Ok, so the aim of this idea is to add the following to the game:
1) A purpose for items which no longer have a use (or are in abundance)
2) Gold sink
3) Something for players at End of Content or with no stamina to do.
4) A reason to log in more often.
So the concept for breaking down items into 'tokens' based on their rarity will remain similar to the original Composing idea. This means that if you break down a common item, you would get a common 'token'. A rare item would give you a rare 'token' etc. (some items may give you more based on their level / crafting / hellforging etc.).
Now comes to cool part - how would you like to design your own potions?
![:D](/public/style_emoticons/default/biggrin.png)
So the idea would be that you would pick skills you would like to add to the potion and the duration for each skill. The game would then calculate a cost using both the tokens and gold and a chance of success. If the brewing failed, you could then try again. If the brewing was successful, the potion would then take 'x' hours to create after which it can be collected and you can start the next one brewing.
We would also introduce a 'Brewing Level'. For each potion you successfully brew, you would get brewing xp which would in turn increase your Brewing Level. This would allow you to use higher level skills, longer durations and increase your chance of success when brewing.
Notes:
1) These would be special potions, so skills such as Distil, Reckoning, Spell Breaker and Spell Leech would not work with them.
2) We could allow more than one potion to be created at once either by adding a new gold upgrade or unlock additional slots as your Brewing Level increases.
3) Some skills would be excluded and there would also be restrictions on the buff levels etc.