My first topic so you all be gentle. As with the other 2 suggestions here in the forum, we had a fun animated discussion with very different ideas. Here is my version.
The idea is to limit the powerful GE pots to a duration. The more kills you make, the longer the pots last (only applies for the leveling aspect of the potion - AL/Lib/Cons/etc...).
So as an example (for Ruby):
5k kills = 30 minute potion(s)
10k kills = 60 minute potion(s)
15k kills = 90 minute potion(s)
...
And another example (for Gold):
3k kills = 30 mins
6k kills = 60 mins
9k kills = 90 mins
etc.
As it currently works, high stam players gain an extraordinary advantage over the low stam players. With this idea, the advantage would still be there but at least it reduces the advantage a bit.
Some negatives:
- It's unfair to ask high stam players to take on more kills since they invested in all that max stam.
Simply, I have to disagree with this logic and argue that it's significantly more unfair to low stam players.
- High stam player just finishes hunt and doesn't have enough stam to qualify for a higher duration potion.
This is certainly a problem. In this scenario, I would hope HCS provide a 4-7 day announcement of an upcoming event for non-frag events.
Thanks for reading!
Edited by yotwehc, 06 June 2014 - 01:30.