The proposal is:
In addition to the current Guild rankings listed by Actual Guild XP and Locked Guild XP, a third ranking based on activity would be added.
This so-called "Active Guild XP" ranking would exclude Guild members’ XP contribution for those players that are “inactive” (currently defined as 30 days without a log in).
Once an inactive account becomes active, the player’s XP contribution would return to the overall count in the Active Guild XP ranking. There would be no “penalty”.
What do you think?
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Behind the scenes explanation (you can skip this portion because it becomes my typical text wall):
I’d been thinking about this for about a year and it really came home when the big changes came to the top tier in the Guild Actual XP ratings. People seemed excited and I began to think…
I contemplate two possible benefits:
First i think that it might encourage some lower Guilds to not have to compare themselves to many of the inactive Guilds that are on the lower end of the top 250. Leveling competition has always appeared to be a major draw to FS. It might even serve to revive the creation of Guilds.
Second, it might create some excitement up top as well. For example, the ranking could shift as inactives return or active players go on vacation.
Egami’s ulterior motive:
In the second case listed above, I’d hope that it might serve to get some players back into the game. A lot has changed and there are newer game aspects to get into. I’d hope this might serve as an excuse to get them readdicted.
I’d also hope that the timing coinciding with the “supposed” double XP event would multiply the “return effect”.
In the worst-case scenario, players would at least log on once a month. I don’t really find players logging in every six months for the double XP events, but I suppose it happens. I think having them pop in 12 times a year couldn’t really hurt anybody, lol.
Prosperous smacking everybody! (o0
Edited by Egami, 02 December 2015 - 00:18.