can get the luckiest. Be angry at me if you wish, but it's the truth and we all know it. You can take a terrible set, and with the right level buffs, can turn it into something that rivals the Gods. 

 

Now, fixing it....

 

I won't pretend to be intelligent enough to have a clever way of making PvP a level playing field. Maybe it can never be level again. I do know that the seasons idea was NOT the answer. It was too long, too complicated, and when an EOC player gets matched up with a player 2000 levels below, there's a definite problem. I know this isn't popular, but the ladder is actually a pretty good arena. It needs plenty of work, but the premise of it is solid. I've always thought that the buffs associated with the ladder should be limited, at best. No potions, no crazy stat altering buffs...just you vs me with basic buffs. 

 

I've got the tanning oils out for the upcoming flames that will be thrown my way, so don't hold back. 



#115 clock96

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Posted 22 August 2015 - 22:30

You won't like it but here are a few ideas. High level summary description only as this post will be a belaric/egami type post if I go into details. Many of these were suggested by others and buried somewhere in the old forum pile:
1. Tournament. Like the ncaa basketball tourney. Huge prize for winners. Opt in only.
2. Live pvp. Challenge someone, they accept. Do battle.
3. Seperate pvp xp system with pvp level. Each player would have regular xp which can't be lost from other players and pvp xp which can be lost.
4. Seasons tweaked
5. Ratings. Higher rates player adds to your rating when you win and reduces when you lose. The bigger the gap, the ratings adjust.
6. New bounty board with tweaks. Allow player to post but generally the same as the new version released by hcs. It got rid of GVP.
So many more...

1 and 2 would be great as additions :) but never as replacements to any of the current PvP system.
For point 3, how can XP being untouched be any good ?
4. We already got rid of the seasons.
5. Isn't that the current ladder already ?
6. I really hated 95% of the new board.

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#116 3JS

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Posted 22 August 2015 - 22:38

Anyone remember the original "ladder"? Everyone had a PvP rating. It went up when you won, down when you lost. Everyone was in the same "ladder", but could only attack players within +/- their level. It was actually quite fun, seldom did anyone get butthurt, and it was continuous. Why can't we bring that back?



#117 clock96

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Posted 22 August 2015 - 23:04

Anyone remember the original "ladder"? Everyone had a PvP rating. It went up when you won, down when you lost. Everyone was in the same "ladder", but could only attack players within +/- their level. It was actually quite fun, seldom did anyone get butthurt, and it was continuous. Why can't we bring that back?

+1 actually :D Having the very old ladder back would be so fun, but I think a lot of people will complain about it

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#118 wil72

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Posted 22 August 2015 - 23:47

the fact is and was proven eariler in this thread that some players insist that - you dont pvp so you should not be part of this thread..no wonder most of all the old forum players no longer comment- we are bullied, attack or whatever to SUPRESS OUR OPINIONS !!!..told we cant comment on pvp thread since we dont pvp...well like someone else said...we do pvp ..we are the 2ND P..and our voice do count..and should be heard..NOT SUPRESSED by those who think they know it all in pvp..Hoof you need to listen to everyone..not just the 5% who play this game that pvp..there is another 95% of the game that also needs to be heard regarding pvp- because it does affect thier game...Hoof , you need to control these maniacs that are telling players they have no place in a pvp thread since they dont do the attacking !! no wonder nothing can get done

 

BB- what a joke- i am sick and tired of hearing from the pvpers that they risk losing 5 levels pvping- hogwash- you probably rarely lose 5 levels because you have friends to soft clear you..most other , nearly all pvpers- DONT CARE ABOUT LEVELS, so losing 5 levels means zero to them= NO RISK INVOLVED !!!..and if they lose some levles..easy to get back and more xp for thier guild....most pvpers beg the victim to  post them on the BB, and if they dont they get hit next hour and so on until they buckle under and post a bounty.. why , few reasons..#1- more chance to pvp..that what they like..bb can provide them more pvping..then can counter bounty and do more pvping..#2 more gold for their friends..or fsps..#3 so thier friends can get more bounty medal ticks....BB is no risk to pvpers..it is a vacation

 

auto bounty was a good idea..just poorly implemented and just needed some tweaking..but pvpers cant have thier toy taken away from them- I.E THE ABILITY TO BULLY OTHERS..not all bully but many do- as seen right on this thread when a pvper tells a non-pvper to shut up and not to comment on a pvp thread- PROOF POSITIVE- ARGUE THAT- WE HAVE PROOF RIGHT ON THIS THREAD !!!

 

I agree that all can comment on any thread however I am appauled at your tone and insinuation. Please stop pulling figures out of thin air. 5% PvPers, 95% levellers.....what?!? And who is suppressing who? The dramatics are really not needed to try to put your point across mate. Actually, I have no idea what point you are trying to make other than scaremongering. Many use PvP and the Bounty Board to bully.... what a load of old tosh. The mecanics of the game allow you to attack other players in the game, allow you to attack the same player numerous times, allows you to attack players on the Bounty Board. So doing what the game ALLOWS means bully? LOFL! And by the way folks, these bully boy tactics of constant hitting a player tend to be very rare, once in a blue moon type of thing. But it has happened and those affected by it do so luv to remind us all about it even if....... it only was the once.

 

Personally, I despair when I read comments like yours yodamus as every single player has a choice within the game. Those being hit and do nothing ie still sit in stam gear, do not use buffs to deter attacks, do not post Bounties, do not make allies to smash bounties...etc,etc,etc canny pull the bully card in my opinion as they aren't really playing the game. Levelling SHOULD have risk and that risk is PvP. Good god man, it's what gives FS its edge.

 

Original Seasons and Leagues with opt in and XP loss along with those super duper Chests. I'd like to see that as a Ladder improvement/replacement. Ta.

 

Cheers.

 

wil72



#119 yotwehc

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Posted 23 August 2015 - 01:21

I agree that all can comment on any thread however I am appauled at your tone and insinuation. Please stop pulling figures out of thin air. 5% PvPers, 95% levellers.....what?!? And who is suppressing who? The dramatics are really not needed to try to put your point across mate. Actually, I have no idea what point you are trying to make other than scaremongering. Many use PvP and the Bounty Board to bully.... what a load of old tosh. The mecanics of the game allow you to attack other players in the game, allow you to attack the same player numerous times, allows you to attack players on the Bounty Board. So doing what the game ALLOWS means bully? LOFL! And by the way folks, these bully boy tactics of constant hitting a player tend to be very rare, once in a blue moon type of thing. But it has happened and those affected by it do so luv to remind us all about it even if....... it only was the once.

 

Personally, I despair when I read comments like yours yodamus as every single player has a choice within the game. Those being hit and do nothing ie still sit in stam gear, do not use buffs to deter attacks, do not post Bounties, do not make allies to smash bounties...etc,etc,etc canny pull the bully card in my opinion as they aren't really playing the game. Levelling SHOULD have risk and that risk is PvP. Good god man, it's what gives FS its edge.

 

Original Seasons and Leagues with opt in and XP loss along with those super duper Chests. I'd like to see that as a Ladder improvement/replacement. Ta.

 

Cheers.

 

wil72

Only once you say? I'd say "stop pulling figures out of thin air" but someone already said it.. :)

 

Hiding behind the excuse that the "mechanics of the game allow you" is poor. HCS tried to change it to mitigate GvP and guess what happened? The 1st P's turned on them. The New BB system prevented GvP. removed control of the board from the few... One even admitted that they could not "defend" their guildmate... I guess their guildmates should be immuni to have the risk of PVP.

 

Certainly the tone was not the best but both sides have had freakouts yet you only call out one side :/



#120 wil72

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Posted 23 August 2015 - 02:40

Only once you say? I'd say "stop pulling figures out of thin air" but someone already said it.. :)

 

Hiding behind the excuse that the "mechanics of the game allow you" is poor. HCS tried to change it to mitigate GvP and guess what happened? The 1st P's turned on them. The New BB system prevented GvP. removed control of the board from the few... One even admitted that they could not "defend" their guildmate... I guess their guildmates should be immuni to have the risk of PVP.

 

Certainly the tone was not the best but both sides have had freakouts yet you only call out one side :/

 

Mentioned only once due to the fact that a certain player seems to repeat one particular scenario...over and over again. Hence the remark.

 

Yes, I call it out. The term "bully", in my opinion, is so easily dropped. And used to describe a certain part of the game way to freely. A way to justify an argument. That my friend is poor, very poor indeed. As for the previous BBoard not allowing for a Guild or Guildmates to defend a Guild mate....not sure about that. A player was triggered onto the BBoard if their Bounty price was high enough. An attacked player could add gold to players Bounty. Therefore the Guild could loan gold to attacked player to add gold to their assailants Bounty ensuring they were placed on the BBoard. Not only that but the guild could provide enough gold to the Bounty price to ensure 3 levels were lost. Guild verus Player. Oh my!

 

Original Seasons and Leagues with opt in and XP loss along with those super duper Chests. I'd like to see that as a Ladder improvement/replacement. Ta.

 

Cheers.

 

wil72


Edited by wil72, 23 August 2015 - 02:41.



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