So far I like the the composing aspect of the game. Being able to create potions for personal and guild use has been fun.
However I do have a suggestion that may make it more appealing.
All potions require common fragments. When you're at a lower level that's not too big an issue as most creatures drop those.
When you reach higher levels then you get very very few common item drops because EVERYTHING just about (not all but almost) drops rare items. Which actually goes against the whole concept of it being rare in the first place. But that's really a discussion in semantics... anywhoo... as you reach higher levels you wind up with hundreds or even thousands of rare fragments that while useful aren't as useful as common. Can we either change some of the higher creature level drops to be common? Or...
Have a way to combine fragments and convert them from one to the other. This would also in the long run allow players to get super elite frags. Because honestly I don't think many players are fragging super elite items.
Some kind of conversion based on the level of the fragment. For example using a base of 10
10 common frags = 1 rare frag
10 rare = 1 unique
10 unique = 1 legendary
10 legendary = 1 crystalline
10 crystalline = 1 super elite
and vice versa... you could take
1 rare and convert it to 10 common.
Or maybe make converting them up take 10 and down you only receive 5.
Or possibly a sliding scale... the higher you convert the less you get / receive.
That might alleviate potential abuse.
Frankly I'm sititng on about 700 rare fragments right now. I would much rather those be common or unique frags because those are just that much harder for a mid range level player to come by.
The only reason I have around 700 is because I decided to make potions in a manner that used them. I can make the same potion using only common frags if i tweak it a little but even when using the rare frags I'm still using the same number of common frags. Had I kept with using the minimum number of common frags then I'd have several thousand rare fragments that pretty much have absolutely no value.
Just a suggestion to improve the composing aspect of the game for those that enjoy it until they run out of commons and have to go looking specifically for creatures that drop those items, yet have so many rare fragments they'll probably never use them all!