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PVP Seasons as a Global


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#361 rowbeth

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Posted 26 December 2016 - 20:58

Why are we talking about the existing GEs as "levelling events"?

 

As someone has already said in this thread, you don't level far from killing level 25 critters, so you certainly don't level by doing the GE.

 

The rewards do typically have one excellent levelling option, but they also typically have a high armor or defense or attack option that I'd always assumed were useful for PVP. Certainly I have never needed/wanted those other options for levelling, and I presumed they had some use in the game. Was that presumption wrong?

 

 

[Edit: Drat! I'd been convinced by duktayp that this was a dead thread even if it won't lie down, and now I find myself poking it again <_< ]


Edited by rowbeth, 26 December 2016 - 21:03.


#362 yotwehc

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Posted 26 December 2016 - 21:14

Why are we talking about the existing GEs as "levelling events"?

As someone has already said in this thread, you don't level far from killing level 25 critters, so you certainly don't level by doing the GE.

The rewards do typically have one excellent levelling option, but they also typically have a high armor or defense or attack option that I'd always assumed were useful for PVP. Certainly I have never needed/wanted those other options for levelling, and I presumed they had some use in the game. Was that presumption wrong?


[Edit: Drat! I'd been convinced by duktayp that this was a dead thread even if it won't lie down, and now I find myself poking it again <_< ]

At first, I had the same reaction but I thought they can't be as noob as me. I'm assuming they meant the 2x event which is a leveling event but I also argue it's a pvp event as folks score some big gold.

#363 wil72

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Posted 26 December 2016 - 23:26

With more than a few GEs in the past I went well above the minimum to qualify because it's how I play them.

 

I've seen in this thread, posts by people saying they contributed even when they held no interest for them.

 

Some perhaps did that, but I look at the tops list often enough during the event to see what goes on. A lot of players now do the minimum to qualify and call it good to go.

 

I think that's why we, as a community, have fallen short on as many as we have.

 

I remember the first ones I did when I did not have the stam to hope to get qualified. Then to making it to top qualifying then dropping off again. 

 

We all take part in what interests us, I really do not see why this event should be any different than the others or have any greater prizes. 

 

Getting nervous that due to its "newness" a PvP Global Event might, just might have some outstanding reward and tempt you to take part?

 

Cheers.

 

wil72


Edited by wil72, 26 December 2016 - 23:27.


#364 Pythia

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Posted 27 December 2016 - 01:31

No Will, that's not it at all.    It does not matter what the prize is anymore, to be honest it never  did really matter all that much. I was satisfied with whatever I got from the events I chose to join.

 

What I was thinking about as I typed that was the ballyhoo and crying, not so long ago, about how OP everything in the game was becoming.  I see it's the push in that way from those that cried the most tears and had the meanest jabs at me when I said I was not bothered by that and did not want it changed.

 

I took it in stride and learned to let it go.  That's still the best way to look at that.

 

Do you think that if the prize in the event is over the top uber that those people with come cry about it here?

 

Do you think they will be happy about it and how long do you think that happy will last.

 

Do you think they will start another push to chop the top of everything they deem OP?

 

*sighs*   It so very predictable, you now.   I have made my pick, I'm content with it.

 

Good luck though.



#365 wazzimoto

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Posted 27 December 2016 - 23:34

I wannnna Roooccckkkk  *plays some Twisted S :ph34r: ister*


                        aUcTiOnS  ---->   Check out my current auctions here!

 

 

 

                             WazziSig1_zps86dd99f5.png


#366 Filletminion

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Posted 28 December 2016 - 01:07

Hoof indicated this is far from a dead thread, He stated he is going to read this thread and take idea's from it for a global pvp event.

Personally I am tired of the pvp/levellers animosity this is one game division and self interest is killing it.



#367 yotwehc

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Posted 28 December 2016 - 01:15

Hoof indicated this is far from a dead thread, He stated he is going to read this thread and take idea's from it for a global pvp event.
Personally I am tired of the pvp/levellers animosity this is one game division and self interest is killing it.

So what's your idea to bridge the gap? What would it take to make this successful?

#368 hades8840

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Posted 28 December 2016 - 02:26

So what's your idea to bridge the gap? What would it take to make this successful?

give me access to pvp ladder tokens where i could actually get some :) and i would do a pvp global



#369 Filletminion

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Posted 28 December 2016 - 07:18

So what's your idea to bridge the gap? What would it take to make this successful?

It's not about what I want.



#370 yotwehc

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Posted 28 December 2016 - 07:34

It's not about what I want.

No it isn't. You're frustrated by the animosity yet no one has a clue what to do yet we demand HCS to do something but it better be done my way or the highway. Without understanding why some love/detest this aspect, how can a majority equitable solution be implemented? Forgetting previous and embarrassing disasters is also a key for going forward yet some won't acknowledge that. I feel sorry for HCS. It's a no win.

#371 Filletminion

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Posted 28 December 2016 - 08:36

No it isn't. You're frustrated by the animosity yet no one has a clue what to do yet we demand HCS to do something but it better be done my way or the highway. Without understanding why some love/detest this aspect, how can a majority equitable solution be implemented? Forgetting previous and embarrassing disasters is also a key for going forward yet some won't acknowledge that. I feel sorry for HCS. It's a no win.

I have been reminded time and again this is HCS game to do as they choose, the moment you spend  real $ to gain fsp you own nothing its all hcs from the digital numbers on your screen to billions of gold or fsps..yet people get twisted when they "lose" it..this is a game that came from nothing and one day will end in nothing with a flick of a switch a server will die and everything in between will have been for nothing.



#372 yotwehc

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Posted 28 December 2016 - 08:48

I have been reminded time and again this is HCS game to do as they choose, the moment you spend real $ to gain fsp you own nothing its all hcs from the digital numbers on your screen to billions of gold or fsps..yet people get twisted when they "lose" it..this is a game that came from nothing and one day will end in nothing with a flick of a switch a server will die and everything in between will have been for nothing.

You could say that for just about anything. Thanks for the philosophy lesson ;-p
Point is (I think) to extend and continue enjoying the game for as long as possible, no? In that regard, I think we are all on the same page. Question is how to accomplish that.

#373 Filletminion

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Posted 28 December 2016 - 09:29

You could say that for just about anything. Thanks for the philosophy lesson ;-p
Point is (I think) to extend and continue enjoying the game for as long as possible, no? In that regard, I think we are all on the same page. Question is how to accomplish that.

The answer is simple yet will never be adopted because people are scared of losing virtual numbers..



#374 duktayp

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Posted 28 December 2016 - 13:27

optin_zpsqccnnnnw.jpg



#375 yotwehc

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Posted 28 December 2016 - 16:06

The answer is simple yet will never be adopted because people are scared of losing virtual numbers..

So if it's a simple matter of virtual numbers what irks you to leave the virtual numbers alone? (No xp loss). Lol. Your argument goes both ways ;-p

#376 Egami

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Posted 28 December 2016 - 22:16

Warning, this E-diatribe is a result of speed reading. All quotes have been made so interested parties can go back and read the entire part. E has only quoted those parts he is interested in to make a response.

 

E has done this to cut down on the typical E-diatribe (warning: this does not mean it's not a diatribe). 

 

E would hope Hoof takes time to read the entire thread (clarification: by this I mean this entire FS thread, not referring to my post).

 

E would remind players that everything that follows is really only half the diatribe it appears to be... everyone else provided the quotes.

 

The problem is how players see ( Player vs Player) pvp is not strictly defined as pvp = xp loss  

I get your point and think that's mostly the problem. I've commented on it in depth. The so-called "PvP Arena" isn't so PvP for me. The ladder is more so. GvG is not at all, nor should it really be, but the retaliation side def is PvG.

 

In any case, when this particular thread was brought up, I understand it as a "real" PvP event entailing the exact same amount of risk that "regular PvP" (if you insist) does.

 

PvP need both P's

(...)

 

PvPing is attacking in an PvP

 

PvP is both parts, attacking and defending.

 

I think PvPing can definitely be defending. Difference of opinion on the semantics.

 

Kbyte, I have played PvP in other games, burned out in time and moved on.   I did not know that was part of this game when I made my account, but that is past history.

 

Love this part of the post as it proves that PvP is NOT the reason everyone quits. As do many posts on this topic in many different FS Forum threads.

 

A PvP global event as suggested would be a great way, in my opinion, to teach people "how to react" (in the myriad of views on that). Way overdue. 

 

A pvp global needs to do the same. Give incentives to get people to try it out as it is in the game. Not something new.

Indeed. +1. Again. Just in case it fell on deaf ears all the other times. Bring it on!

 

what incentives could a pvp global give that cant be gotten from other globals? 

Umm, having a global that involves PvP. (And only since I feel it coming, I disagree fully with your immediately following conclusion.

 

I have purposely avoided the rest (caveat), because it's a never-ending debate where people invent reasons with no fact involved. However, I cannot and refuse to allow, as an FS player that enjoys almost all aspects of the game and yet is not fervently "for" any aspect, players to constantly blame "PvP existing" for the exodus. You all must have zero knowledge about the huge loss of player base precisely because of lack of attention to the game aspect. Of course that is a conversation for another thread). 

 

And the prior paragraph diatribe is a huge reason why this global is not only way overdue, but fair and a great opportunity to teach players new to the aspect how to deal with it. One PvP global and I'd be willing to bet that new players will have far more knowledge than a large majority of the older ones. Hallelujah! 

 

PvP is Player vs Player. The event at discussion is a Player vs Player event.

There is hope. Me and many others have hope here. But we have to wait for the Cows to give us something to work from and we can go from there.

 

+1. I am on the side that believes old dogs can learn new tricks. It's a long shot, but at least the new pups can and will definitely far outpace their "masters" in knowledge and anything else they want to do. That's what always seems to be lost.

 

This thread is full of great ideas for what to use as incentives. Medals, rewards tied to what was used with the original seasons thing. Lots of ideas.

There are players who hate leveling. The events help get them involved. Some players hate titans, but they get involved for the holiday titans. Some players hate composing but get involved during an event. Do you really see any less for any type of event?

You are at risk to be hit at all times in this game. You are never safe from an attack. This isn't a change. This is a fact. In no other area of the game does an event remove the basic design of that area of game play. It's ridiculous to do it here.

 

And never better said.

 

im wondering how many here in the forum were in 'The' seasons event 

 

Unfortunately, I was away and completely missed it. I did read several of the entire forum posts on it. I talked with PvPers I know and levelers I know. 

 

Based on an huge investigative effort that filled many players' logs with questions, I then compiled the info and made several suggestions in the thread.

 

Which leads to:

 

Although I agree with some adjustments, things would have worked out but the community voted against it so hence it was removed. What many here want to do is revive it the way it was before it was tweaked or want to keep the unpopular portions of it. Somehow, the backlash from it seems to have been forgotten... :/

 

The community voted against for a huge number of reasons spanning all game aspects. The major issue was the mess up with XP loss at the beginning. 

 

Beyond that, there were several adjustments that needed to made. Simplifying (in an extreme manner), it all came down to "autopunishment" vs. "no punishment". The reality is that there were loud voices on both extreme that represented an a minute portion of the general opinion. 

 

Excluding the initial misstep, the positive feedback was huge. That is "mostly" exactly why it's being revisited after so much shelf life. 

 

(...)

 

No opt out of PvP. Reach the required level then you can be hit. This must remain.

 

As for reintroducing PvP Seasons as a Global event this, in my opinion, must be similar to the current Fallen Sword PvP combat mechanism. XP loss, gold loss and Bounty Board postings must be part of it. As I have stated before removing one, some or all will set a precedent that could have a detrimental effect on the existing PvP combat mechanism. And that, again in my opinion, would be bad for the game.

 

(...)

 

I'd simply add that PvP protection (which I've never really liked but "get") could be allowed as an "opt out" since it has been engulfed by the game. 

 

I'd like to remind peeps here that wil was actually for an opt out of the GE in his post. I'm not nor see any reason for there to be one as long as all the current PvP rules are maintained.

 

Edit: added a warning and a clarification at the very beginning.


Edited by Egami, 28 December 2016 - 22:29.


#377 Egami

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Posted 28 December 2016 - 22:20

This post and the following are possible "solutions" I chose to keep separate from my above responses so they could be "liked" (and maybe so peeps would bother to read).

 

Solution 1, more in tune with game mechanics:

 

As a possible "solution", I suggest the following:

 

HCS should announce with something like a two-week notice exactly when the event will start and how long it will last.

 

Players who are "so freaked out" about the PvP aspect of the game can then plan to go inactive for the duration of the event.

 

For the peeps who don't know, that would mean 7 days of inactivity prior to the start.

 

Possible issue: For some unknown reason, DQs involving PvP are set at 30 days inactive. 



#378 Egami

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Posted 28 December 2016 - 22:26

This post and the above post by me are possible "solutions" I chose to keep separate from my prior responses so they could be "liked" (and maybe so peeps would bother to read).

 
Allow as requested an "opt out" on the GE.
 
I'm not in favor of this AT ALL but would hope that any possible rewards are NOT pre-announced, could be transferrable (via trade, ST, and AH) IF the reward merits it and is something transferrable. And here, I wouldn't go overboard with prize(s) anyway. 
 
Despite my opposition, this "might" get the me-me greed going for the next round. *evil grin*.


#379 yotwehc

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Posted 28 December 2016 - 22:44

The community voted against for a huge number of reasons spanning all game aspects. The major issue was the mess up with XP loss at the beginning. 

 

Beyond that, there were several adjustments that needed to made. Simplifying (in an extreme manner), it all came down to "autopunishment" vs. "no punishment". The reality is that there were loud voices on both extreme that represented an a minute portion of the general opinion. 

 

Excluding the initial misstep, the positive feedback was huge. That is "mostly" exactly why it's being revisited after so much shelf life. 

Although you admit you missed the event, it's amazing you are such the authority here. To an extent, you are correct in the assessment though... but you are missing a key point... Opt out and no xp loss were added as the event evolved but the damage had been done. If they had started with the opt out and no xp loss, there wouldn't have been the large outcry even with the auto punishment.

 

Levelers hated the no opt out and xp loss... The pvp'rs hated the auto punishment (although it was released before seasons was and there was no large outcry). Not sure where you are getting the "positive feedback" being huge. Ask yourself why seasons was modified to be opt out and no xp loss despite the many protestations here by a few here? Even with that, the community voted no. You really had to be there... some great players were about to retire... I sat back and watched the carnage as my protection kept me out of the fray but I probably would have done the same as others.



#380 yotwehc

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Posted 28 December 2016 - 22:46

This post and the following are possible "solutions" I chose to keep separate from my above responses so they could be "liked" (and maybe so peeps would bother to read).

 

Solution 1, more in tune with game mechanics:

 

As a possible "solution", I suggest the following:

 

HCS should announce with something like a two-week notice exactly when the event will start and how long it will last.

 

Players who are "so freaked out" about the PvP aspect of the game can then plan to go inactive for the duration of the event.

 

For the peeps who don't know, that would mean 7 days of inactivity prior to the start.

 

Possible issue: For some unknown reason, DQs involving PvP are set at 30 days inactive. 

Seriously asking players not to play for 7+ days? really? so say the event is for 3 days... you want players to not login for 10 days to opt out :(




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