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Scavenging NEEDS to be updated..


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Poll: Scavenging Mk II ? (48 member(s) have cast votes)

Should Scavenging be changed?

  1. No - Fine as it is (10 votes [20.83%])

    Percentage of vote: 20.83%

  2. Yes - Increase chance of finding "special" creatures during an event (9 votes [18.75%])

    Percentage of vote: 18.75%

  3. Yes - Add a 3rd cave for "special" creatures (as per suggestion below) (21 votes [43.75%])

    Percentage of vote: 43.75%

  4. I don't care - I don't scavenge (8 votes [16.67%])

    Percentage of vote: 16.67%

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#1 Pardoux

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Posted 07 July 2014 - 23:39

OK, I appreciate that the main intention of scavenging is to sink gold - and, in that intent, it does a reasonable job. BUT, it could sink a LOT more if changes were made ...

 

I've just spent 15 million in the Mystic Cave, looking for "Barathor, the seer of Fire". At 45,000 per attempt, I actually SAW him only 17 times - so, a spend of 765,000 gold. The rest of that was wasted on random rubbish that I had absolutely no interest in.

 

Now, some folk could see that critter with a higher frequency and some could see it with a lower frequency, but the fact remains that if you see your "target" creature (I mean specific LE creatures in the caves btw) more than 5-10% of each attempt, then you're doing really well. If you get drops, then you're doing even better. I got one drop from Barathor - thankfully perfect - but 1, nevertheless.

 

The fact that I dont even SEE my target creature for approx 95% of my attempts dissuades me from spending copious amounts of gold ..

 

IF the caves were updated - by the addition of a third cave for "specials" where you ONLY saw those specials (with a lowered drop rate - and maybe even an increased cost) - then I'm sure folk would be willing to spend / sink more gold. Reducing a double-whammy chance of success to a single chance of success (chance of actually finding and then getting a drop as opposed to just the chance of getting a drop) can be nothing but a step in the right direction and thus a win / win.

 

After all - more gold sunk and players happier because they actually SEE the creature they're after - what can be wrong with that ?


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#2 Leos3000

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Posted 08 July 2014 - 00:57

I wont even try to scavenge if they put more then 1 creature in each cave as it just makes the odds so low, especially when the creature I usually want to see is the more expensive one.



#3 Jose

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Posted 08 July 2014 - 01:10

If you had looted more Barathors item, would you have posted this? Leave it the way it is.


Edited by Jose, 08 July 2014 - 01:10.


#4 Pardoux

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Posted 08 July 2014 - 01:25

If you had looted more Barathors item, would you have posted this? Leave it the way it is.

 

Yes, of course I would - I've posted similar threads to this in the past. Please stop jumping to conclusions that this is about personal "greed / profit "

 

Scavenging should be changed to allow more chances of SEEING the creature - not necessarily getting a DROP from it - which, if you'd have actually READ the thread, you'd have noticed :)


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#5 gomezkilla

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Posted 08 July 2014 - 01:33

I was expecting your tiered idea again, but I like this one much better.  :)



#6 BraveKath

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Posted 08 July 2014 - 02:07

I have absolutely no luck in the caves and my best investment is to watch the AH during Cave events. I've even done everything right per friends who are great at caving, but my luck there is the same at a casino - nil.

Seems like a good idea though - for us as players.

Though the current method probably serves HCS's economy better than ours.

Would be curious what more successful-regular Cavers think.

#7 Pardoux

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Posted 08 July 2014 - 02:23

Though the current method probably serves HCS's economy better than ours.
 

 

How ?

 

Under the current system, folk get disillusioned during "special" events because they don't even see the creature they want a drop from very often, before the chance of getting a drop from it even activates.

 

New cave = MUCH greater chance of seeing your creature (chance, obviously, depends on how many are brought out at a time) = bigger incentive to scavenge. Drop rates could be lowered slightly to balance the greater chance of finding the critter and even the cost / scavenge could be increased slightly too. More gold sunk - equal or lesser amount of drops - but happier scavengers 'cos luck then becomes a single dice roll rather than a double dice roll.

 

Scenario A

 

5% chance of seeing a critter and then 0.75% chance of a drop translates to :-

 

Assume 10000 scavenges. 5% of seeing = 500 occurrences. 0.75% of a drop = 3.75 critters will drop

 

10% chance of seeing a critter and then 0.75% chance of a drop translates to :-

 

Assume 10000 scavenges. 10% of seeing = 1000 occurrences. 0.75% of a drop = 7.5 critters will drop.

 

Scenario B

 

Put 4 critters in a 3rd, new cave. So, 25% chance of seeing.

 

Assume 10000 scavenges. 25% of seeing - 2500 occurrences. Lower drop rate to 0.15% (for instance) = 3.75 critters will drop

 

Personally, I would much rather see Scenario B (and be more inclined to spend more gold) than Scenario A - and both have the same "bottom line" for the cows.


Edited by Pardoux, 08 July 2014 - 02:24.

Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#8 yotwehc

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Posted 08 July 2014 - 02:30

So if I get this right, you just don't like the other junk you end up getting? The only difference in what you are proposing is you don't want to see the "normal" junk the other monsters drop? You also want to charge more? So overall, you would end up spending more, get the same % chance of getting item and you get no other drops? Is that right?

#9 Pardoux

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Posted 08 July 2014 - 02:35

So if I get this right, you just don't like the other junk you end up getting? The only difference in what you are proposing is you don't want to see the "normal" junk the other monsters drop? You also want to charge more? So overall, you would end up spending more, get the same % chance of getting item and you get no other drops? Is that right?

 

If you're scavenging for specific critters (and, obviously, their drops) then yes. Charging more was a thought that, in the two scenarios I mentioned doesn't factor - just tweaking the drop rate would accomplish the same end result.

 

So, in the two scenarios, you would spend exactly the same for exactly the same %age chance of getting a drop - but wouldn't get the other drops.

 

Some folk LIKE getting all the other drops too - but to me, I would prefer targetted scavenging that still gives me almost the same chance of getting a drop, but makes me feel like I'm getting more "value" for my gold by at least SEEING the creatures I'm after, rather than random rubbish that I can find for 5K if I'm so inclined.

 

Hope that makes it a bit clearer ?


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#10 BraveKath

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Posted 08 July 2014 - 05:02

My thought was, and perhaps wrong, and in fact likely, was that many people like the gamble of the caves and random awards as they go perhaps encourage them to invest more as they act as teasers. BUT -- :) I truly don't know

If a separate cave and appearance /drop rate the same as now, then the many scavengers that are potion makers also might be put off -- BUT I really can't say, as it's just really not my thing. 5K may not be worth it to you, but for many players it's at least a small return on their investment.

If HCS would be open to it -- and it's not coding nightmare, would be a good experiment - perhaps Scenario B as you suggest.

#11 j3k

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Posted 08 July 2014 - 07:09

eh why not just leave the cave alone and Amp up the % of catching a LE? 
my 2c 

 

i do like the idea though 


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I am a merchant. If I'm not ripping you off, then I'm not doing my job! ~Gomezkilla


#12 yghorbeviahn

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Posted 08 July 2014 - 07:34

48FSP+3M gold on Barathors using ONLY FI1750 and Reckoning 230:

1 Barathors Armor, 2 Red Annis Armor, 1 Red Annis Helm and 2x Arterial Strike 300.

Yeah, I'm not happy :P



#13 Pardoux

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Posted 08 July 2014 - 08:29

eh why not just leave the cave alone and Amp up the % of catching a LE? 
my 2c 

 

i do like the idea though 

 

Umm, that is the first YES option. I despair of you sometimes, commenting on threads before actually reading them properly ..


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#14 Mister Doom

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Posted 08 July 2014 - 10:01

Better plan Pardoux.

 

Scrap LE cave events altogether, put ALL LE events in the freaking realms.

 

Scavenging caves have always been a gigantic cheating rip off if you ask me.


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#15 Pardoux

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Posted 08 July 2014 - 11:43

Better plan Pardoux.

 

Scrap LE cave events altogether, put ALL LE events in the freaking realms.

 

Scavenging caves have always been a gigantic cheating rip off if you ask me.

 

I'd agree with that - LE's should all be in the realms, but BG seems to be adamantly opposed to that :(


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#16 yotwehc

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Posted 08 July 2014 - 12:19

If you're scavenging for specific critters (and, obviously, their drops) then yes. Charging more was a thought that, in the two scenarios I mentioned doesn't factor - just tweaking the drop rate would accomplish the same end result.

So, in the two scenarios, you would spend exactly the same for exactly the same %age chance of getting a drop - but wouldn't get the other drops.

Some folk LIKE getting all the other drops too - but to me, I would prefer targetted scavenging that still gives me almost the same chance of getting a drop, but makes me feel like I'm getting more "value" for my gold by at least SEEING the creatures I'm after, rather than random rubbish that I can find for 5K if I'm so inclined.

Hope that makes it a bit clearer ?

It does. Thanks. Sure, it may be true of the mystic cave but say the LE's were in the ancient cave? You would be missing out on some pretty awesome drops? Ew1.5 and resilience sell for a tad more then 5k gold? Why not ask for something comparable in mystic cave or split ew and resilience between the 2? I still like the random junk especially if all else is equal.

#17 WWWolf

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Posted 08 July 2014 - 13:25

Personally, I tend to avoid the caves all together as my luck there is almost 0.  This of course means it does not sink any of my gold.  However, I do know some players are quite successful in the caves so I can't rightfully say it's broken.

 

While modifying the caves may generate more interest, I think what you are proposing may take a bit much on the coding side of things and therefore at best you will have to wait a couple years.

 

Perhaps a better solution is to add a new buff that increases your odds of seeing a LE during an event.  HCS keeps talking about adding new buffs soon - maybe this can be one of them.



#18 kimbo

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Posted 08 July 2014 - 13:49

 

 

Scrap LE cave events altogether, put ALL LE events in the freaking realms.

 

 

We're on the same BOAT on your suggestion Mrdoom..In this way,maybe, just maybe a lot of players that are quite doormant will be excited to play the game again, hoping against hope that he will meet those Legendary Beast in the Realm ( Just like a SE) and if Lucky enough might be able to have those Drops. Done Scavenging a LOT of Times but more often than not i ended up a POOR guy, Lol :)


Edited by kimbo, 08 July 2014 - 13:55.


#19 hbklives

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Posted 08 July 2014 - 17:21

Better plan Pardoux.

 

Scrap LE cave events altogether, put ALL LE events in the freaking realms.

 

Scavenging caves have always been a gigantic cheating rip off if you ask me.

I lol'd. I remember when I was around level 250 and saved up about 5 million gold. Sunk it all for potions and profit.. Yeah. Needless to say, I made like 10 FSP.  :wacko:


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#20 BigGrim

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Posted 09 July 2014 - 11:23

Caves will not be scrapped. We've said this repeatedly.

 

Additionally, I do not see us putting a third cave in specifically for the LEs. They have a much higher drop rate than the Realm LEs to compensate for the difficulty of finding them. Can people have a lousy run of luck? Sure. Same can happen in Realm LE events too, where the drop rate is much worse.




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