We fought TED, TLOFG, WK, OoDP etc etc. while fighting these guilds, we usually use up more ressources in GvGs, time and buff wise, we still end up usually victorious. But dont take our guild for an example.
In early 2015 I got back into the game, I had been GvGing moderately in Deviance, but the payouts and the fun were not that high as I would like them to be. At that time I learned what the most important thing is when leading a GvG guild. Before that I was mainly going for GvGs, didnt use much tactics etc etc.
So before I made the guild, I went into myself and this is what I came out with:
I needed to digg through the market, get to know the market price of RP items, I needed to stack up on some hundreds of FSP to pay the working men in my guild.
I concluded that to raise the guild and to keep the guild`s morale steady, I would need to put do the following:
-Pay the GvGers the same amount I would be happy to be paid with.-Find a fair and trustworthy trade partner whose support I can count on.-Calculate Cost, Price, Income, Investment Risks in order for the guild to be profitable for all parties.-Eradicate known loss ratios through primarily LvL-optimization.-Make the credo that overwhelming profits will be reinvested into participating GvGers to encourage activity.-Try to recruit players that distinguished themselves in battle/GvGs, make them lvl down if needed, or encourage them to lvl to the guilds optimized GvG range (170).-Pay for their stat resets, if needed. Positive Outcome:
+99% Win Ratio+Good Investment Revenue+Trade Partners, Supporters and GvGers all profit from it+Annoyed some of the big old GvG guilds around Negative Outcome:
-None We hit indiscriminately and we wouldnt call it farming. In fact calling it farming would give it too few credit for the work I personally and my men put in to be that successful. I see GvG as my passion, and I also see it as a way to upgrade other players through it, stenghten them, make them better and in ultimate backflow make the guild better.
The guild is a vessel, the men rowing it are the true power. So first investing in players and then in the guild, is what is my way of going around.
Farming as we saw it back then with multies and all the other illegal activities going on is frankly a thing of the past. And I work hard every day in reporting players who think they may get their multis out again and start farming. One reason I chose lvl 170 range was to hinder multies to be interferring or high lvl players easily joining with their multis.
Tuvok out.
Edited by BigGrim, 14 October 2015 - 10:40.
No swearing, cheers.