Just thought it would be sensible to start this thread since quite a few other threads discussing pricing and gold problems within the game.
I'm not going to go into huge detail, it would take too long to name every single item (and I also don't know every single item ).
Basically I think the following may need to be adjusted, I'll set-up a poll so if HCS are interested they can use this feedback to make some changes or leave it how it is.
Repair costs need a slight reduction, repair costs seem to be quite high (while personally I haven't been playing for awhile I have seen this been discussed quite abit).
Note that we have all previously had tons of free Eldevin points to work with (even then relying on just gold from professions/drops was still hard), the only viable time to test this theory is in this stage of the beta.
Crafting professions need a SLIGHT increase to the vendor prices of the items, while I 100% agree with crafting never being profitable when selling equipment to vendors I do believe most crafted items need a slight boost to their vendor prices.. I'm not certain about the current state of all items but I think the price of an item that is crafted should be around 40% of what the raw materials are worth when selling to a vendor.
I'm more relying on those who have played quite alot just before this round of beta, and those who are playing this round of beta to give their thoughts/votes on this. Please try not to have a biased opinion.
Edited by Neon, 16 November 2013 - 17:51.