Should the PvP Smasher Medal Be changed Back?
#1
Posted 22 July 2012 - 19:50
Players hit, now have the option to post multiple bounties, which now have a max ticket cost of 100 tickets, meaning more would bounty hunt. Add in many players going for smasher % via the bounty board, more bounties may possible be smashed. This would hopefully bring more life to the bounty board as well.
With these recent changes to the pvp system and how pvp attacks are bountied, what are players thoughts on changing the medal back to where ALL 100 stam pvp hits count towards the medal? ( bounty, off the board, ladder)
Edit: This topic is about the smasher medal, please try and stay on that topic. No flaming, derailing, or trolling. PvP topics often tend to get heated, lets try and be civilized thanks!
#2
Posted 22 July 2012 - 19:55
#3
Posted 22 July 2012 - 19:56
#4
Posted 22 July 2012 - 20:15
#5
Posted 22 July 2012 - 21:09
#6
Posted 22 July 2012 - 21:36
Hitting inactives wouldn't count, Possibly anyone attacked past 3 days inactive shouldn't award smasher %?
#7
Posted 22 July 2012 - 22:08
#8
Posted 22 July 2012 - 22:13
#9
Posted 22 July 2012 - 22:35
they can post more on same target attacking bring it back to the way it was at first
#10
Posted 22 July 2012 - 22:37
#11
Posted 22 July 2012 - 23:12
#12
Posted 22 July 2012 - 23:21
Gold / Kill peaks at about Level 310 or so - and then drops again twice - once at 1601 (from average 300g / kill with no doubler/mer/th to 250g / kill) and then again at at 1626 (down another 50g / kill to an average of 200g / kill)
#13
Posted 22 July 2012 - 23:39
#14
Posted 22 July 2012 - 23:56
#15
Posted 23 July 2012 - 00:02
The reason I am bring up ways to avoid being attacked is because that seems to be the main if not, only point of contention when it comes to the changes to the PvP medal. If there are ways to protect yourself, there is no reason to not make the changes that Maehdros is proposing. If players choose not to protect themselves, then they have no grounds, that I can see, to complain about the changes.
#16
Posted 23 July 2012 - 00:18
#17
Posted 23 July 2012 - 01:49
The reason I am bring up ways to avoid being attacked is because that seems to be the main if not, only point of contention when it comes to the changes to the PvP medal. If there are ways to protect yourself, there is no reason to not make the changes that Maehdros is proposing. If players choose not to protect themselves, then they have no grounds, that I can see, to complain about the changes.
Make PvP protection free, and then that's a valid argument - but ..
1. That will never happen (although Hoof did promise sometime ago to dramatically reduce the costs)
and
2. PvP'rs would never accept protection being free
#18
Posted 23 July 2012 - 01:52
Protection has already been drastically reduced from what it initially was.Make PvP protection free, and then that's a valid argument - but ..
1. That will never happen (although Hoof did promise sometime ago to dramatically reduce the costs)
#19
Posted 23 July 2012 - 02:00
Protection has already been drastically reduced from what it initially was.
Make PvP protection free, and then that's a valid argument - but ..
1. That will never happen (although Hoof did promise sometime ago to dramatically reduce the costs)
Agreed - it was a ludicrous price when it was first introduced, but a lot of folk feel it's still too expensive.
I know you can make yourself less attractive as a target by keeping minimal gold on hand and not running inflammatory bio's (I never understand folk doing that - 'tis like waving a red rag at a bull) and that there are abuses possible with protection but ...
anyways, we're going off-topic - back to our scheduled programme
#20
Posted 23 July 2012 - 02:15
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