I do not frequent the forums enough to know if this has been suggested before, but I recent cut my thumb with a brand new Chefs knife (Apparently I need lessons ) and and Idea has come to me.
I know Titan Decay has been suggested to prevent titans hanging around forever, and thought of going in the other direction.
What happens when you get beat up (or cut your thumb)... you heal.
So my proposition is Titan Healing. After X hours the titan will start to heal Y% every Z minutes.
So, lets say titan spawns at 12, on Jan 8th. After 48 hours, the titan will start to Heal. This means it will heal 1% of its base hp every 60 minutes until it dies. Lets say it started with 10,000 HP. A guild strikes fast for the secure, getting 5,001 kills within 2 hours. Go guild! On January 10th at noon it will heal 1,000 HP. Now Guild only has 4,001 kills. Uh oh! Now someone else can steal the secure!
Second example Guild1 gets 5,001 kills. But this time Guild2 comes in and gets 4,000 kills and stops. Jan 10th at 12, the titan heals 1,000 hp giving Guild1 4,501 and guild2 3,501 kills. Guild2 is ready for this, and manages to beat Guild1 to the finish. Guild 2 gets 5,001 kills leaving guild1 with 4,999 kills.
Third Example. Guild1 gets 5,001 kills. Guild2 gets 4,000 kills to get ready for the steal. Guild1 is smart, and runs out to get the last 999 kills securing it before the 48h mark is up.
I purposely left the original values as variables, as they can be tweaked.
I am not completly attached to the idea, as it means as a Titan Hunter, I will have to spend more stam / time to Secure a Titan. However I had an idea, and I felt like it should be shared with the world!
Better out then in, I always say
- Shrek