This suggestion is to make some base level gains more fair, and energy more appealing.
One thing that would make the game much more convenient is larger Mana pools. However "Energy" isn't really an appealing attribute to choose when assigning points. Infact you need Energy less when playing a class such as a full prophet.. when joining the game you would assume the magic classes would use much more of it.
The point here is not to lower the Mana costs but to increase the base gain of energy.
There are a few ideas I have. These are:
- Every level everyone gains 100 Mana per level. This would even out at around 5-5.5k mana at level 35 (No energy points).
- Alongside the current "6" Attribute points you gain per level. You are assigned "Origin Points" You will be able to assign either 100HP or 100Mana Per level (I'm not sure what the current gains are per level, other than 1 attribute in every stat). This would allow for full customization and larger HP/Mana pools. Which would make the game much more convenient, not easy. But convenient.
Moving on to Energy itself, the attribute should give larger Mana gains, 1 point should yield 30-50 Mana.
My reason for suggesting this rise in Mana is for a good cause.
Firstly, with larger Mana pools (and even HP pools). It is much more possible to start adding even harder bosses, you may argue "but Mana isn't keeping you alive". However constantly having to worry about your Mana and using a potion after say every 1 minute (for most classes bar the prophet, and in some-cases the mage) really effects how you play. I'm judging this opinion from the "Avatar of Amun". The Mana drain is large, and for classes such as assassin, archer, templar, warrior and mage (unless part-prophet) you will almost always be using a Mana potion in EVERY situation.
This wouldn't effect the PvP side of the game that much, it would pro-long fights in 1v1.. but most of Eldevin pvp is currently team versus.