Hello people of FS!
A group of players have recently come together to discuss a few existing buffs from the vast Udder land and wanted to see what other people thought (including the Devs!) on these ideas. While I understand these are mainly used for the PvP aspects of the game, it is in our minds that slight tweaks to these buffs could potentially help stimulate these aspects to be more enjoyable for a larger portion of the community. Without further delay, here are some of the changes that have been discussed:
Dispel Curse:
Dispel Curse (First iteration): 0.2% > 0.1% chance per point that Dark Curse will not work against you (PvP only)
Dispel Curse (Second Iteration): 0.1% per point reduction to the effectiveness of Dark Curse.
Reasoning: Dispel Curse can currently reach 100% activation rate with the right potion - which can be quite strong in PvP combat. A reduction of its activation rate or a rework of its mechanic would be more fair for PvP in general. While having the ability to negate a buff like “Dark Curse” is good on paper, the buff, as it is, can be used more as a “100% wincon” crutch when used with other buffs later seen here. The first iteration listed would reduce the effectiveness by half, but the second would just halve the effectiveness of “Dark Curse.”
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Assist
+0.05% chance per point that an ally, up to 25 levels above you (+1 level per point), assists you in combat vs. Creatures. Ally adds 50% of their Attack, Defense, Damage, Armor and Health >>> +0.05% chance per point that an ally, up to 25 levels above you boosts +0.1% per point to drop rate of Creatures.
Reasoning: Assist’s current iteration remains rarely used. This change would make Assist a more attractive use and a better defined role in the buff list. As it is with all of the composed and epic potions around, people aren’t hurting for the stats they could gain from Assist.
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Trendy
+0.05% per point added to your Attack, Defense, Armor, HP and Damage for each piece of equipped gear that is Common, Rare or Unique. If the piece of equipped gear is Super Elite, gain +0.025% per point instead.
Reasoning: For something so Trendy, this buff rarely sees the light of day. With this change, the use of the buff would be expanded to enable gears not called Legendary to have more of a say in many areas of the game.
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Flinch
0.1% > 0.05% per point to enemy Attack
Reasoning: Flinch + Fumble combo is currently too strong in PvP (as a defender). Reducing one, or both, would make attacking into it a less flinching experience.
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Fumble
0.1% > 0.05% per point reduction to attacker's Attack when successfully defending (PvP only, excludes Relic Combat)
Reasoning: Flinch + Fumble combo is currently too strong in PvP (as a defender). Reducing one, or both, would make players fumble a little less when attacking into it.
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Invigorate
+0.01% >>> +0.025% per point added to your Attack, Defense, Armor, HP and Damage for each piece of gear equipped that is Epic
Reasoning: A little buff would hurt nobody. Just like Trendy, this change would make this buff more attractive in general.
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Balanced Attack and Defense
Balanced Attack: +0.05% per point to Attack and Damage if every piece of equipped gear is the same level >>> Complete Attack: Gain 0.05% per point to Attack and Damage if all equipment worn is part of a complete set.
Balanced Defense: +0.05% per point to Defense and Armor if every piece of equipped gear is the same level >>> Complete Defense: Gain 0.05% per point to Armor and Defense if all equipment worn is part of a complete set
Reasoning: In their current iteration, the Balanced buffs are too hard to execute and their bonus is insignificant. This change would make the buff’s bonuses to be more easily accessible.
Example of Reworked Buff: If you are wearing 4 two-piece sets and 1 filler item, you WOULD NOT be granted the bonus of balanced buffs. If you are wearing 3 two-piece sets and 1 three-piece set, you WOULD be granted the bonus. The easy way to remember this would be: Do I havea filler, an epic, or any piece of gear where I’m not being granted a set bonus? If the answer is “yes,” then you aren’t getting the bonus from the buffs.
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Brute Strength
Enchant Weapon, Fury and Berserk buffs are increased by +1 level when cast for every 20 points in this skill. >>>>Enchanted buffs and Cursed Buffs are increased by +1 level when cast for every 20 points in this skill (also applies to Iron Fist).
Reasoning: All three of the buffs this buff enhances are available at a higher level in potion form and at a cheap price, making this very niche, if not borderline useless. By changing the buffs it affects, it remains niche but much more attractive.
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Disclaimer: This is not financial advice - we just like the stock.
If you’re still here, feel free to discuss, and I ask you, please come in with input; I want to hear outside perspectives on these as well; perhaps they could could change my outlook as well on some of these current buffs. After all, we all just want to see FS thrive!
Edited by Tilley10, 23 March 2021 - 16:16.