Thanks. I see where some are coming from when talking about players who have already earned a good number of tokens. Those tokens will disappear the more reasonably priced the reward items are for sale, especially the consumable ones. The nature of merging new items with an old system is that prices will spike for a short while, then will return to more moderate prices. Nobody is getting " game rich" like they have hunting Titans. Those Epics are still much better alternatives.
There is no bitterness at all - I have many friends who played the ladder, and many who have hundreds/thousands of tokens. If I had more interest in the ladder, then I'd probably join. However, my personal thoughts on the ladder and the idea behind the ladder aside, I'm just stating the obvious. Either way, as you said, the market will be driven by those who participate actively in the ladder. With that fact I agree.
However, if the items were to be made unbound, the initial flood of items I believe would lower the price than if the items stay bound currently. Until those who have a few tokens here and there run out of them (which they would), then it would be those who actively participate who would drive the market prices - just like Guilds who GVG do, Arena players, etc.
As I'm stated - I'm not bitter. I'm not against you, or anyone else who was smart enough to stack the tokens for this day to come. I commend you guys and the effort that you put forward (especially those who fought for the tokens).
I'm just trying to see/get a feel for what the best solution may be regarding the PVP tokens and essentially the ladder. You forgot the next paragraph of my message which was trying to figure out the best method - unbinding the rewards or not. As I stated there, if you unbind, there is going to be an initial flood of the market of items as players spend their tokens to make some FSP. Some time down the road, the market will reach an equilibrium based on the supply/demand of the ladder. Each person may have their reasons to participate (dominance ticks, personal satisfaction, profit, etc.), but those are the players who will be supplying the market. I do see the problem that if the rewards are unbound, ladder activity will ultimately fall in the end, as most players, I'd assume, would just wait to buy the component items rather than participate.
It really comes down to what HCS wants to do - promote the gear being invented (ie unbinding PVP rewards), or try to "force" more participation on the PVP ladder by keeping those rewards bound. The only way items will be invented currently is by those who have participated or continue to participate in the ladder, which is fine if that's how HCS wants to handle it.