
Fallen Sword: Mobile Application (0.7.7)
#1
Posted 20 January 2020 - 19:12
#5
Posted 23 January 2020 - 02:46
Although it is true the link is missing from the news post, one can access the forums directly via the app....
Just one old lady's opinion
~Love, Penny
Have you hugged your Quango lately?
#6
Posted 24 January 2020 - 14:09
While bountying on the app, the blue bar that represents XP Loss remaining shows a significant amount left when it's 0. Maybe a good idea to RED it out when there is 0 left? It was showing roughly 20-25% left when it was 0%.
#7
Posted 24 January 2020 - 17:06
There was weirdness with the log in screen this morning, some kind of endless loop. I'm assuming it was fixed, since I can log in with ease again now.
Just one old lady's opinion
~Love, Penny
Have you hugged your Quango lately?
#8
Posted 24 January 2020 - 17:07
Aye. Brief error. Hoofmaster sorted it after you made me aware in Global.
~ Grim
#9
Posted 26 January 2020 - 22:06
#10
Posted 27 January 2020 - 15:04
Tilley10, on 26 Jan 2020 - 22:06, said:
Can we have the exact XP loss remaining on a bounty in the app just like the desktop version?
EpicPiety, on 24 Jan 2020 - 14:09, said:
While bountying on the app, the blue bar that represents XP Loss remaining shows a significant amount left when it's 0. Maybe a good idea to RED it out when there is 0 left? It was showing roughly 20-25% left when it was 0%.
Thank you for the feedback.
Yeah I'm calculating the bar fill for remaining XP loss incorrectly, as for the exact full XP value, i'll add that to the Attacking pop up.
#11
Posted 21 February 2020 - 01:45
While attempting an invent DQ on the app tonight I became aware you can only invent items one at a time. I understand this is a FSH feature, but with it I can invent multiple items if I have the resources available. We can already mass compose potions on the app, why not inventing too? It would be nice if this feature could be incorporated to the app in the future.
Edited by BadPenny, 21 February 2020 - 02:50.
Just one old lady's opinion
~Love, Penny
Have you hugged your Quango lately?
#12
Posted 24 February 2020 - 10:57
BadPenny, on 21 Feb 2020 - 01:45, said:
While attempting an invent DQ on the app tonight I became aware you can only invent items one at a time. I understand this is a FSH feature, but with it I can invent multiple items if I have the resources available. We can already mass compose potions on the app, why not inventing too? It would be nice if this feature could be incorporated to the app in the future.
Thank you for the feedback. We'll look into this for a future update, it's a good idea.
#13
Posted 25 February 2020 - 03:01
btw, when recalling tagged items, picking to send to your BP sends them to the GS, and vice versa....
Edited by BadPenny, 25 February 2020 - 03:01.
Just one old lady's opinion
~Love, Penny
Have you hugged your Quango lately?
#14
Posted 26 February 2020 - 16:06
last thing i wanted to being uo is the foot prints button switch thingy, is it possible to move that? i like to have it on but any time im moving down on the map my big thumb hits it off constantly. seems a bit close to thst button. perhaps it can be moved into the settings tab?
thanks for your time! have a great one
#15
Posted 26 February 2020 - 18:46
#16
Posted 27 February 2020 - 16:15
BadPenny, on 25 Feb 2020 - 03:01, said:
btw, when recalling tagged items, picking to send to your BP sends them to the GS, and vice versa....
Hi Penny,
Thanks for pointing this out, it is indeed an issue and we are now looking for a fix. Hopefully there will be one for you in the next update
shdowdrgn, on 26 Feb 2020 - 16:06, said:
hey guys. Love the app. been using it a lot since i started playing again and greatly enjoy it. i do have a couple things id like to bring up though. first off during this last global i figured out that it wasnt updating the kill count properly. it was saying i was somewhere aroung 3500 kills when in face i was around 50k. i had to go to browser to get a accurate kill count. after that i started scanning around to see if anything else wasnt updating properly and found activity times are not do acurate as when i knew someone wad active they showed 5 min+ offline. i restart the app and it fixes it for a while or seems to anyway.
last thing i wanted to being uo is the foot prints button switch thingy, is it possible to move that? i like to have it on but any time im moving down on the map my big thumb hits it off constantly. seems a bit close to thst button. perhaps it can be moved into the settings tab?
thanks for your time! have a great one
shdowdrgn, on 26 Feb 2020 - 18:46, said:
1 thing i forgot in my earlier post, currently log messages do not show the senders name. every log message i have to flick back to browser to see who sent it. Is this fix in the cards already?
Hi shadowdrgn,
Really glad you are enjoying the app! As for the Issue with the global kill count, I'm assuming you had the Global Booster buff active? If so then I think I know what the problem is and will fix this for the next update
Also, thank you for pointing out the issue with the offline time being inaccurate. I have passed this along to Kamicazer7 who will look into this further
As for the footstep button, this is close to the thumb stick by design. Most players use footsteps when hunting for rare creatures that only appear on one tile and only move after being defeated. Having the footsteps allow players to keep track of which tiles they have visited during their hunt and avoid searching the tile twice. When the target is found and defeated they can quickly toggle off and on the steps to refresh the map and begin their search again. It is for this reason we will not be hiding the button in settings as this will greatly slow down the process of hunting. I will however look into this issue and see if there is any way to make the button harder to press and hence stop accidental usage. Sorry if this is not the answer you were hoping for.
Finally, I'm sure you will be happy to know that the issue with log messages has already been fixed. This will be available in the next update
- BigGrim likes this
#17
Posted 27 February 2020 - 20:31
JustConix, on 27 Feb 2020 - 16:15, said:
Hi Penny,
Thanks for pointing this out, it is indeed an issue and we are now looking for a fix. Hopefully there will be one for you in the next update
Hi shadowdrgn,
Really glad you are enjoying the app! As for the Issue with the global kill count, I'm assuming you had the Global Booster buff active? If so then I think I know what the problem is and will fix this for the next update
Also, thank you for pointing out the issue with the offline time being inaccurate. I have passed this along to Kamicazer7 who will look into this further
As for the footstep button, this is close to the thumb stick by design. Most players use footsteps when hunting for rare creatures that only appear on one tile and only move after being defeated. Having the footsteps allow players to keep track of which tiles they have visited during their hunt and avoid searching the tile twice. When the target is found and defeated they can quickly toggle off and on the steps to refresh the map and begin their search again. It is for this reason we will not be hiding the button in settings as this will greatly slow down the process of hunting. I will however look into this issue and see if there is any way to make the button harder to press and hence stop accidental usage. Sorry if this is not the answer you were hoping for.
Finally, I'm sure you will be happy to know that the issue with log messages has already been fixed. This will be available in the next update
Thanks JC! thats all good news. appreciate you looking into every thing. as for the foot steps, understanding the motivation of it placement makes more sense now. i can see how that would benefit many. ill be patient for it to evolve fsr enough to fix my issue there.
as for the kill count i did indeed have the booster running. the highest one i could get from loyalty. i should have included that info in my first post sorry.
per the messages, thst is fantastic news! thank you! will that update also make reply links and such in the logs clickable? just thought of that one.
per the active times, (i realize i went out of order here sorry. anyway i just tested it again to be sure. looked at a friends in active time on browser (firefox) and said 2min 20 seconds on app same time said 11 mins.
Thank you for your time and hard work!! it is greatly appreciated!
#18
Posted 27 February 2020 - 22:47
Actually, Conix, I noticed the discrepancy in the Global Kill count as well, and I hunted all mine 1 by 1 without a GB to maximize frag stash counts. But you may be on the right track, though, since some of these globals counted for 2 kills rather than 1, which maybe the app sees as using a GB? I only didn't mention it as shdow had already done so....
Just one old lady's opinion
~Love, Penny
Have you hugged your Quango lately?
#19
Posted 02 March 2020 - 14:13
We found the reason for the global count not working and we will provide a fix on the next update.
Regarding the last activity mentioned by @shdowdrgn , I compared times on the find player panel and wasn't able to replicate inconsistent times.
Would you be able to provide a screenshot of the app to show the issue? If you can provide reproduction steps for it, that would be helpful as well.
#20
Posted 02 March 2020 - 16:41
kamicazer7, on 02 Mar 2020 - 14:13, said:
We found the reason for the global count not working and we will provide a fix on the next update.
Regarding the last activity mentioned by @shdowdrgn , I compared times on the find player panel and wasn't able to replicate inconsistent times.
Would you be able to provide a screenshot of the app to show the issue? If you can provide reproduction steps for it, that would be helpful as well.
im at work currently but will try to do this tonight. however the inconsistency comes on the profile page (honestly i didnt try the find player screen.
thanks for the reply and hard work
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