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We should Get Our Fsps Or Gold Back?


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#61 Morgwyn

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Posted 19 November 2015 - 11:39

Personally I do not think a refund should be in order. You pay tickets hoping somebody will do the dirty job for ya. If they don't/can't, then it is dumb luck.

No reason to fund players that defend themselves, good job on then for staying untouched for 48 hours, but they could also have choosen to take it like a man. Their choice to spent fsp/stamina/gold on their defense.

 

The real problem - as I see it - is that there is no ballance in pvp. I will admit it has been quite a while since I have done pvp, so if my memory is wrong or things have changed please do correct me.

A 10 stam "naughty"-hit, can be bountied with 100 stams. I am assuming clearing is still 10 times? Thus the punishment then, is at least a 100 times higher. And if you have a good cooperating guild, they can all hit back at stop at the 9th making the punishment even a lot higher than 100 times.

 

As a non pvp'er I do not see any fun in that, thus I stay away from it. Risk and reward is a good thing, but risk and get hammered just does not sound that appealing.  

So as somebody that cannot stand the heat I stay out of the kitchen. :)

If there would be more ballance I may go at it but not at the risks it has now. 

 

The whole concept of the BB - again as I see it - is wrong. The idea behind it is nice, but they it runs now it only drives players away. If you want to keep a BB that does not drive players away the following may work:

- BB attacks are the same amount of stamina as the attack that caused BB placement.

- First player to take the bounty gets a certain amount of time to complete it, if he fails, the bounty gets placed again untill the 48 hour period is over.

 

Just my 2 cents as a non pvp'er.



#62 yodamus

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Posted 19 November 2015 - 15:20

Why still blaming PvPers?

I don't call myself a PvPer, I do PvP when I want to, I do level when I'm bored, I hunt Titans, I play Arena once in a while, I invent some potions, I buy cheap things to sell for profit...Am I any of that? No, I'm a FS player trying to give ideas to improve the game.

Lets stop point fingers and lets start by giving ideas too, "HCS need to start listening to non-pvpers", ok, this is a open thread, post your idea, c'mon.

But for sure, if that is unresonable, pvpers have more experience and will tell it to you.

I've posted some some ideas here, look at it and tell me how that benefits only pvpers, why is it unfair...

i am only partly blaming the pvpers..most of the blame is with hcs ONLY listening to pvpers..other part is pvpers refusing any change that helps everyone in the game..not just the pvpers..i have given ideas..solutions to pvp, bb, arena and many other things on many different threads....but hcs does not listen..still have broken ladder, broken bb, broken arena..nothing get fixed.

 

.i am asking hcs to listen not only to pvpers...but to everyone...any idea coming from a non-pvper will get shot down by the pvpers just on principle alone..i have seen it for years on this forum..prove me wrong..

 

some pvpers have wised up and realize that the uber pots and gear that you can only get via pvp are hurting pvp more than helping it..for those of us that wish to one day pvp and bounty hunt are at a major disadvantage right now.. the gap continues to get wider, thus less bb action..thus no more players trying the ladder..wake up ..some have..some refuse to..


Edited by yodamus, 19 November 2015 - 15:23.


#63 BigGrim

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Posted 19 November 2015 - 16:02

i am only partly blaming the pvpers..most of the blame is with hcs ONLY listening to pvpers.


Actually, we listen to all of the playerbase. However, we also have to consider what is best for the game.

#64 SirAdmiral

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Posted 19 November 2015 - 17:42

Well good on OP for starting the discussion then even if the idea itself wasn't really good.

#65 yodamus

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Posted 19 November 2015 - 18:48

Actually, we listen to all of the playerbase. However, we also have to consider what is best for the game.

ok then answer me this, why is the level 25-250 ladder bracket still around, forcing noobies into the ladder without them even knowing it, CHASING MANY FROM THE GAME....i do believe everyone, even pvpers agree that the level 25-250 bracket is not good for the game..i have mentioned this a few times..yet it is still there a few months later..nobody listening..nobody fixing that issue

 

why have you not listen to the fact that the bb does not work as it is today., it is not a punishment if players try to get on it ( many times i have been hit and received a pm telling me to put them on the bb or else get hit again).., pvpers want to get on the bb, they want to be deleveled, they want to be able to punish back (counter bounty).that makes the bb a complete joke..nothing has changed there..for the good  of the game..nobody listening..

 

why is arena still very unfair for low level players- very little to join, keep them from even being able to try..been that way for over 2 years..nothing changed for the good of the game..and i gave you a great solution to this that all agreed was good..but hcs does not listen..plain to see arena is something hcs could care less about..

 

this is not meant as an attack on you or hcs..but please- dont speak out of both sides of the mouth and say you are doing for the good of the game when you are letting major issues that are not good for the game continue for months or even years..fix the unfairness of certain aspects of the game (including scripts) and i will not have to say hcs does not listen..so how can you tell me you are listening to everyone..??? when i can easily point out areas of the game that are not getting attention ?

 

much disappointed in how this game has become THE HAVE'S AND THE HAVE NOT'S..and slips further down that slope...some have even mentioned that is this thread..have a fair game for all, not just some

 

where has hoof gone ? was getting into the forum..has disappeared again..please fix these issues


Edited by yodamus, 19 November 2015 - 18:58.


#66 matt2269f

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Posted 19 November 2015 - 21:49

i have an easy solution to this problem - there is a max cap on how much xp can be lost -then why not just add a min cap to xp lost - if min cap is not met then remainder of xp to reach min cap is taken from player and reward sunk at end of 48 hrs


Edited by matt2269f, 19 November 2015 - 21:49.


#67 bigchaos

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Posted 19 November 2015 - 22:24

I think another solution is if time clock is not removed then add potion or buff that can add time to the clock at a percentile based on hits on bb or pvp ladder could add a new twist. I put this buff and another in this thread

 

 

https://forums.hunte...cements/page-46

 

I think that should help folks to go after bounties more just to see if the clock does get beat less chance of lost gold and fsp in theory though.  :P  :ph34r:


Edited by bigchaos, 19 November 2015 - 22:26.


#68 SirAdmiral

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Posted 19 November 2015 - 23:31

i have an easy solution to this problem - there is a max cap on how much xp can be lost -then why not just add a min cap to xp lost - if min cap is not met then remainder of xp to reach min cap is taken from player and reward sunk at end of 48 hrs

 

That IS easy... but NOT a good idea. The players are the police, not the bounty board itself. If someone actually survives on the BB long enough to vanish then there are two possibilities.
 

A. Poster has no friends AND a horrible guild

 

-or-

 

B. Poster was already on the BB themselves and bountied the person clearing them, who happened to be 1,000 levels higher and thus nobody in their guild can clear that person.

 

 

ok then answer me this, why is the level 25-250 ladder bracket still around, forcing noobies into the ladder without them even knowing it, CHASING MANY FROM THE GAME....i do believe everyone, even pvpers agree that the level 25-250 bracket is not good for the game..i have mentioned this a few times..yet it is still there a few months later..nobody listening..nobody fixing that issue

 

why have you not listen to the fact that the bb does not work as it is today., it is not a punishment if players try to get on it ( many times i have been hit and received a pm telling me to put them on the bb or else get hit again).., pvpers want to get on the bb, they want to be deleveled, they want to be able to punish back (counter bounty).that makes the bb a complete joke..nothing has changed there..for the good  of the game..nobody listening.

 

The ladder at 49-250 should be broken up into smaller ladders. This is true. The ladder is not driving people from the game though, that is ridiculous. If you(anyone) are being driven from the game because of the occasion spank, then you(anyone) are pitiful.

 

The BB doesn't "work" because nobody does de-level parties anymore... guess whos fault that is? I don't necessarily want to lose levels, I DO want to laugh at "Attack = Bounty" though. If you put me on the board, I WILL hit you again to see if you put me on the board again. Worst case is luispammer comes by and casually cleans up what most nobody else seems to want to bother with.


Edited by SirAdmiral, 19 November 2015 - 23:46.


#69 Pythia

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Posted 19 November 2015 - 23:42

Whatever happened to the cost of doing business?

 

I quit buying bounty tickets when I stopped placing bounties. Hmmm Wonder if I could get some of the cost back. :P

 

I don't like to lose experience so I buy PvP protection, I don't ask anyone to subsidize it because it's part of doing business.

 

I haven't had any offers of help either, I pay my own way.  LOL

 

Hmmmmm. Let's see... Donations accepted for augmenting PvP protection. lol 

 

Still learning.

 

I have 90 tickets, can they  be bought back please?


Edited by Pythia, 20 November 2015 - 00:38.


#70 sweetlou

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Posted 20 November 2015 - 04:44

where has hoof gone ? was getting into the forum..has disappeared again..please fix these issues

Best question ATM!!!

 

New Fallensword development relies exclusively on Hoofmaster's coding and decision making! Hoof's interaction with players is noticeably absent. I have been around the game one month shy of 8 years. What originally attracted me to this game was the benefit of regular interaction Hoof had with its players, whether you agreed with his decisions or not at least something was always being done. These days developer communication is not a strong suit with months that pass before we see even the smallest addition that requires coding. Since I'm greatly disappointed I'll stick to doing the supersonic videos in hopes enough of them will return the amount of time required to developing the game properly.


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“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM


#71 Morgwyn

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Posted 20 November 2015 - 08:26

Best question ATM!!!

 

New Fallensword development relies exclusively on Hoofmaster's coding and decision making! Hoof's interaction with players is noticeably absent. I have been around the game one month shy of 8 years. What originally attracted me to this game was the benefit of regular interaction Hoof had with its players, whether you agreed with his decisions or not at least something was always being done. These days developer communication is not a strong suit with months that pass before we see even the smallest addition that requires coding. Since I'm greatly disappointed I'll stick to doing the supersonic videos in hopes enough of them will return the amount of time required to developing the game properly.

 

It is off topic, but let me add this. Why is time being spent in making a mobile app for this game instead of improving this game? To be honest, I do not see 1000s of players joining and staying once there is an app. If that time and effort would be put into solving issues in the game and make sure we do not need the FSH script to be able to see/do things, then you at least secure your active player base. The absense of an app is not the reason why the community numbers are decreasing, it are the problems that are being discussed in this thread and elsewhere on the forums.



#72 Mister Doom

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Posted 20 November 2015 - 10:29

So a player gets hit and then they decide to place a bounty.

 

For example, the player then uses their bounty tickets to place a 'most wanted' sticker on the BB and also offers a gold/FSP reward for their would-be hero who took down the transgressor.

 

Now I believe the OP's issue is with this reward (that was meant to go to their mercenary hero) being lost to oblivion.

This gold/FSP amount was not part of the cost for posting the bounty (That's what the tickets were for)

 

If the reward isn't claimed then why do HCS get to keep it?

(This is what I'm reading as the original problem)

 

 

 

An other way to 'fix' this issue would be to have the system work in a similar way to the current MP.

You pay for your bounty with the tickets, then you offer your desired reward whether it be gold/FSP

(gold would need to be available from banked funds also to prevent player collusion from depleting a players funds and nullifying the bounty)

 

Then once the reward is won the funds are removed from the player, however if the bounty expires then nothing happens. (As it shouldn't really as noone has claimed the reward)


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#73 Hoofmaster

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Posted 20 November 2015 - 14:22

Best question ATM!!!

 

New Fallensword development relies exclusively on Hoofmaster's coding and decision making! Hoof's interaction with players is noticeably absent. I have been around the game one month shy of 8 years. What originally attracted me to this game was the benefit of regular interaction Hoof had with its players, whether you agreed with his decisions or not at least something was always being done. These days developer communication is not a strong suit with months that pass before we see even the smallest addition that requires coding. Since I'm greatly disappointed I'll stick to doing the supersonic videos in hopes enough of them will return the amount of time required to developing the game properly.

 

 

It is off topic, but let me add this. Why is time being spent in making a mobile app for this game instead of improving this game? To be honest, I do not see 1000s of players joining and staying once there is an app. If that time and effort would be put into solving issues in the game and make sure we do not need the FSH script to be able to see/do things, then you at least secure your active player base. The absense of an app is not the reason why the community numbers are decreasing, it are the problems that are being discussed in this thread and elsewhere on the forums.

 

I am looking at the forum - I sometimes just prefer to see how the discussion goes first before I chip in :)

 

I'll try be a little more responsive and get the changes / updates pushed through a bit quicker tho. Like I said before I don't see a reason to change the BB in regards to gold / FSP being returned on a 'failed' bounty. I tend to agree on the lower ladder level range tho and will take a look at that next week :)



#74 sweetlou

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Posted 20 November 2015 - 14:46

I don't see a reason to change the BB in regards to gold / FSP being returned on a 'failed' bounty. I tend to agree on the lower ladder level range tho and will take a look at that next week :)

Would you consider allowing the posting player to add to the reward such as what we had in Seasons to make the bounty more attractive? Allow anyone to add to the reward?
 

 

 


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#75 Hoofmaster

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Posted 20 November 2015 - 15:50

Would you consider allowing the posting player to add to the reward such as what we had in Seasons to make the bounty more attractive? Allow anyone to add to the reward?
 

 

I think that would be good - not sure about anyone (but maybe - need to think about it!), but definitely no issue with the original poster upping the bounty :)



#76 Lahona

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Posted 20 November 2015 - 15:58

I think that would be good - not sure about anyone (but maybe - need to think about it!), but definitely no issue with the original poster upping the bounty :)

 

If i remember correctly, in seasons you could add to any existing bounty only if you had cause to place a bounty yourself, ie: you had been attacked by the same player.  Seasons bounties also didn't expire, and for this idea to work that should be included too.

 

(This would remove the problem of any bounty rewards not being claimed by a bounty hunter)


Edited by Lahona, 20 November 2015 - 16:00.


#77 maxdragon

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Posted 20 November 2015 - 16:41

I think that would be good - not sure about anyone (but maybe - need to think about it!), but definitely no issue with the original poster upping the bounty :)

good idea hoof

 

I think it would be better if everyone (not only the poster) could add to the reward

the higher the bounty the higher chance and the more bounty hunters are drawn to the BB



#78 yodamus

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Posted 20 November 2015 - 17:12

 

 
 

 

The ladder at 49-250 should be broken up into smaller ladders. This is true. The ladder is not driving people from the game though, that is ridiculous. If you(anyone) are being driven from the game because of the occasion spank, then you(anyone) are pitiful.

 

 

first of all, it is the 25-250 brackets..not 49-250...next, these new players are automatically put into that bracket..not by their own decision like the rest of the ladder brackets (it would be much different if they opted-in themselves)....so then, they get hit by those that really want to play that bracket and they have no idea what has happened to them or why they are being hit a lot and losing levels..for a new player just beginning in the game- IT CAN CAUSE THEM TO LEAVE THE GAME !!!!,   IF YOU DONT BELIEVE THIS..CHECK OUT THAT BRACKET AND SEE HOW MANY STOPPED PLAYING- yes it is true that not all of them quit becuase of this..but if even 1 quit due to this, it is not good..nowhere in the game should there be reasons built into the game that makes newer players quit

 

i have been checking for a couple of months..seen many many many players quit from that ladder bracket....if they stick around long enough to figure out what happened to them , it makes it even worse as they see HOW UNFAIR THAT BRACKET IS TO THEM..AND THEN QUIT !!!....i wonder why ???, just starting a game and losing levels would make most quit a game early....yes, those of us that have been around should not be offended by getting hit, i usually send a congrats for a good gold steal....but newer players should not be automatically forced into this..

 

what is even worse is this still being allowed in the game..should be a simple fix, brackets need to be adjusted for fairness....why do simple fixes take so long to do ??


Edited by yodamus, 20 November 2015 - 17:13.


#79 sweetlou

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Posted 20 November 2015 - 21:09

If i remember correctly, in seasons you could add to any existing bounty only if you had cause to place a bounty yourself, ie: you had been attacked by the same player.  Seasons bounties also didn't expire, and for this idea to work that should be included too.

 

(This would remove the problem of any bounty rewards not being claimed by a bounty hunter)

Why would omitting the expiration be needed to allow a player to add to the reward? Besides the claim that it removes any "problem" of an unfinished bounty, do you have any other justification for wanting the expiration removed? Is it you just want automatic punishment? I think THAT was a major reason Seasons was unsuccessful. Seasons had some good ideas in it but automating the game takes any fun away. Since you seem to like suggesting removing challenge from the game why not ask to omit xp loss from the game entirely? We could all play without any antagonism that way. The only challenge would be who could spend the most leveling.

 

I happen to agree with Hoof that players posting an inadequate reward should not have the reward returned to them. If someone can explain why, please give some arguments. I actually think the defending player deserves any reward forfeited because of the difficulty and cost to stay on the BB for 48 hrs. It's challenging when ANY player in the ENTIRE game can accept the bounty. That takes away any possibility of collusion right there! I also think allowing the bounty the possibility of expiring makes the BB more of a game instead of just an automatic xp loss punishment. Otherwise, why waste a single stam defending? If someone is posted for an insufficient amount some players, at the very least the poster, should be able to add to the bounty IF THEY WANT to attract more bounty hunters to complete it. Having options is essential. Could they be throwing currency away? Sure. But it's up to them whether they post the bounty to begin with. Options...
 


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#80 yodamus

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Posted 20 November 2015 - 21:30

i think the idea of anybody adding to the bounty pool is great..why should the player posting the bounty have to be the only one that can add to the bounty..that person would feel more pain as the victim..but if someone else, who could care less about gold or fsps wants to add to a bounty ( for whatever reasons) they should be able to do so..and it would add incentive to bounty hunters.

 

.also like your idea for ticks towards a medal for each successful bounty hit...sometimes many players go after a certain bounty, but only one get the tick ( the one who gets the 10 hits in, perhaps bonus ticks for being the winner)..while the others get nothing for their efforts..that discourages players from even trying

 

 as does the ability to counter-bounty..worst part of the bb....the person on the bb should take the hits and never ever be able to counter bounty..defeats the purpose of the bb..plain and simple..but mostly discourages players from trying bounty hunting...and would probably end this problem of having players not getting cleared in 48 hrs..




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