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New Ladder and Arena Items.


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#41 Kedyn

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Posted 16 September 2015 - 16:55

Thanks. I see where some are coming from when talking about players who have already earned a good number of tokens. Those tokens will disappear the more reasonably priced the reward items are for sale, especially the consumable ones. The nature of merging new items with an old system is that prices will spike for a short while, then will return to more moderate prices. Nobody is getting " game rich" like they have hunting Titans. Those Epics are still much better alternatives.

 

There is no bitterness at all - I have many friends who played the ladder, and many who have hundreds/thousands of tokens. If I had more interest in the ladder, then I'd probably join. However, my personal thoughts on the ladder and the idea behind the ladder aside, I'm just stating the obvious. Either way, as you said, the market will be driven by those who participate actively in the ladder. With that fact I agree. 

 

However, if the items were to be made unbound, the initial flood of items I believe would lower the price than if the items stay bound currently. Until those who have a few tokens here and there run out of them (which they would), then it would be those who actively participate who would drive the market prices - just like Guilds who GVG do, Arena players, etc. 

 

As I'm stated - I'm not bitter. I'm not against you, or anyone else who was smart enough to stack the tokens for this day to come. I commend you guys and the effort that you put forward (especially those who fought for the tokens). 

 

I'm just trying to see/get a feel for what the best solution may be regarding the PVP tokens and essentially the ladder. You forgot the next paragraph of my message which was trying to figure out the best method - unbinding the rewards or not. As I stated there, if you unbind, there is going to be an initial flood of the market of items as players spend their tokens to make some FSP. Some time down the road, the market will reach an equilibrium based on the supply/demand of the ladder. Each person may have their reasons to participate (dominance ticks, personal satisfaction, profit, etc.), but those are the players who will be supplying the market. I do see the problem that if the rewards are unbound, ladder activity will ultimately fall in the end, as most players, I'd assume, would just wait to buy the component items rather than participate. 

 

It really comes down to what HCS wants to do - promote the gear being invented (ie unbinding PVP rewards), or try to "force" more participation on the PVP ladder by keeping those rewards bound. The only way items will be invented currently is by those who have participated or continue to participate in the ladder, which is fine if that's how HCS wants to handle it. 



#42 mary4ever

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Posted 16 September 2015 - 17:05

It really comes down to what HCS wants to do - promote the gear being invented (ie unbinding PVP rewards), or try to "force" more participation on the PVP ladder by keeping those rewards bound. The only way items will be invented currently is by those who have participated or continue to participate in the ladder, which is fine if that's how HCS wants to handle it. 

EXACTLY !!!


Edited by mary4ever, 16 September 2015 - 17:05.

3 players on iggy (1 troll & 2 players whose posts never make any sense)


#43 clock96

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Posted 16 September 2015 - 17:55

Nice items :) but I am having a really hard time to discover what is needed to invent the lvl 460 set also can't know what there stats are, nothing about it on official guide

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#44 xxlooperxx

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Posted 16 September 2015 - 18:12

Nice items :) but I am having a really hard time to discover what is needed to invent the lvl 460 set also can't know what there stats are, nothing about it on official guide


Buy the recipes. You can see stats there as well as knowing what it takes to invent it.

Edited by xxlooperxx, 16 September 2015 - 18:13.

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#45 Olef

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Posted 16 September 2015 - 18:35

I do see where you guys are coming from. I'll discuss it further with Hoofmaster and we'll see what we see, okay? :)

+1

 

nice new sets


Edited by Olef, 16 September 2015 - 18:35.


#46 EpicPiety

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Posted 16 September 2015 - 19:48

GvG epics with next sets update i hope :P



#47 Egami

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Posted 16 September 2015 - 20:31

You'll need 100 levels Dude. Level 1,500, on the Ladder.


That's what the skill Guide in-game is for Pie.

Clicky!

 

Many thanks for that link BG... I had totally forgotten about it. Can we get it also in the new Guides section?

 

Is there any way to post the levels of the sets that you've added, or some more information on them - as in level, # of items, what items make up the set (ie is it a ring + shield, helm + rune, etc.?) 

 

Out of all these type of comments, I only quoted this one, because it was the first. 

 

Question for HCS: I'm not sure in these cases how long we have to wait for the official guide to be updated. I'm clear on creatures, blah, blah.

 

Regardless, I'd like to suggest to the entire FS community that those who go and buy the recipes share their knowledge in this thread.

 

NEW arena recipes require UNBOUND PvP ladder items !!!

the PvP ladder resources are BOUND which are NOT needed in the arena recipe !!!

 

NEW PvP ladder recipes require BOUND PvP ladder resources !!!

 

Thank you once again mary for laying out the basics in a way that everyone, involved or not, can understand. +100.

 

In the end - those players saving their tokens are the winners - as they'll profit the most out of this. 

I disagree. Define profit. I think you're leaving out two things.

 

First, don't forget the cost (which you do make reference to later in the thread). 

 

Second, those who are/were on the ladder and have dedicated time and effort can, if unbound, supply these things to those who have no desire to partake in the Ladder. Those that can buy these items will pay a price that they believe they profit from. 

 

In any case, you do later talk about equilibrium and I believe you're right. My take away from your posts is that the real "concern" is whether HCS thinks this will increase Ladder participation. 

 

Well, that could be relevant. It just seems to be that the field needs to be levelled. I, personally, could care less which way it goes. But if Arena items are unbound, then Ladder items should be unbound (talking equal degrees here). 

 

There was a poll somewhere about the issue. I ended up voting to unbind. Why? Because I think the equal alternative would have been to bind the Arena items. I didn't think that would fly, but it would be fair. Well, in my eye.

 

 

Even if the tokens are unbound the market will be "driven" by those that have tokens. We EARNED them. 

+1 to this part of the post.

 

Thanks. I see where some are coming from when talking about players who have already earned a good number of tokens. Those tokens will disappear the more reasonably priced the reward items are for sale, especially the consumable ones. The nature of merging new items with an old system is that prices will spike for a short while, then will return to more moderate prices. 

+1 to this part of the post.

 

If they are unbound they are going to be super mass produced opposed to just mass produced...

 

And? Or are you suggesting we should bind everything? Seriously, I don't get the point and I don't see an issue.

 

In any case, thanks for the new additions HCS; please keep up the great work.

 

I hope the community posts some info on them in this thread (o0



#48 Brice

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Posted 16 September 2015 - 22:41

Just throwing this out there....but if there's going to be another round of sets...it would be nice to see a 2 item set that is either Armor/Damage or change it up to an Armor/Defense set in the lvl 500 to 725 range ;)

Thank you....that is all

#49 bloody18

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Posted 16 September 2015 - 23:17

I appreciate the gesture. I really agree with Epic here on this one, and that doesn't happen too often ;) I'm thinking about how often players will be willing to pay for these potions. You might be able to see how many have been purchased so far and I'll bet the number is close to 0 for a reason. The Ladder lasts 24-48 hrs, not every hour, and that's IF you win it for 5 tokens, so the infrequency will not bode well. I like the idea of 5 and 3 tokens being a little more pallatable for what it takes to play in a Ladder.

Lou and Epic earlier today at a rare joint appearance =) :wub:

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#50 Leos3000

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Posted 17 September 2015 - 01:38

Like the new sets.

 

1 question about them though, is there a reason the 2250 set has stam gain and the 2550 does not?



#51 3JS

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Posted 17 September 2015 - 06:27

Tried to learn the new 2150 recipes, but I'm being told that I'm not high enough of a level to use them. I thought it was item level -100? Has something changed, or am I imagining that?



#52 BigGrim

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Posted 17 September 2015 - 09:39

Many thanks for that link BG... I had totally forgotten about it. Can we get it also in the new Guides section?


Yeah, I reckon so.
 

Regardless, I'd like to suggest to the entire FS community that those who go and buy the recipes share their knowledge in this thread.


That's how it used to be done. 
 

Just throwing this out there....but if there's going to be another round of sets...it would be nice to see a 2 item set that is either Armor/Damage or change it up to an Armor/Defense set in the lvl 500 to 725 range wink.png

Thank you....that is all


Noted. Where there particular items you had in mind? Always happy to take suggestions as plugging new sets in can be a challenge. There are so many sets to work around! On the other hand, the Community seems to like those we've added so far! :)
 

1 question about them though, is there a reason the 2250 set has stam gain and the 2550 does not?


There's a very good reason for that! It's because I'm a pillock and managed to miss that. Stamina and Stam Gain added. Thanks for pointing it out!
 

Tried to learn the new 2150 recipes, but I'm being told that I'm not high enough of a level to use them. I thought it was item level -100? Has something changed, or am I imagining that?


That is -100 of its level. The set is for level 2250.

 

 

*Edit*

 

Added last week's sets and recipes to the Guide. :)



#53 3JS

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Posted 17 September 2015 - 10:35

 

 


That is -100 of its level. The set is for level 2250.

 

 

 

Doh! I'm a dummy.



#54 BigGrim

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Posted 17 September 2015 - 11:25

Sorry for the confusion! :D



#55 tuvok77

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Posted 17 September 2015 - 11:25

Is there a chance for GvG Legendary sets to be put in game, as well as GvG Epics ? :3 Maybe something below lvl 100 would be nice aswell :)



#56 EpicPiety

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Posted 17 September 2015 - 11:33

Is there a chance for GvG Legendary sets to be put in game, as well as GvG Epics ? :3 Maybe something below lvl 100 would be nice aswell :)

Don't think GvG sets should be put into the game...Maybe via pvp ladder but thats about it.



#57 BigGrim

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Posted 17 September 2015 - 12:17

Is there a chance for GvG Legendary sets to be put in game, as well as GvG Epics ? :3 Maybe something below lvl 100 would be nice aswell :)

 

I don't think we'll see legendary sets in GvG but I'm certainly looking at some fresh Epics in the future. :)



#58 EpicPiety

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Posted 17 September 2015 - 12:23

I don't think we'll see legendary sets in GvG but I'm certainly looking at some fresh Epics in the future. :)

Keeping GvG epics relevant is the key to keeping GvG relevant...Other outlying issues with GvG but that's the main one :).



#59 Calista

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Posted 17 September 2015 - 21:53

Did you change the level 1500 set from armor to defense? I swear I had everything set up to invent it because I liked the armor side of it, but looking at it today it is defense.  =S


 


#60 Kedyn

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Posted 17 September 2015 - 23:08


That's how it used to be done. 

 

Throwback to the olden days:

 

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