Make setting/laying/springing traps in trappers atol a new skill.
They would go up in severity as skill in it goes up in level.
Lvl 1-7 basic snare traps
8-15 snare with a bit of damage
16-31 snare with slightly more dmg
32-39 etc
40-48 etc
49-50 spike pits (instant death)
So as you lvl up the traps they get better.
You would get trapping xp from laying traps and from someone falling in them.
You make the traps with smuggled resources (wood etc)
Low level traps would look like shrubs or things.
Higher level ones could look like nodes of resources (would have to use smuggled resources of that node to make it look like it)
You can walk over your own traps without triggering them as you know its there, this way lower levels could escape higher lvls by sneakily leading them onto traps..
You can only set one trap at a time.
Your traps disappear if you leave TA.
You get smuggled resources in your pack automatically if someone dies while trapped.
Just a bit more fun for ppl in TA