Game Update v2.92
#3
Posted 13 October 2016 - 18:09
Sounds intriguing. Legendary rewards sound like my kind of rewards.
Can't wait to see what this is about. Assuming this will take effect in the next daily quest we get available?
#4
Posted 13 October 2016 - 18:11
My next quest comes live at 5 pm my time, about 6 hours from now. lol
I still like these.
#5
Posted 13 October 2016 - 18:13
#6
Posted 13 October 2016 - 18:14
Assuming this will take effect in the next daily quest we get available?
Exactly right!
#7
Posted 13 October 2016 - 18:20
So now we have 6 quest types?
1. Kill x mobs y times (common)
2. Walk x tiles
3. Enter x number of Arenas
4. Attack x number of players
+
2 new yet to be seen.
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#8
Posted 13 October 2016 - 18:32
you forgot one..kill x se's ...but really how many viable different ways could this be done..if you can think of more tell them
my only suggestions- invent x times, craft x times, hell forge x times, scavenge x times
i think they have done a great job on the types...the rewards were not quite up to par..and they have now taken care of that...all good on the daily quests...i am ready for the daily events (competition)...great work cows..
#9
Posted 13 October 2016 - 18:34
you forgot one..kill x se's ...but really how many viable different ways could this be done..if you can think of more tell them
That falls under the common kill x mobs y times don't you think?
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#11
Posted 13 October 2016 - 18:39
That falls under the common kill x mobs y times don't you think?
no..regular mobs..are found always where they can easily be hunted and daily done..se's are not always going to be where they should be at the time a person is hunting for them.....are not easily found..therefore, daily not as easily done..there is your difference..
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#12
Posted 13 October 2016 - 18:50
That falls under the common kill x mobs y times don't you think?
well its listed as common i have kill 5 se for 225 tokens
#13
Posted 13 October 2016 - 18:51
We were wondering why the rewards just looked bigger but nothing new. Thanks Hoof, looking forward to seeing what other rewards there are.
#14
Posted 13 October 2016 - 18:52
has the pvp 7 day active thing changed with this update ?? this is how it is described.. but i just hit someone inactive for 17 days and gained pvp prestige..
PvP Prestige is awarded for victories over other players (excluding PvP Arena and GvG) on attacks you initiate. Note you can only gain PvP Prestige from active players (last login < 7 days), if XP loss was applicable and only once in every 3 day period. PvP Prestige can be used to activate a skill on yourself to gain an additional xp boost!
the description needs changing so not to confuse when people are hitting for daily quests.. i thought i only had 3 targets to hit...
cheers leefy
#15
Posted 13 October 2016 - 18:57
no..regular mobs..are found always where they can easily be hunted and daily done..se's are not always going to be where they should be at the time a person is hunting for them.....are not easily found..therefore, daily not as easily done..there is your difference..
With the definition of kill x mobs y times we disagree. I consider them the same TYPE of quest. Easy in your definition is a relative term, hence the reason HCS hasn't asked players to kill too many.
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“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM
#16
Posted 13 October 2016 - 19:06
For the stam rewards...could you possible give us the option of putting the stam in reserve or current? Rather than doing a DQ for one or the other? Or even partial stam in current and the rest in reserve?
IE: 500 stam reward - 200 current/300 reserve
#17
Posted 13 October 2016 - 19:24
So now we have 6 quest types?
1. Kill x mobs y times (common)
2. Walk x tiles
3. Enter x number of Arenas
4. Attack x number of players
+
2 new yet to be seen.
1. From the post so far: tomato, tomato.
I'd combine regular mobs with Champs.
Elites I'd separate because of spawning times (not sure if they got rid of the legendary one or not).
SEs could be on their own.
Titans as well.
Pretty much irrelevant. See it how you want to.
#18
Posted 13 October 2016 - 19:32
no..regular mobs..are found always where they can easily be hunted and daily done..se's are not always going to be where they should be at the time a person is hunting for them.....are not easily found..therefore, daily not as easily done..there is your difference..
SE's are pretty darn easy to find - just look at the kill list, check out the oldest kill for how long ago it was and then take it from there. If the oldest kill was, say, 12 hrs ago, and the SE you want to go for isn't on the kill list, there's a REALLY good chance it's on it's spawn map
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#19
Posted 13 October 2016 - 21:15
Post your LE's interested to see . Nice update like it.
#20
Posted 13 October 2016 - 22:39
Wouldn't you say as easy as looking up Halloween seasonals in the USFG to figure out what Titans are out at that time. Oh wait, even though you have to kill a Statue of Gurgriss' Wrath (Titan) for the Spook Smashers II (Halloween) quest. It's not actually listed on the left as a requirement under the steps of the of the quest. Hmm still though...SE's are pretty darn easy to find - just look at the kill list, check out the oldest kill for how long ago it was and then take it from there. If the oldest kill was, say, 12 hrs ago, and the SE you want to go for isn't on the kill list, there's a REALLY good chance it's on it's spawn map
Pretty easy
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