Brewing Custom Potions (Composing)
#1
Posted 08 January 2013 - 00:33
Ok, so the aim of this idea is to add the following to the game:
1) A purpose for items which no longer have a use (or are in abundance)
2) Gold sink
3) Something for players at End of Content or with no stamina to do.
4) A reason to log in more often.
So the concept for breaking down items into 'tokens' based on their rarity will remain similar to the original Composing idea. This means that if you break down a common item, you would get a common 'token'. A rare item would give you a rare 'token' etc. (some items may give you more based on their level / crafting / hellforging etc.).
Now comes to cool part - how would you like to design your own potions?
So the idea would be that you would pick skills you would like to add to the potion and the duration for each skill. The game would then calculate a cost using both the tokens and gold and a chance of success. If the brewing failed, you could then try again. If the brewing was successful, the potion would then take 'x' hours to create after which it can be collected and you can start the next one brewing.
We would also introduce a 'Brewing Level'. For each potion you successfully brew, you would get brewing xp which would in turn increase your Brewing Level. This would allow you to use higher level skills, longer durations and increase your chance of success when brewing.
Notes:
1) These would be special potions, so skills such as Distil, Reckoning, Spell Breaker and Spell Leech would not work with them.
2) We could allow more than one potion to be created at once either by adding a new gold upgrade or unlock additional slots as your Brewing Level increases.
3) Some skills would be excluded and there would also be restrictions on the buff levels etc.
#2
Posted 08 January 2013 - 00:38
#3
Posted 08 January 2013 - 00:39
i like the idea.....lets c how its gonna work
#4
Posted 08 January 2013 - 00:40
#5
Posted 08 January 2013 - 00:40
#6
Posted 08 January 2013 - 00:40
I also agree that the potions should be bound, to keep this from being a way the rich can get richer
Ahem!!! ... As all the cakes are mine - That is my cake.
All of it.
Every last sprinkle.
Its mine....my precious....
#7
Posted 08 January 2013 - 00:43
An amazing idea from the sounds of it, Hoof+team
#8 fs_ragingwave
Posted 08 January 2013 - 00:43
#9
Posted 08 January 2013 - 00:45
Just seeking futher clarification.
Hmmm, didn't realize the potions would be bound, but if we create our own that enhances our own game play -- I can deal with that and have fun with it. I do wonder though if the part about engaging the EOC players is going to work if they don't have anywhere to go with their new potion.
It's good to explore new ideas for the game.
#10
Posted 08 January 2013 - 00:46
#11
Posted 08 January 2013 - 00:47
Insanity is when the sobbing slowly turns into laughter...
#12
Posted 08 January 2013 - 00:48
#13
Posted 08 January 2013 - 00:48
2 things ->
Why make them "special potions"? Thats just going to complicate it. If you think they will be to powerfull with distil+BM- just reflect this in the level / duration of them instead. Keep it simple.
How about introducing luck to the game? What if the level on the potions where not fixed, but depended on luck - so:
80/100 potions turned out level 100.
10/100 turned out level 175.
5/100 turned out level 200.
5/100 turned out level 250.
My numbers are just examples. You get the idea.
#14
Posted 08 January 2013 - 00:49
I do not see a reason for the pots to be bound, especially if you do not have to deposit the gold all at once. And, everyone can hunt SEs and Elites....
#15
Posted 08 January 2013 - 00:49
Would it be a programming nightmare for people to develop recipes that could be sold?
#16
Posted 08 January 2013 - 00:50
#17
Posted 08 January 2013 - 00:50
Thanks for trying to improve the game.
But instead of starting on yet another project,
i would prefer if you would finish the already started projects.
Just as example:
In the new AH the "Enhancement" filter is broken.
Click on an item to search in AH does not work if the item name
includes special characters like " ' ".
+ many feature requests by players.
There are many loose ends like these.
Regards,
Kildek
#18 fs_ragingwave
Posted 08 January 2013 - 00:50
My guess is to be for outdated gear, since junk drops from hunting would be of low rarity and thus poor value in brewing, I'd assume.Interesting concept. So are you saying that some of all the junk drops we get from hunting could be used, or more focusing on gear that once was all the rage, but have been surplanted by new and more powerful sets?
Just seeking futher clarification.
Hmmm, didn't realize the potions would be bound, but if we create our own that enhances our own game play -- I can deal with that and have fun with it. I do wonder though if the part about engaging the EOC players is going to work if they don't have anywhere to go with their new potion.
It's good to explore new ideas for the game.
I'm curious, though. Would a certain level be required for a certain buff? (e.g. 1200 for Smashing Hammer) Or would anyone be able to brew potions for any buff?
It seems like they'd lose a lot of appeal to the lower levels if the level requirement is at the same level as casting the actual buff itself, but it also seems unfair to higher levels if it would allow everyone access to the exclusive buffs of their level.
^ assuming that they're bound for the sake of the theory
If pots aren't bound, we're just creating a new market to be profitted off of. Players with loads of stamina and FSP aren't going to feel any more obligated to be involved with the game than they were before, since whatever new potions would just be purchase-able.
#19
Posted 08 January 2013 - 00:51
Like the idea though
( i agree with keeping it bound - or at least some of them)
#20
Posted 08 January 2013 - 00:53
Please god no more Adept learner , librarian, conserve pots . keep these potions non XP related please
Like the idea though
( i agree with keeping it bound - or at least some of them)
I think a few AL / conserve/ lib pots isn't a bad thing, it'll all depend on what's needed to invent them.
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