This thread is not for attacking HCS so do not band wagon with individuals and attack them,this is about suggestions for possible directions the game could head in.
Ok so I would like to start off by saying I am not attacking HCS in anyway and that it is their game so they can choose what they do to do with it.
But I have concerns for the current state of the game and its limitations regarding templars,mages,even prophets yes and fabled weapon sets and world bosses/pvp.
TL:DR classes need to be rebalanced fixed,fabled weapon sets need buffs to be desirable,world bosses,pvp and toc need to be redone,reworked and better rewards.
Templars-regardless of the lvl aggro/threat is a very big problem for most from what I can see,statements have been made on things that can be done adding threat to implale(by a dev) fixing inciting cry(player base) or even adding extra threat productions onto already existent skills. Why not just do them all? it can't cause any harm unless over done to make it op and not a challenge,do all in moderation to create a larger variety in build possibilities. change or difference isn't wrong I advise it as no one wants everyone to be exactly the same, we need variety.
Mages- what once use to be a great class is now a dead class,has been shadowed for a while but this class is in all honesty dead,the least populated class in the entire game and for a good reason,it stinks now not good at single target dps and not even comparable to other AOe classes,and even has dungeons that decrease its damage making them even more so less effective then other classes. (decent at pvp but as pvp isn't a truly populated area you can see where the problem exists not being good enough for pve and pvp not being fun for it to be used.). slight buffs to its dps or even a decrease to its cd's could be a easy fix just try to balance it out so people actually play it again.
Prophets-great class truly dominant in pvp,but also very limited on what you can actually use. you are forced between 2 choices in all honesty for this class and they are basically identical builds a haste build speced for healing,or a pure heal build with slow rotations based off pure healing,due to moves not being able to crit for this class(some moves) a crit build isn't a viable option for most. need more variety throughout the classes.
Sapphires- this again a big problem for the current state of the game is the healing class is detoured to specing into a different styled class as mage stinks so they are forced to spec a different style and regain armor from scratch some leave the game in the process it needs a fix. Sapphires need a nice buff to become even considerably effective,as its current ratio to haste in beneficial scenarios is what, 99-1%? it needs a buff.
new possible gem- as discussed in world chat for a hour today and in private with individuals, this gem should be a haste gem and should be postponed till classes are moderately balanced and fixed nicely. a new haste gem can only help all classes as it gives more variety and possibilities.
Fabled sets- This is a big end game killer at the moment. The set bonuses aren't beneficial enough if at all for classes to go for them at this point in time. few reasons for this are rolls vs gems. I'm not saying to nerf the rolls at all so don't do that lol would kill a economy of its own. But for all the classes there are current builds where fabled set are a downgrade and that's a problem. These sets should be focused on benefiting the class style they represent by what it is not a individual build. These sets are all based off the current offensive status of every class except for templars.
Prophet= 2% extra healing,3 sockets that with perfect gems can be 8% total extra healing and that is at perfect. so losing 18% haste cap for this is very...bad and makes it undesirable.
Mages- this focuses off its only real damage sorcery dmg,and doesn't help on low dmg high haste built classes as they need higher haste or even pure crit builds that focus on crit speeds.
Templars- 2% extra def is kind of backwards as you will lose out on a high block rolled shield and be forced to now buy gems and such for a upgrade to stats that are less then the upgrade to a gem.
List could be continued surely with rangers,warriors and sins but I'm stopping here.
The fabled sets need to be more desirable without making them madly op,if this doesn't happen ascended dungeons will continue to not be ran by more then like 10 people. Most players at end game just say the set bonus isn't worth the time spent in doing dungeons and refuse to run them making less runs possible for those who would like to run them.
This is not a rant,it is just based points off the current game that need to be looked at.
This last part is obviously just a suggestion for world bosses and pvp.
PVP-some rebalancing is very much needed for this to become populated,I won't name off classes or nerfing but there are basically 2 classes that are tanks in this game atm and when it takes a entire team just to attempt a kill and still not succeed it becomes irritating. when it was 5v5 you could actually kill this class i"m speaking of with 4v4 it is almost impossible, not enough dmg being dealt to make up for the regains.
World bosses-Needs a giant revamp,its dying more so now then ever. a lot wont even bother with this event anymore and refuse to until its changed. The problem is right now there are no world bosses in the game yet(until plasma lord comes in) right now there are only raid bosses and they lack mechanics,incentives,and pleasure. There are tons of things to be done with these current raid bosses to make them fun for all who group up to go against. World bosses we need them,this is the enjoyment that entire servers come together for to slay a giant world boss for all to be rewarded for their efforts.
Make new armor sets for world bosses! make them = to or even better then dungeon sets and make them far more rarer and unique and tiered to the players lvl. so if a lvl 5 gets the rare drop its a wb set lvl 5 heroic set piece or a lvl 20 kills it gets a lvl 20 set piece or such. This gives more variety,more incentive,enjoyment and sense of accomplishment.
ToC- again a large part of the game,but very inactive due to the same reasons for the 2 above,no incentives,rewards or enjoyment coming from it. this too needs its own sets tiered by lvls. and to be somewhat more rewarding for the time consumed by it,instead of a giant repair bill and lower gems. with that being said i enjoy toC but...it shouldnt be a op gem dropper like it used to be.
people aren't realizing there are tons of end content in the game already they can do,the problem is there is no reason to do them right now other then raid bosses once a week,which is a giant issue.
Edited by HuMoR, 09 June 2014 - 18:13.