1.
Soul Fire (Assassin end talent)
Current stats: 5 minute cooldown
10% life steal
20% haste
Reset cooldowns
Lasts 20 seconds
The healing is really little to no-use, I don't think it should be able to keep you alive like a prophet would, but it should have an impact on what you're doing for the 20 seconds. Raising the healing to about 40% would not be "Over powered" but would mean the talent is something that can be used as a panic-button to help when having trouble.
The cooldowns of Soul fire (assassin), Frenzy (warrior) and Snowfall (Prophet) would be more appealing and useful if they were dropped to around a 2 minute cooldown (currently all 5 minute).
2.
Boiling blood (Mage ability)
Current stats:
Applies boiling blood for 12 seconds
Boiling blood deals 10% spell dps every 1 sec
This ability is a 2 second cast and has no use whatsoever, as a mage using incinerate (basic,most used and most consistent damage for the class) you will out deal any damage done by this.
Boiling blood is 'bleed damage' and can be raised to 10% or 20% more spell damage per tick with 1 or 2 points placed into it's talent but it doesn't seem worth it.
This is how the damage with output in some scenarios:
Boiling blood (Maxed out in talent tree, up from 10% to 30%)
Spell DPS - 1000
2 Sec channel time
Boiling blood hits for 30% for 12 seconds
300 damage per second for 12 seconds
3600 damage over 12 seconds
(Serenity can be used to get rid of the effect)
Incinerate (No upgrades in talent tree)
Spell DPS - 1000
1 sec channel time
Incinerate hits for 160% spell dps
2 channels (the same time it takes to cast boiling blood)
340% spell dps (instant damage)
3400 damage Instantly
Considering the 2 talent points can be placed in much more useful areas fully upgrading boiling blood is not really worth it.
Boiling blood can be cured instantly with 'serenity' and has a cooldown of 6 seconds (unless serenity was changed so it didn't cure it).
To resolve the problem with this ability and make it a viable ability to take I propose the following change:
Cast time - instantly (or 1 second)
Cooldown - 10 seconds (an increase, but only if the cast time is changed)
Base damage 20% per second
Talent increase changes from 10/20% to 20/40%
Duration of bleed: 6 Seconds (The bleed is now still useful to take, but will deal more damage in a shorter amount of time)
Edited by Neon, 25 January 2014 - 17:08.