Game Update v2.055 (New Guild Structures)
#1
Posted 31 August 2012 - 17:43
Sharpening Stone
Increases the Attack of all guild members by +0.1% per level.
Guard Tower
Increases the Defense of all guild members by +0.1% per level.
Artificer
Increases the Armor of all guild members by +0.1% per level.
War Shrine
Increases the Damage of all guild members by +0.1% per level.
Healing Tent
Increases the HP of all guild members by +0.1% per level.
We're also going to be adding the first personal and guild achievements to the game next week!
Have a good weekend everyone
~ The Fallen Sword Team
#2
Posted 31 August 2012 - 17:45
#3
Posted 31 August 2012 - 17:45
Edit : what's the maximum upgrade for these new structures ?
#4
Posted 31 August 2012 - 17:47
#5
Posted 31 August 2012 - 17:50
Already so easy to get big stats with powerful buffs
what an easy game.
#7
Posted 31 August 2012 - 18:04
-base the hourly upkeep on number of members so these are available to everyone equally.
-10 gold per member x level of structure would be nice
#8
Posted 31 August 2012 - 18:25
i cant see many L100 guilds having the gold to build these so yet again all the top 50 guilds will benefit
i would suggest
reduce the cost to buy to 250k < > 500k
have the running cost between 500g and 2k
but then link the upkeep to members the number of members in the guild and the level the members have achieved
so a guild with 5 members at L200 will pay less then a guild with 5 members L500
and a guild with 10 members will pay more then a guild with 5 members
#9
Posted 31 August 2012 - 18:53
For the upper end players and the guilds that can hold multiple relics, maybe so. For the smaller guilds with lower level players, this should be geared more for them. I hope that the build AND upkeep costs are tailored so that they can afford it.More bonus stats ? why?
Already so easy to get big stats with powerful buffs
what an easy game.
#10
Posted 31 August 2012 - 18:59
Cost me like 30mil to get the dmg structure to 10. Upkeep is 3.5k and all i get is a silly 1% extra dmg.
#11
Posted 31 August 2012 - 19:03
Sorry Hoof, I know you're just trying to create a gold sink, but, MORE stat boosters on an already ridiculously easy game?
Really?
#12
Posted 31 August 2012 - 19:04
#13
Posted 31 August 2012 - 19:07
#14
Posted 31 August 2012 - 19:08
Minimum level to build 100 and not sure if its expensive or cheap structure next lvlsFor the upper end players and the guilds that can hold multiple relics, maybe so. For the smaller guilds with lower level players, this should be geared more for them. I hope that the build AND upkeep costs are tailored so that they can afford it.More bonus stats ? why?
Already so easy to get big stats with powerful buffs
what an easy game.
how its hard for low lvl players ? with all these powerful buffs ,pots and gears low level players can go on even without relics
#15
Posted 31 August 2012 - 19:14
What if from every structure level gives:
0.1% bonus to top 50 guilds,
0.2% from top 51 to 100;
0.3% from 101 to 150 and so on with a max of 0.6% for guilds outside top250
Maybe as ranking you can use the highest ranking between XP ranking and GvG ranking
#16
Posted 31 August 2012 - 19:14
Some are complaning, but I don't see the point. It will be a great gold sink and lets say we upgrade the Damage structure to lvl 20. It would be +2% additional damage....for a player with 20,000 damage that means a bonus of only 400. The structures are not that overpowered
Perhaps you are right, I hope it is actually as you say.
However I can already see guilds not even bothering with the structures because as you say, the gains are pretty small which means it'll fail as a gold sink. On the other hand I can also envisage people moaning about the numbers, getting Hoof to alter it to make it more powerful, which would sink gold for sure, but also just play even more to the fears of those who already think the game is too easy.
I'm probably being overly pessimistic, although those two scenario's aren't really 'too' far fetched are they?
#17
Posted 31 August 2012 - 19:18
Nope, you're right. It's already starting to happen. The current bonuses are fine as they are, I've saw one guild that upgraded the War Shrine to lvl 15 and the upkeep was near 10,000 gold per hour. I think it's fair enough for the 300 additional damage a player with 20,000 dmg would get.Some are complaning, but I don't see the point. It will be a great gold sink and lets say we upgrade the Damage structure to lvl 20. It would be +2% additional damage....for a player with 20,000 damage that means a bonus of only 400. The structures are not that overpowered
Perhaps you are right, I hope it is actually as you say.
However I can already see guilds not even bothering with the structures because as you say, the gains are pretty small which means it'll fail as a gold sink. On the other hand I can also envisage people moaning about the numbers, getting Hoof to alter it to make it more powerful, which would sink gold for sure, but also just play even more to the fears of those who already think the game is too easy.
I'm probably being overly pessimistic, although those two scenario's are really 'too' far fetched are they?
I hope they do not make the new structures more powerfull than they are
#18
Posted 31 August 2012 - 19:19
Why in hell would a snake, scorpion or bear etc be carrying gold anyways?
Why does every single monster type we encounter drop gold when we kill it? Surely it would make more sense to just limit the amount of gold coming into the game (by removing gold gained from monsters that shouldn't drop gold) than it would be to think of more and more (sometimes overpowered) means of removing it?
#19
Posted 31 August 2012 - 19:20
#20
Posted 31 August 2012 - 19:21
Something very simillar been suggested here bro :wink:Instead of adding new structures etc, why not just make the gold gain a little more realistic?
Why in hell would a snake, scorpion or bear etc be carrying gold anyways?
Why does every single monster type we encounter drop gold when we kill it? Surely it would make more sense to just limit the amount of gold coming into the game (by removing gold gained from monsters that shouldn't drop gold) than it would be to think of more and more (sometimes overpowered) means of removing it?
viewtopic.php?f=1&t=107681
"Capping the gold per creature at a lower level than it currently is"
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