Jump to content

Photo

Attack Player (PvP) Page Works Worse Then Before - Bounty Hunting Still Has Problems - Conserve not Saving XP


  • This topic is locked This topic is locked
54 replies to this topic

#21 winemaker

winemaker

    Member

  • Members
  • PipPip
  • 448 posts
  • Badge

Posted 24 August 2015 - 18:03

Ok. Pity you didn't think that about FI!! LOL!

Or as I said, simply add a buff with that function to the tree and cover the base that way. But if you want to leave the bug insitu, fair enough.



+1

#22 Hoofmaster

Hoofmaster

    Company Director

  • Administrators
  • PipPipPip
  • 8,357 posts
  • Badge
  • United Kingdom

Posted 24 August 2015 - 18:29

Ok. Pity you didn't think that about FI!! LOL!

 

Or as I said, simply add a buff with that function to the tree and cover the base that way. But if you want to leave the bug insitu, fair enough. 

 

It wasn't a bug as such, more just a side-effect of it adjusting the stamina used in the combat which then later was used to calculate the xp loss etc. :)



#23 EpicPiety

EpicPiety

    Veteran

  • Members
  • PipPipPip
  • 3,475 posts

Posted 24 August 2015 - 18:30

It wasn't a bug as such, more just a side-effect of it adjusting the stamina used in the combat which then later was used to calculate the xp loss etc. :)

any news on fixing display for relic combat? Not displaying buff activation...possibly some buffs that arent supposed to work activating too.



#24 Hoofmaster

Hoofmaster

    Company Director

  • Administrators
  • PipPipPip
  • 8,357 posts
  • Badge
  • United Kingdom

Posted 24 August 2015 - 18:35

any news on fixing display for relic combat? Not displaying buff activation...possibly some buffs that arent supposed to work activating too.

 

We'll be getting that fixed this week :)



#25 DALECK

DALECK

    Member

  • Members
  • PipPip
  • 54 posts

Posted 24 August 2015 - 22:43

Hoof, since the bb is a place for punishment, and conserve was never meant to activate on bounties and save hunters stam, nor offer softer clears I don't understand why you are keeping it now ?  Yes, I understand that it has been that way for 8 years, but it was that way erroneously and it clearly serves to save offenders who are on the bb exp, doesn't quite seem fair to those that posted the bounties does it?

 

For example, someone clearing a friends bounty with say conserve 500 and reckoning active at the same time would have better than a 40% chance to cause no damage to the target, doesn't seem to keep to the spirit or purpose of the bounty board.


Edited by DALECK, 24 August 2015 - 22:48.


#26 Egami

Egami

    Veteran

  • New Members
  • PipPipPip
  • 1,863 posts

Posted 25 August 2015 - 01:32

BH'ers will use conserve when clearing friendly.

 

Hired to kill... but nicely. Ummm... yeah. 

 

i do believe that there should be no chance in counter bountying the bounty hunter regardless of stamina if they have completed the bounty.....

 

Hired to kill with no recourse... Ummm... yeah. 

 

In any case, I just 100 stammed on the BB the other day with a guildie in a punishment retaliation. We both did nine hits. 

 

When a "friendly" BH started hitting the target, I waited until eight hits were done and put the last 100 smack in to take the prize. 

 

Should my target not have the ability to bounty me because I cleared them? I don't find that to be very rational.

 

Who were the ones that kept saying xp loss is a must? I guess it only applies to those that are not of the fold. Very sad indeed.

 

I believe i was one that said XP loss is a must. For me it is. I liked and fully agree that a bounty hunter that loses on a hit, should lose both the stam and the XP.

 

Bounty hunting can be a drain on the stam, which bounty hunters need to level in order to be as effective as possible. The use of conserve as a way to conserve stam as a bh'er is a practice I've always used. 

 

I agree that Conserve should save an attackers stam. I believe that was always the purpose. 

 

I do not believe it should save a target's XP. Following that logic with players would suggest that a player hitting a creature should get nothing from the hit. Does that make sense?

 

Correcting this would also be extremely helpful on the PvP Ladder. 



#27 Belaric

Belaric

    Veteran

  • Members
  • PipPipPip
  • 860 posts

Posted 25 August 2015 - 02:20

Daleck and Egami make good points. 

 

LOL at the idea of conserve activation meaning we get no XP or gold in PVE Egami!

 

Hoof seems to have made up his mind though. 


Good-bye and hello, as always.


#28 sweetlou

sweetlou

    Veteran

  • Members
  • PipPipPip
  • 4,958 posts

Posted 25 August 2015 - 03:04

We're also going to be looking at the interface this week to see if we reduce the amount of clicks :)

Do you know what would be nice? Having the Attack Button on the bio page! Being able to see when your buffs are running out like on the world map! Anything to take making multiple bounties at the same time user friendly! All these things are on my wish list :)


[Signature removed]

 

“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM


#29 sweetlou

sweetlou

    Veteran

  • Members
  • PipPipPip
  • 4,958 posts

Posted 25 August 2015 - 04:12

Hired to kill... but nicely. Ummm... yeah. 

You can't do it. What do you expect? More automatic punishment nonsense? Stick to leveling and let the big kids play in this sandbox.


[Signature removed]

 

“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM


#30 yghorbeviahn

yghorbeviahn

    Veteran

  • Members
  • PipPipPip
  • 1,654 posts

Posted 25 August 2015 - 07:51

When Conserve kicks on a PvE combat, you still kill the creature and take their XP, while hitting on player the buff is supposed to do the same, I think.

But I also liked the way it was, saving XP, worked great for years, I've used and I know a lot of other did.

So I've mixed feelings about it, I can accept any of the decisions about it.



#31 Hoofmaster

Hoofmaster

    Company Director

  • Administrators
  • PipPipPip
  • 8,357 posts
  • Badge
  • United Kingdom

Posted 25 August 2015 - 10:08

Do you know what would be nice? Having the Attack Button on the bio page! Being able to see when your buffs are running out like on the world map! Anything to take making multiple bounties at the same time user friendly! All these things are on my wish list :)

 

You mean have a direct link that skips out the Attack Player page (with selectable stamina and type of attack on the profile)? That would be do-able :)

 

Is there any other aspects of the UI you think could be steamlined? If you can let me know the normal clicks you would go through to perform an action and how you would prefer it to work we can look at making it better :)



#32 mary4ever

mary4ever

    Veteran

  • Members
  • PipPipPip
  • 511 posts

Posted 25 August 2015 - 12:45

We're also going to be looking at the interface this week to see if we reduce the amount of clicks :)

yes please !!!

maybe when you click "attack" on a players profile you get to a UI where you can choose in a "drop down menu":

  • player name
  • stamina usage
  • kind of attack (normal, bounty, ladder, gvg)

Edited by mary4ever, 25 August 2015 - 13:14.

3 players on iggy (1 troll & 2 players whose posts never make any sense)


#33 Belaric

Belaric

    Veteran

  • Members
  • PipPipPip
  • 860 posts

Posted 25 August 2015 - 13:32

You can't do it. What do you expect? More automatic punishment nonsense? Stick to leveling and let the big kids play in this sandbox.

 

Well that is not patronising at all.

 

Maybe only the big kids should play in that sandbox. Maybe everyone else should just opt out and leave the big kids in their sandbox. I doubt that is what you want. 


Good-bye and hello, as always.


#34 Calista

Calista

    Veteran

  • Members
  • PipPipPip
  • 871 posts

Posted 25 August 2015 - 13:36

The attack button on the bio page would be incredibly helpful in saving clicks. Mary's idea sounds like it would work much better then the current amount of clicks required to do the next hit on a bounty. I finally did some bounty work last night in the game and have to say I can see where it would become an issue otherwise. 


 


#35 Egami

Egami

    Veteran

  • New Members
  • PipPipPip
  • 1,863 posts

Posted 25 August 2015 - 17:42

You can't do it. What do you expect? More automatic punishment nonsense? Stick to leveling and let the big kids play in this sandbox.

 

I think either my post or luis' post might have been taken out of context.  Maybe both. I don't really understand the line of response. If you need further clarification on my misunderstanding, let me know... in game or here. 

 

So I'll assume, I didn't make myself clear.... let me rephrase:

 

I think that a person places a bounty because they want the player that hit them to get "punished". A bounty hunter is hired for a price to "kill" a person. Conserve saving the target's XP makes very little sense to me. Conserve saving a bounty hunter's stam, on the other hand, makes perfect sense to me.

 

I'm not sure if that helps make it clearer.

 

To tell you the truth, I've thought the fact that you can choose between 10 stam and 100 stam on the BB was always pretty silly. I'm not sure what the solution is though... and the "friendly clear" long ago became the norm. Not just by allies (as tends to be my case when I'm the target), but by those so-called bounty hunters out there that are trying to squeak by and get their "payment" (be it the bounty or the medals) by killing me softly... with minimum stam.

 

It's just my opinion, but I found this to become so ridiculous that I started bountying only the 10 stam hitters, lmao.

 

As for the solution, I really don't have any idea that I think is "the solution". Here's my brainstorming:

 

1) I thought the "auto-bounty" used in during the seasons update was an interesting idea. I didn't play around with that too much though. Mostly, what I did was hit people in my range to lose on purpose and then send them gold to place on my bounty. I wanted to test the system. Both aspects definitely need some work. I also liked the fact that more than one person could get part of the prize. I did think that all of them should be bountyable though. I hate free rides. In any case, I wouldn't throw all of the ideas completely out of the bounty system drawing board.

 

2) Sliding scale I: A player sets a max price at or above the minimum on a hitter's head. 10 to 100 stam determines an amount of "payment" until that price has run out. Ten hit max could still be used. Obviously, tons of issues with this idea. How would an FSP price work? What would the mechanics be? blah, blah. Again, I'm just brainstorming here, lmao.

 

3) Sliding scale II: A player can choose a minimum stam level for a bounty hunter to have to use. Minimum cost may automatically increase for this, but it doesn't "necessarily" have to be that way. After all, it makes sense to me that someone in real life probably hires a bounty hunter with some "specifics".

 

Major problem I see with this is the fact that we are working in a game where most players think in terms of 10 stam or 100 stam. I always wanted to run a game in FS where I took bounties a certain day and used hits between 10 and 100 and offered 1 FSP to the first target that guessed how much I was using that day, lmao. Again, just brainstorming.

 

I have a "feeling" that this would eventually function on market principles with people realizing what's required to pay for a certain amount of stam. And, to underline, many of these bounties could pass with zero hits. Perhaps, a payment increase within the 48 hour period could even be included. Again, it seems logical to me that a bounty hunter wouldn't/shouldn't take a bounty if the payment isn't worth it.

 

You mean have a direct link that skips out the Attack Player page (with selectable stamina and type of attack on the profile)? That would be do-able :)

 

Is there any other aspects of the UI you think could be steamlined? If you can let me know the normal clicks you would go through to perform an action and how you would prefer it to work we can look at making it better :)

 Post 28 and 32 have some interesting ideas. 

 

My two cents: I didn't get why the Fight Players was all hooked together into one page with four separate tabs. Looks like some of those issues have been fixed (names actually appearing on the relevant tabs).

 

Personally, I didn't really understand why mary added "player name" in the drop down coming from a player's profile page.

 

Regardless, I'd request a drop down on profiles with only the type of "relevant" attack options for that moment shown. Ie, I've taken a bounty, then that option appears. If I don't have a bounty accepted, it doesn't. Guild conflict, same. Rated attack same. Ladder same. PVP Seasons when that happens. Perhaps even a "no attacks are available on this person" or a "You do realize that you can't hit your guildies right?", hehe. 

 

Furthermore, I'd like the choice to then remain viable... ie, once I choose one, it stays until I change it or it disappears as an option.

 

If that was intelligible, then I'd like to see the same for mary's suggestion on the stam usage.

 

I realize I could be asking for the moon here, lol. But thanks anyway. 



#36 Egami

Egami

    Veteran

  • New Members
  • PipPipPip
  • 1,863 posts

Posted 26 August 2015 - 20:20

Additional info for your consideration while actually removing my typical diatribe:

 

I 10 stammed cleared a bounty today. Using Conserve 175... it activated 3 times in the 10 hits.

 

While farming, I was using Conserve 575 today... It activated twice on the PvP Ladder which caused me to gain only 5 on the PvP rating. 


Edited by Egami, 26 August 2015 - 20:21.


#37 apedde

apedde

    Member

  • Members
  • PipPip
  • 101 posts
  • Badge

Posted 27 August 2015 - 06:13

if conserve activate on ladder you get few pvp rating

 

can you please change attack player page and make it need few clicks?


Edited by apedde, 27 August 2015 - 06:20.


#38 wazzimoto

wazzimoto

    Member

  • Members
  • PipPip
  • 301 posts
  • Badge
  • Canada

Posted 27 August 2015 - 21:48

lols......funny to see where the majority of the complaining is coming from.....hahaha   :P


                        aUcTiOnS  ---->   Check out my current auctions here!

 

 

 

                             WazziSig1_zps86dd99f5.png


#39 Hoofmaster

Hoofmaster

    Company Director

  • Administrators
  • PipPipPip
  • 8,357 posts
  • Badge
  • United Kingdom

Posted 27 August 2015 - 23:27

We're going to be making some improvements to the UI next week :)



#40 RED

RED

    Member

  • Members
  • PipPip
  • 327 posts

Posted 27 August 2015 - 23:45

I gotta laugh at this>>>.We had some interest again in PVP and now it has gone exactly back to where it was. If anything the game has gone backwards/ Was this what you guys wanted, just to get some bigger rewards for sitting on a ==dead ladder??  It was clear most of you could not hang with the ones that wanted a decent change.

 

You have the same ones on the laddrs and now you want some prizes/rewards. Just a complete joke.   RED 




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users

Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: