I would like to propose a new idea to make GvG a little more fair to the defending guilds.
Most guilds do GvG for the purpose of profiting from RP, nothing is wrong with that.
They target defenseless/offline players so the value of RP will decrease rapidly over time.
To keep RP valuable and fair, here are my proposals for completing all attacks:
- If attacking guild completes the attacks before the defending guild, then both guilds get 10/15/20 RP for 50/75/100 attacks respectively.
- If defending guild completes the attacks before the attacking guild, then defending guild gets 15/23/30 RP for 50/75/100 attacks respectively. Attacking guild gets 5/8/10 RP for 50/75/100 attacks respectively. This will give both guilds the incentive to finish the GvG asap.
As for winning and losing, the RP prizes remain the same.
What do you think?
Edited by beg2lose, 27 February 2016 - 18:51.