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#281 Belaric

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Posted 01 January 2018 - 10:27

The titan cooldown still applies to guilds. The change means that if you're in a guild that is on cooldown for a particular titan, then you can still hit it and get your own contribution towards it (as if you weren't in a guild). If you are also on a cooldown for the titan (ie. you were the highest contributor) then you won't be able to hit it again until either you or the guild isn't on cooldown for it.

Happy New Year everyone!

 

This quote above seems incomplete to me. The wording indicates to me that an individual could solo secure a titan on day 6 of the Guild's cooldown, then, the next day when the guild cooldown is over, the player that solo secured the day before will also be able to hit the titan again. "you won't be able to hit it again until either you or the guild isn't on cooldown for it." The either is very important in that line. That seems to be far too much in favour of guilds containing multiple players capable of solo securing, they can take all week after the guild secure taking turns, and ALL be refreshed at the same time when the guild cooldown is reset. This means they will all be good to go again the next week, and squeeze out the competition.

 

If nothing else, personal cooldown should last until it is done, and if the guild cooldown resets while your personal coodown is in effect, the rest of the guild can hunt, but you can't, not until your own cooldown is completed. After all, the only reason you are on a personal coldown is because you managed to gain an epic. You have gained a reward, you aren't being punished by having the personal cooldown last a full 7 days. That way you don't have players gaming the guild cooldown period, but still having chances to gain their own items if they want to go for it.

 

I have a fair bit of experience with titans. I got my ruby medal before titan doubler was introduced. I know the grind of 3+ hour secures on the Terror Titan, one titan hit point at a time.

 

This change to cooldown, even if my reading above is wrong and personal cooldown does last a full 7 days, has a net effect of concentrating titan drops in large guilds with multiple titan hunters and maxed temporal beacons. Because one guild can gain its TKP secure, or outright win, and then have multiple individuals win more epics for themselves. All into one guild. The little guy, and I include myself here, is left to scout around the margins looking for TKP, and the odd alignment of the stars for secures.

 

That is exacerbated by the presence of Teleport 200. Before this change Teleport 200+ was contained by the fact that it couldn't be used as often by as many players to good effect - guild cooldown limited individuals' chances of using them. This has been removed by the introduction of personal cooldowns. The effect is quite dramatic, I have seen a few instances this season where one player goes on a run and clears multiple titans over a long stretch after his guild has secured. The next day, one of his guildmates does the same thing. Those are all secures that would have gone to other guilds, and would not have been made as easy for individuals without the presence of teleport 200+. I could invest in such a potion, but come up against another player with a better connection and lose out - I've experienced that in flat races before teleport, and in races against folk with Temporal Beacon I have known the advantage gained by the beacon was significant, and made it very hard to compete. The idea of laying out a bunch of FSP, taking my chances on employing it during a favourable window of opportunity, and then still coming off second best, is a poor risk given my level of resources. To those with more it is a more reasonable risk. (Also you just can't assume Gospa, or any other highly valuable titan will show up when you have it running, so it could be wasted that way too) It also assumes I as an individual have the luxury of picking and choosing when I can hunt to maximise my chance of success.

 

Individuals in large guilds can co-ordinate among themselves to know that alone in their guild they will be the one using teleport 200+ at X-Y window. I think we have seen this in action this seasonal period.

 

Should Teleport 200 go away? It is a valuable source of income for HCS. A reason to donate. It depends if its use here causes more people to lose interest in the game than people prepared to pay for the advantage gained. That is for HCS to analyse and judge. I was okay with TP 200 before. Now it is running rampant this season due to the change in cooldown rules, it is adversely affecting my enjoyment of the game. I titan hunt less than I used to, because the opportunities are fewer, but I've still gained an almost full set of seasonal drops for my guild, and will complete the set, Gospa aside unless I get very lucky, by the time the event is over, and probably get 2 of a few. So I'm still reasonably effective, but I have more patience than most. The question is how is this effecting other players approach to titans.

 

My overall impression is that titan hunting has been concentrated into the hands of those with more in-game resources. Those in the biggest  guilds tend to have the most resources available to them. Cooldown was introduced to stop guilds (one in particular that held the rest of the game to ransom with its dominance of titan drops) from dominating the competition. I believe that what we are seeing here is a return to big guild domination by the back door. This is not a good thing, in my opinion.

 

I have made a couple of first place secures this season, but both times I think because another hunter chose to stop hunting prior to secure to manage TKP gains and timing when their guild went on cooldown to maximise item gain down the road. So I benefitted via another's tactical choices, and just happened to be in the right place at the right time. Many other players would not have started hitting in that circumstance, suspicious that they were being lulled into doing a bunch of hits only for the player or guild near the finish line to return and take the kill. I went for it because I love titan hunting, and had the stam to lose if it went for nothing when I was trying to get a personal item gain. In a game of resources, I had enough to spare in that particular instance, I didn't burn big potions or chest items to do it, just cranked a counter attack and didn't care about the extra stam. Not every other titan hunter has that luxury.

 

So I think HCS should review this policy, and certainly look at the personal cooldown reset when the guild cooldown ends. That at minimum should change so a successful solo artist within a guild has to wait a full week before she tries again at a solo secure. This change was inspired by people complaining that titan hunters in large guilds missed out on the fun of titan hunting. Well, now they all can, and many other players are being squeezed out by letting the big boys and girls have their fun. The less well resourced miss out on the fun of getting secures, or even as much TKP as they did before as every extra player hunting after their guild is on cooldown is taking TKP that would have been available to the wider community. Individuals are taking hits that could have been another Guild's TKP. It is up to HCS to decide which format they think is healthier for the game. I know which one I think was healthier.

 

My lengthly 2c. I hope everyone enjoys their New Year's Day!


Good-bye and hello, as always.


#282 BigGrim

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Posted 01 January 2018 - 17:00

Hi there.

Had to delete yet more posts. I will remind people to read the forum rules, thanks.

~ Grim

#283 EpicPiety

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Posted 01 January 2018 - 19:00

Read your whole post belaric. Tp200 part was well crafted as for the rest meh. I dont see an issue with personal cooldown its giving everyone an oppurtunity to go and hunt a titan if they want. What's so wrong with that? I just don't get it. I don't see any valid argument that justifys ripping oppurtunity away from people in a guild just because they have a few more people. The days where being in a big guild made you any better from a guy in a small or solo guild are FAR numbered. Far more disadvantages now. Which makes no sense to me. The whole "big guild vs small guild" arguement needs to be dropped and we meed to start focusing on the individual because now a day everythings personalized its all about the indivdual.

#284 Belaric

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Posted 02 January 2018 - 00:35

It is simple numbers EP.

 

Prior to personal cooldown during a season a guild could get, let's say 3 secures in. Now a large guild with 6 good titan hunters can get up to 21 secures in. On each titan of note. That is 18 new secures other guilds cannot get, plus a significant amount of TKP other guilds cannot get as a result of failed attempts by players on guild cooldowns to get individual secures.

 

The net effect is large guilds with multiple skilled titan hunters vacuum up most of the secures on decent value epics, and will monopolize high value epics between the big guilds and best resourced hunters.

 

Now you could argue that with personal cooldown titans get cycled through quicker and thus more opportunities are had to get titan hits in. I would say this is a poor argument as all that is happening is more titans are getting cycled through and snapped up by guilds with multiple players who want to hunt them. And of course some bad spawning patterns and there aren't that many extra produced, no matter how fast they are cleared when they appear. In the old system some seasonal titans would sit unclaimed for a while, which meant the guild market for them was sated, it was a self-regulating manager of epic supply in the game. Ironically, it maintained value for some epics. Now more epics will flood into the game, but into a smaller pool of players' hands. A smaller pool that tends to sit in a small group of large guilds. So we are headed back to a monopoly/cartel situation with big guilds controlling access to the high value titan epics. I do not think that is good for the game as a whole, you are free to disagree, of course. Smaller guilds and individual titan hunters will have fewer opportunities, not more, for secures or even to get TKP. This has been my experience so far this season.

 

Smaller guilds will find it very hard to compete. On Gospa, the current most desired titan, individual cooldown means you can have multiple players from the same guild hitting Gospa after their guild is on cooldown, meaning that other players and guilds miss out on hitting opportunities they would otherwise have had under the old system. If I were cynical I could say players might collude to get plenty of hits they don't need, just to deny other guilds those hits and thus throttle out the competition and keep the value high on desired items.

 

This leads to if not a monopoly, then certainly a cartel like situation where big guilds can control the supply of sought after titan epics. We've seen that before. That was why coldown was introduced.

 

My preference would be to get rid of personal cooldowns altogether, but you will note I discussed at length the idea of at least making personal cooldowns last a full 7 days, and not reset when the guild cooldown expires. I would like clarification from Hoof on that and why he thinks it would be okay for a personal cooldown to reset after a day or two when the guild cooldown resets. At minimum that should be done(the personal coodown lasting a full 7 days irrespective of when the guild cooldown expires), though I think it will still be bad for titan hunting across the whole community, as even with that full 7 day wait in place titan hunting will still skew to the big guilds, and will discourage some would-be titan hunters of the future.

 

With personal cooldown effective I would forsee that any titan epic that in future became valuable via new recipe or change in the game would become instantly the preserve of big guilds with multiple titan hunters and the rest of the game would be strangled out. We've seen this before when 3 guilds fought it out for most titans and the rest of us spectated or got scraps. I see no reason why personal cooldown will not recreate that situation again for every high value titan epic. The lesser value titans will still be more available, though I imagine some of each will be stockpiled by titan hunters looking at long term investments.

 

Players joined big guilds, got benefits, but one of the drawbacks was titan cooldown. There was a successful lobbying attempt (over many years) to try to get a work around - it has arrived. It is fairly evident already that big guilds are dominating the high value seasonals this year. In my view this pattern will continue if personal cooldowns remain in place. I think it is a bad idea.

 

Your desire to focus on the individual is a red herring in my view - this is all about guilds, and getting big guilds, comprised of many individuals, back an advantage they had before cooldown was introduced. Titan hunting is, until HCS decide otherwise, a guild based activity. It should not be about individuals.

 

It is up to HCS to see which way the wind is blowing, and to decide if this style of titan activity is a net benefit to themselves and the game. I don't think it is. They may decide differently. (The increased use of TP 200 may be a benefit to HCS - more being used will lead to a greater demand for more in future and so may drive donations. If that works for HCS, great. Of course TP 200 pots will only remain valuable for as long as the titan epics gained by using the potion remain valuable. Should those titan epics lose their value, then the need for TP200 disappears, and so the merry-go-round of the game economy spins on again, more uber titan epics will be required to be created by HCS to maintain demand for TP 200 and on we go...

 

I'm just letting HCS, and those that read this forum, see my point of view as a long time titan hunter. If this change becomes permanent, the game will adapt. Whether it is better is as yet unknown.


Good-bye and hello, as always.


#285 StarCraft

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Posted 02 January 2018 - 00:47

It is simple numbers EP.

Prior to personal cooldown during a season a guild could get, let's say 3 secures in. Now a large guild with 6 good titan hunters can get up to 21 secures in. On each titan of note. That is 18 new secures other guilds cannot get, plus a significant amount of TKP other guilds cannot get as a result of failed attempts by players on guild cooldowns to get individual secures.

The net effect is large guilds with multiple skilled titan hunters vacuum up most of the secures on decent value epics, and will monopolize high value epics between the big guilds and best resourced hunters.

Now you could argue that with personal cooldown titans get cycled through quicker and thus more opportunities are had to get titan hits in. I would say this is a poor argument as all that is happening is more titans are getting cycled through and snapped up by guilds with multiple players who want to hunt them. And of course some bad spawning patterns and there aren't that many extra produced, no matter how fast they are cleared when they appear. In the old system some seasonal titans would sit unclaimed for a while, which meant the guild market for them was sated, it was a self-regulating manager of epic supply in the game. Ironically, it maintained value for some epics. Now more epics will flood into the game, but into a smaller pool of players' hands. A smaller pool that tends to sit in a small group of large guilds. So we are headed back to a monopoly/cartel situation with big guilds controlling access to the high value titan epics. I do not think that is good for the game as a whole, you are free to disagree, of course. Smaller guilds and individual titan hunters will have fewer opportunities, not more, for secures or even to get TKP. This has been my experience so far this season.

Smaller guilds will find it very hard to compete. On Gospa, the current most desired titan, individual cooldown means you can have multiple players from the same guild hitting Gospa after their guild is on cooldown, meaning that other players and guilds miss out on hitting opportunities they would otherwise have had under the old system. If I were cynical I could say players might collude to get plenty of hits they don't need, just to deny other guilds those hits and thus throttle out the competition and keep the value high on desired items.

This leads to if not a monopoly, then certainly a cartel like situation where big guilds can control the supply of sought after titan epics. We've seen that before. That was why coldown was introduced.

My preference would be to get rid of personal cooldowns altogether, but you will note I discussed at length the idea of at least making personal cooldowns last a full 7 days, and not reset when the guild cooldown expires. I would like clarification from Hoof on that and why he thinks it would be okay for a personal cooldown to reset after a day or two when the guild cooldown resets. At minimum that should be done(the personal coodown lasting a full 7 days irrespective of when the guild cooldown expires), though I think it will still be bad for titan hunting across the whole community, as even with that full 7 day wait in place titan hunting will still skew to the big guilds, and will discourage some would-be titan hunters of the future.

With personal cooldown effective I would forsee that any titan epic that in future became valuable via new recipe or change in the game would become instantly the preserve of big guilds with multiple titan hunters and the rest of the game would be strangled out. We've seen this before when 3 guilds fought it out for most titans and the rest of us spectated or got scraps. I see no reason why personal cooldown will not recreate that situation again for every high value titan epic. The lesser value titans will still be more available, though I imagine some of each will be stockpiled by titan hunters looking at long term investments.

Players joined big guilds, got benefits, but one of the drawbacks was titan cooldown. There was a successful lobbying attempt (over many years) to try to get a work around - it has arrived. It is fairly evident already that big guilds are dominating the high value seasonals this year. In my view this pattern will continue if personal cooldowns remain in place. I think it is a bad idea.

Your desire to focus on the individual is a red herring in my view - this is all about guilds, and getting big guilds, comprised of many individuals, back an advantage they had before cooldown was introduced. Titan hunting is, until HCS decide otherwise, a guild based activity. It should not be about individuals.

It is up to HCS to see which way the wind is blowing, and to decide if this style of titan activity is a net benefit to themselves and the game. I don't think it is. They may decide differently. (The increased use of TP 200 may be a benefit to HCS - more being used will lead to a greater demand for more in future and so may drive donations. If that works for HCS, great. Of course TP 200 pots will only remain valuable for as long as the titan epics gained by using the potion remain valuable. Should those titan epics lose their value, then the need for TP200 disappears, and so the merry-go-round of the game economy spins on again, more uber titan epics will be required to be created by HCS to maintain demand for TP 200 and on we go...

I'm just letting HCS, and those that read this forum, see my point of view as a long time titan hunter. If this change becomes permanent, the game will adapt. Whether it is better is as yet unknown.


Well said!

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#286 EpicPiety

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Posted 02 January 2018 - 00:58

...

When you personally secure a titan it's personal it's yours nothing to do with the guild whatsoever. Monopoly... Each guild can only get one drop of each titan each week? Definitely doesn't looks like a monopoly now and with the system continuing to age i don't see the possibility of it . Sorry i just can't agree because there are facts staring me in the face saying otherwise. If you look very carefully BG made the tkp cash out very efficient as well. So for those smaller guilds that simply cannot field the numbers it's no worry it's very cheap tkp-wise. The titan was well thought out. If a guild want's to secure a titan they need to recruit more members so they can field more members. But sticking to grinding TKP is almost just as good.

 

How can you call this a monopoly when you look at the logs and your seeing multiple different entity gaining TKP cashing out and various different entities securing the titan personally etc. Your misrepresenting what a monopoly is. There isn't a monopoly and it frankly really isn't even possible.

 

Just finished up a titan session a little while ago and this deep into the seasonal event there were 6 different people on the titan. Such a positive for the game to see this kinds of activity. Hoping the new updates encourage more activity across all facets like this :).


Edited by EpicPiety, 02 January 2018 - 01:04.


#287 EpicPiety

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Posted 02 January 2018 - 03:03

Your personal cooldown is a hard 7 days btw when guild comes off CD your personal CD isn't reset.



#288 Belaric

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Posted 02 January 2018 - 03:58

When you personally secure a titan it's personal it's yours nothing to do with the guild whatsoever. Monopoly... Each guild can only get one drop of each titan each week? Definitely doesn't looks like a monopoly now and with the system continuing to age i don't see the possibility of it . Sorry i just can't agree because there are facts staring me in the face saying otherwise. If you look very carefully BG made the tkp cash out very efficient as well. So for those smaller guilds that simply cannot field the numbers it's no worry it's very cheap tkp-wise. The titan was well thought out. If a guild want's to secure a titan they need to recruit more members so they can field more members. But sticking to grinding TKP is almost just as good.

 

How can you call this a monopoly when you look at the logs and your seeing multiple different entity gaining TKP cashing out and various different entities securing the titan personally etc. Your misrepresenting what a monopoly is. There isn't a monopoly and it frankly really isn't even possible.

 

Just finished up a titan session a little while ago and this deep into the seasonal event there were 6 different people on the titan. Such a positive for the game to see this kinds of activity. Hoping the new updates encourage more activity across all facets like this :).

 

Yes when individuals solo claim a titan they get the drop direct. So technically it is not going into the guild. But they are part of their parent guild are they not? So effectively those epics go into that guild system, or, at the very least, they do not go to any other guild. Multiple individuals from one guild gather up a bunch of drops from one titan over the season. Are we to imagine there will be no co-operation among guild members who are presumably friends to 1) help each other maximise their chances of acquiring these epics and then 2) sell them at best price (for those who wish to sell theirs, of course). Are we further to imagine that these large numbers of secures from guildmates within one guild, but who are for the purposes of your argument acting as individuals will have no effect on other guilds and individuals attempts to secure those same epics?

 

Of course they will. They will crowd out other hunters, other guilds. The numbers you speak of on each titan. Those are the facts that speak obviously to me. Quite different from yours, of course, but we can't have agreement on everything. And once you have a group of like-minded individuals acting in concert around one activity, you know, like a guild might, you have the possibility of collusion and creation of cartel-like conditions.

 

Again, I'm making this point for HCS - it is their call. But to try to say you are individuals when you want to be and guildies when you wish to be sounds a little like trying to have your cake and eat it. Which right now is what is happening. If it stays this way I'll adapt, but I don't think it will be good long term. You can of course disagree, and we'll find out how it goes. I'm just asking HCS to look at the pattern of drops and the guilds and individuals that have claimed the drops, and see if the pattern that emerges is okay with them.

 

Good to hear on the personal cooldown not being reset - thank you for that information. I was waiting to see what happened with mine, but felt the language Hoof used should be flagged for clarification, as it gave the impression that when the guild cooldown ended personal cooldowns would end too. Of course, the fact that personal cooldowns are in effect and we are still seeing so many personal secures just tells me that there will be very little to stop large guilds filled with individuals who like titan hunting to as guilds and as individuals from dominating titan drops in future. Cooldown was originally created to prevent that kind of dominance from guilds. So now we will have a return to that, under the guise of letting individuals in big guilds hunt freely when once they couldn't. I suppose we'll have to see if anyone else in the community finds that to be a problem! :)

 

How long before arguments are made for personal TKP, and that trying to secure and getting nothing is unfair? Six months tops, I'd imagine.


Edited by Belaric, 02 January 2018 - 04:00.

Good-bye and hello, as always.


#289 EpicPiety

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Posted 02 January 2018 - 04:10

Well of course if they graph it out larger guilds will have more drops than smaller guilds. Large guild's make up the majority of active players. When you look at the top 5 guilds they probably make up 60% of the people that spend more than 1-2 hours daily. Secondly with personal secures it does not touch a single guild mechanic straight into the player mailbox. Personal mean's personal :). Idk what you think of big guilds like we are under ground drug lords or cartels or whatever but we aren't. The players secure a item they get the item. Enough said there. We don't have 5 raid boss guild founder's facilitating everything. Your rather misinformed on what happens in larger guilds. I can say this because i run one.


Edited by EpicPiety, 02 January 2018 - 04:12.


#290 StarCraft

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Posted 02 January 2018 - 05:11

Well of course if they graph it out larger guilds will have more drops than smaller guilds. Large guild's make up the majority of active players. When you look at the top 5 guilds they probably make up 60% of the people that spend more than 1-2 hours daily. Secondly with personal secures it does not touch a single guild mechanic straight into the player mailbox. Personal mean's personal :). Idk what you think of big guilds like we are under ground drug lords or cartels or whatever but we aren't. The players secure a item they get the item. Enough said there. We don't have 5 raid boss guild founder's facilitating everything. Your rather misinformed on what happens in larger guilds. I can say this because i run one.

Hey guys and gals.

Keep it civil please.

Additionally, we will not be making individuals accrue TKP. Either secure the Titan or lose it. Want an epic? Hunt it with your Guild. Titan Hunting is still Guild focused. That will not be changing.

~ Grim

1) lol and this is what I don't get. HCS say one thing and then do things that contradicts. ie personal titan hunting CD.

2)

Again, I'm making this point for HCS - it is their call. But to try to say you are individuals when you want to be and guildies when you wish to be sounds a little like trying to have your cake and eat it. Which right now is what is happening. If it stays this way I'll adapt, but I don't think it will be good long term. You can of course disagree, and we'll find out how it goes. I'm just asking HCS to look at the pattern of drops and the guilds and individuals that have claimed the drops, and see if the pattern that emerges is okay with them.

From what I have seen, majority (85%+) of the people securing the higher level seasonal titans (Level 1600+) are in the big guilds (FFS, TED, etc.). Just sharing what I see. Take it how you want.

Edited by StarCraft, 02 January 2018 - 06:03.

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#291 EpicPiety

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Posted 02 January 2018 - 05:32

You can hunt twice in a 7 day window if your in a small guild as well as a big guild. Certainly Your odds are much much much worse in a bigger guild :). My god this is a round about. We are all greedy we get it now it's time to share that greed :). Hope this thread get's locked because this merry go round is certainly making everyone sick. It's only like 7 people tops posting in here and screaming we are the majority! Sorry to say the forum posters are the minority. The majority is out there working towards the quest earning tkp and trying to place first on personal secures :). Everyone has the same chance across the board now. Love the active fields! Activity is great for the game! Make's it feel fresh! Clearly activity is disadvantageous to some. They have been loudly speaking to that.

 

Positives:

 

More active titan field

 

Recipes are feeding into chest/se activity

 

Epic prices are lowering to make them all around more affordable to those not graced with the devices to TH

 

Everyone has a chance to go hunt titans now

 

Negatives:

 

Those solo/small guilds business is ruined. No longer can they hold their oligopoly.

 

Slightly more challenging to TH

 

TL:DR DOWN WITH THE OLIGOPOLY... The positives far outweigh the benefits.

 

 

Oligopoly : An oligopoly is a market form wherein a market or industry is dominated by a small number of sellers. Oligopolies can result from various forms of collusion which reduce competition and lead to higher prices for consumers.



#292 Belaric

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Posted 02 January 2018 - 06:18

Interesting you now want this thread locked.

 

Not sure why you had to start talking about forum posters. Nobody here is claiming to be a majority opinion, as far as I can see. I certainly am not. I hadn't noticed any screaming either.

 

Everyone has the same chance is simply not true. Everyone with TP200 maybe. And a good connection. That quite rapidly stops being everyone. Not that I was making the argument that everyone should have the same chance. This is a game and people can work for/buy advantages as they wish. I was saying that too many individual members of larger guilds are dominating the titan drops, and that this probably isn't healthy for the game, in my opinion. I was saying that personal cooldown is in effect a work around the Guild cooldown that was brought in for a very good reason, and should be reconsidered by HCS based upon the evidence of this season's activity.

 

Activity is good, if it is diverse across our community. I'd argue we don't have diversity of activity right now. I admit I may be mistaken. Again, HCS can look at the logs and see if they like what they see. I'm just asking them to take that look.

 

The only Ogliopoly I see is the one being newly formed by the larger guilds whose individual members are dominating the seasonal titans. Of course these individual guildmates would never dream of talking to each other about their plans for selling their items. Why ever would they? I'm sure they shall compete and undercut each others' prices to the benefit of buyers everywhere. Even if they did not talk to each other, the fact is that most sales of epics from this season will now come out of a smaller number of guilds, as so many individuals within larger guilds have succeeded at getting individual drops. I congratulate them, but I'm not sure it is healthy for the game. The smaller guilds actually were a wider spread of sellers, not smaller, so the Ogliopoly example you hold up does not hold, in my opinion, of course.

 

Recipes feeding SE and chest activity is good. I agree there.


Good-bye and hello, as always.


#293 EpicPiety

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Posted 02 January 2018 - 06:51

There is no potential for any sort of opoly anymore. There was previously. It is also not a work around because it's a game mechanic. A game mechanic in which gives everyone an equal opportunity to participate in at-least 1 titan hunt for each particular titan weekly if they do so wish. Where is the harm in that? Clearly i just don't see it. Everyone is always so concerned about their neighbor. Of course a guild with 100 members will see more personal secure's than a guild with 5. It's simple mathematics like you pointed out to me earlier. But i don't get why this is suddenly a big guild vs small guild problem to do with personal secures. The word PERSONAL is in it which indicates nothing to do with guilds. People keep saying there is a clear issue here and i go on the AH and see drops listed from various unique and separate individuals. So again i ask you. What exactly is the problem here? There is a problem with tp200 maybe? It depends on how you look at it. There is more than one angle to tp200. Tp200 gives hunters with slower speeds a chance at a titan. Without that they will simply lose out every time.


Edited by EpicPiety, 02 January 2018 - 06:52.


#294 BeigeRhino

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Posted 02 January 2018 - 19:36

Right ok EP and all the others that like the new system, I would be more than happy to keep the new titan hunting system as long as the PERSONAL drop is a BOUND items. Like it has been said many times above regarding it being PERSONAL if this is the case every player that wants to hunt it can, the player still gets his or her epic ( for PERSONAL use ) but cant profit from it by selling it. I cant see any issue with this as players wont want to hunt it more than once to get his or her item Teleport can stay at 200 and only guild secured items can be sold as standard. This resolve's all issue's PERSONAL should mean PERSONAL = BOUND ITEM. This would be the best solution to this problem. Everyone can hunt the titan everyone's a winner ;D.



#295 EpicPiety

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Posted 02 January 2018 - 20:26

No that is an awful idea. It's fine as it is and you will see that as the system ages. The only people that benefits is those that were driving the oligopoly that were benefiting from the high prices and lack of competition. Now they are forced to competitvely price etc.

Edited by EpicPiety, 02 January 2018 - 20:31.


#296 RED

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Posted 02 January 2018 - 20:31

I gotta say, this personal secure is a grand idea (Mirka`s now 150 fsp) heck, why should i burn that stam and use those pots. Brilliant idea.  RED (lol)



#297 EpicPiety

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Posted 02 January 2018 - 20:32

I gotta say, this personal secure is a grand idea (Mirka`s now 150 fsp) heck, why should i burn that stam and use those pots. Brilliant idea.  RED (lol)

do you realize how old that epic is? Ofcourse that makes sense. I can secure a titan with 5 fsps of pots and 2500 stam.

#298 RED

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Posted 02 January 2018 - 20:35

Heh,,,well how old is the new titan, I see your price has dropped from 2k to 1300 on the gloves and rune,,By the end of this event where will that be. Somebody`s riding a dead horse here.  



#299 EpicPiety

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Posted 02 January 2018 - 20:37

Heh,,,well how old is the new titan, I see your price has dropped from 2k to 1300 on the gloves and rune,,By the end of this event where will that be. Somebody`s riding a dead horse here.

There was a lack of SE items to invent them. Clearly you never pay attention to new seasonal titans the first two days they are always super expensive then they drop massively. Unfortunately i wasnt lucky enough to sell them the first few days.

#300 Egami

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Posted 02 January 2018 - 21:54

Always thought Titan Hunting was supposed to be "Guild thing". But hey, that's what admins have said and since we're the only Guild to have all 5 GAs... yeah, I get all those Guilds having issues out there, lmao.

 

Anyway, let's hear a shout out from all you level 225s that have completed the quest! You rock! 

 

I do have to say though that I don't mind so much about Titan Hunting on Seasonals no longer being about Guilds. 

 

Makes zero logical sense of course, but hey... so it rolls. Hopefully will knock down the prices a bit... Yeah, one could hope.*chuckles*

 

So, read somewhere at some point that this was a test run (hope it was in this thread... if not, please let me know where I should copy/paste this response to, though since this is the Titan announcement, figured it was best).

 

My two cents for HCS:

 

1) I've thought the spawn rate on this was ok. More or less normal seasonal. Of course, this random personal secure thing along with the quest requirement have def exacerbated the issue.

 

2) Communication should have been way improved in presenting it to the FS Community. Hope that's improved in the future. 

 

3) I still don't get why other seasonals were changed to make a personal secure possible. But that is just me. For the record, my major confusion is: Are we giving up on that idea that Titan Hunting is a Guild Activity? 

 

4) I don't think 225 was the right level to introduce this experiment. Maybe FS players have really evolved... but, well, yeah. I know you've been getting a lot of crap for focusing way too much on EOC, so it's cool to see lower levels have a new Xmas quest. I would have split this somehow instead of throwing all the eggs in one basket. 

 

Ah well... that's my two cents. 

 

Hope HCS evaluates the feedback and, now that an entire year is ahead, has the time to improve. Word has it things get busy at Xmas. 350+ days and counting! 

 

Prosperous smacking! (o0




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